stein220

stein220

Joined Member # 3408409
68 Posts 416 Replies 20,460 Reputation

when my caster is right next to an enemy, I mouse over the enemy and it says "need to target an enemy unit". I don't think I've ever gotten it to work in LH so far.

3 Replies 12,617 Views

perhaps the rivers in Elemental are diseased and polluted due to the cataclysm so cities can only be built where there are natural wells (I realize there is a Well improvement you can build in Towns; I think of that as a more advanced municipal aqueduct system that utilizes the existing aquifer). made me think of this article I read today. http://www.slate.com/blogs/quora/2013/05/21/medieval_europe_why_was_water_the_most_popular_drink.html

26 Replies 25,136 Views

[quote who="parrottmath" reply="3" id="3350299"] If this is the course Stardock has chosen to go down... I must say that it is the wrong way to be headed.[/quote] yeah, they're really sticking their necks out on this time.

13 Replies 28,448 Views

I remember that custom units and sovereigns had this problem during the original FE Beta. weird that it's popped up again. Usually, exiting and restarting the game did the trick for me. I haven't seen this in .85 yet myself.

13 Replies 28,448 Views

It's too perfect. I'm not sure why I didn't think of this before (probably someone else did but I missed it), but a cool option would be to have a buffed up sovereign, but if they fall in battle, the faction is defeated (AI or player controlled). The sovereigns should probably have extra health and maybe start with a few extra-levels. This would give you the incentive of bringing them out to fight from time-to-time (throw in faster leveling?), creating an interesting r

6 Replies 44,438 Views

yes, i like the escape idea to give Tarth the ability to pick off a few units at a time. should that replace the double-strike ability?

30 Replies 96,440 Views

if a faction could be represented by 2 colors, which were then shown as stripes on the map?

5 Replies 5,823 Views

the only issue with using the map editor is you know what the continent looks like ahead of time. it might be nice if you could set the number of AI players to zero if you just wanted to play around and explore with with quests and wildlands without being bothered. I like to fight big wars myself, but it might be an interesting change of pace.

63 Replies 141,209 Views

[quote who="Nyysjan" reply="10" id="3346591"] Maybe, instead of having on/off switch on armor, give all armor heavier than leather a huge initiative penalty, and have armor proficiency lower it?[/quote] I dont have an issue with the current system (have only played one full game on .8) but this seems like a good, simple idea.

40 Replies 58,000 Views

it could/should also take considerably longer to train cavalry (increase their production cost?). I think that would be somewhat realistic and cut down on the availability of mounts using existing game mechanics (in addition to reducing the number of mounts from resource nodes, which I support).

54 Replies 235,115 Views

yeah, i see an over-abundance of mounts as well (i mostly play on temperate maps). I think reducing the amount of mounts provided per turn would be best in addition to requiring higher wages, this way, you have a decent chance of having at least some cavalry in your army. having said that, a faction trait that doubles the number of mounts you get from said resources would be interesting if you wanted to make a hun/mogol/dothraki custom faction.

57 Replies 52,790 Views

[quote who="NorsemanViking" reply="18" id="3339025"] An alternative could be to be able to hit a unit one tile away with the spear, but that would have to be evry turn, not just every 5th turn. Anyways, I like the current mechanic too. As people say her it has added alot to tactical battle.[/quote] i was thinking something like this as well. even a 6 ft spear will give you a range advantage over non-polearm weapons. there would definitely be more opportuni

46 Replies 17,949 Views

[quote who="SCampb29" reply="12" id="3335984"] To some extent having it early can make the game more interesting; it recently forced me to go to war with a power I really wanted to wait longer on when I saw the towers going up. [/quote] This is why i feel it's not so bad so I don't disagree (but making it a little harder would open up other endgame options). However, the AI should be programmed to react as you (and I) would and the building of towers should c

32 Replies 96,746 Views

tornado is great, but I don't always have it. pillar of flame because you get it early. Crusade when I have the mana.

21 Replies 16,456 Views

hightower mostly to expand connections and get more resources. I do use the armory and fortification upgrades just in case, i can only think of a few instances where i felt they made a difference in battle. Maybe i need to try to use them more "offensively" and plop them down near monsters i intend to fight.

155 Replies 131,108 Views