[quote who="webusver" reply="12" id="3396316"] Perhaps there should be more chances to yelds to exist, or there swould be options for terraforming bad terrain into fertile land. For example, outposts should change the land and transform to cities. [/quote] The spell birth of summer can make land settle-able and sometimes land under the influence of your outposts will randomly do this on its own.
stein220
yep, monsters, wildlands (w/ pve), more equipment and perks for troops, more sovereign and faction customization options, fortifications and sieges. Lot's of good suggestions here.
I like the current balance but a city density map setting for random map creation would be cool.
[quote who="coyote303" reply="30" id="3394626"] Quoting stein220, reply 28Coyote, we need details. You can't just leave us hanging like that. I’m not sure what got us in front of the colonel was as interesting as his reaction, but since you asked… My orders clerk inspired by a legitimate order that required the soldiers to eat someplace specific while on their temporary duty, created a phony order that required them to also eat their broccol
being able to disable it would let people just play against the monsters.
maybe if you made the other faction Krax (or custom faction with 'Defensive') they'd be able to last longer against monsters and it would be harder to take their cities if you succumb to temptation.
[quote who="coyote303" reply="10" id="3394229"] Years ago, my orders clerk in the National Guard created a humorous set of phony orders that accidentally got issued as the real thing. Fortunately for us, he and I found out that day that our Colonel had a sense of humor. The Colonel couldn't keep a straight face as he tried to chew us out. There are certain times in life that you discover if a particular person has--or does not have--a sense of humor. The original post in
[quote who="Polistes" reply="9" id="3394510"] Quoting stein220, reply 8 are these the only joke items in the loot pack? I don't want to have to mod out dozens of items. Correct the remaining 31 items are serious.[/quote] cool, thanks.
I regret nothing.
are these the only joke items in the loot pack? I don't want to have to mod out dozens of items.
[quote who="davrovana" reply="3" id="3391320"] Quoting Trojasmic, reply 1 Hi Borg, if the spell mastery/damage path is the strongest in the game, I would argue that the summoner path is the second strongest... Well said, the summons are all great - if you know the benefits of summoning them tactically. I think the main issue is that the trait descriptions for these summon traits don't mention the benefits when cast in tactical. If players could mouse ove
Resources like metal, food from fields, and mana from shards just go into a global pile. I think the only way outposts can help a specific city is by the upgrades (Consulate for population, maybe the Armory and Foritification bonuses). Other than that, the city that an outpost is connected to just provides the build queue for said upgrades and resources. I assume you are playing Ceresa/Resoln if you are getting elemental creatures from shards? They get stronger as they lev
[quote who="Victor5" reply="2" id="3389309"] For one, it would be nice if they could also be used to transport multiple items from one city to another. [/quote] I like this idea, then I wouldn't have to send a champion to get Iru potions. Also, what if they could also be used to supply your troops in the field? Armies could be destinations for caravans (in addition to cities) and provide buffs to their stats for x turns. S
A lot of people have been saying that caravans are useless. I have to admit, I never pay attention to them myself. I just raid them when I'm at war with someone, really, just because they're there. Question: What could be done with caravans to make them useful, as opposed to getting rid of them?
Would be nice if there were a map option for how settle-able a random map is, which would be a modifier for map type.
Question: What if multiplayer had auto-resolve only combat?
In one of these DLC's, I'd like to see some more traits for units and factions as a whole. I love the customization options, I just want more.
2nd, rally points would be convenient.
there are factions that can be stand-ins for elves. wraiths for dark elves, tarth for wood elves, and pariden for high elves. you don't normally see their ears so pretend they're elves (sometimes i do).
how long does it take for the consulate upgrade to recoup the pioneer cost? (i know it varies with production)
Now, the concept of having an RPG plot within the sandbox mode is totally viable, and I would have thought easily doable considering the questlike structure FE has. Thoughts? -Edit: Was quoting GFireflyE here, but my formatting messed up. While FE/LH is a sandbox game at it's core, I think other scenarios featuring th
that does sound cool.
On the item trading screen, change the "Equip" and "Trade and Equip" buttons to "Equip/Use" and Trade and Equip/Use" so books and other consumable items can be used from the trading screen.
thanks, i was looking for this too.