Provoking others to go to war with you is a time-honored tradition. This could fit within a larger diplomatic context. States will be wary of you if you just belligerently attack others (not sure if this is how the game works, but it would be a cool game mechanic). However, if you are attacked and in the course of your counter-attack you wipe out their armies, take over their cities, and hear the lamentations of their women, hey, "it was self-defense".
stein220
Does this mean the Growth spell is working...or not? (sorry, I'll stop soon)
he actually takes up 2 squares on the tactical map.
If it's been longer longer than 4 seasons, he should call on an apothecary. but seriously, please make it go away (or at the very least nerf it; that's way OP).
soon.
If death were an option, some people would want a resurrection spell (expensive, high level), but would be free to spend their research and mana on other things if they wanted more challenge. Edit: that said, for now, permanent injuries are at least a middle-ground between losing everything and losing nothing.
Ive only been playing a little bit but would selecting bigger maps and fewer opponents help? changing the pacing setting? I haven't tried these personally, I'm still just trying out each faction with everything normal to get a feel for how the game works. If more changes are needed, should monsters prioritize attacking settlements and secondary cities more and your main city less so you can't spam as much but don't get taken out right at the beginning? Pe
[quote who="NetNomad" reply="7" id="3164415"] Quoting Emperorjarin, reply 1I didn't know Ironeers were considered Fallen. They certainly look human to me. From what I understand they are basically Elemental's version for Dwarves. [/quote] They're giant Dwarves. The titans did some really messed up things. [e digicons]:P[/e]
I was able to make a custom sovereign with Capitar and I think I saw Umber available; I hope that stays at least. Otherwise, it's a little weird that Tarth rebelled against Capitar which has now disappeared (unless the merchant kingdom just collapsed). But if you've already done the work to create Capitar and Umber, why not have them in as pre-created factions as well? Overall, though, I really like the custom sovereign/faction creation and hope to see some more options
Disregard. I think I found my answer.
This is such a minor thing I feel weird even bringing this up. When creating a hero, all of the "Dark" clothes are actually lightly colored when I put them on my sovereign and vice versa. The icons are correctly described/colored in the selection window on the left-hand side.
I'm a little surprised no one trolled me. I kind of left myself open for that.
@boatman and @disco, I will try your camera suggestion if it happens again, thanks. Also, disco, I have a similar machine (the video card is a new Radeon HD 6850, however). I will hopefully upgrade soon though, but I need to decide if I want to try windows 8 or go with 7 (I'm on vista now). My Tarth/troll fights were a late in the game so that probably had something to do with it.
In the fights I described above, I was playing as Tarth. Today, I was trying out Kraxis and the choppyness didn't occur.
Building catapults and siege towers would be great for the Kingdoms but the Empires should should summon special siege units like stone throwing ogres and burrowing serpents.
I'm fine with roaming monsters accidentally destroying structures. I was playing as Tarth and build a mine right next to a dragon spawning drakes that would bump into it and destroy the mine. It forced me to deal with the dragon, but on my own terms.
Confirmed with the same hero, I think. Was it Nosmina? I also farmed her for XP.
I was playing a game as Tarth and saw an empire hero that I wanted to get rid of. It was Nosmina the spider-riding lady (or possibly a spider-lady). I killed her in battle but she did not go away from the map. I went back to kill her multiple times and ended up farming her for experience.
It would be helpful if you could set rally points for new units to automatically assemble at when they're created. Travel time would have to be taken into account and it would have to be interruptible (i.e. I could tell them to go somewhere else during their trip.
Iv'e noticed that whenever I'm in a fight with trolls (usually the 2 weak ones and 1 strong one), the animation gets really choppy and slow, but all other fights are fine. It's not an issue with too many units in the battle, because right after once of these choppy troll scuffles, I had 2 battles in a row against a dragon and some pack drakes with 2 similarly sized forces. The first force took care of the little drakes. The second was actually my main army that
[quote who="leeboy26" reply="22" id="3162597"] A level 3 city building that allows you to remove the champion from play for 10 seasons or so (depending on injury) would be welcome. Maybe Kingdom only. Empire can have a building that heals instantanously all wounds but at the cost of another champion (an organ 'volunteer').[/quote] Awesome.
As a way to balance Tarth, what if the "invisibility" to monsters was an enchantment you could put on units, stacks, and structures that required a small mana upkeep. That might put it more in line with some of the other abilities?
Sorry for the necro but perhaps some injuries should be temporary (even if they last a while).
Or a spell to make certain areas more productive and change them to the preferred type rather than just change automatically?