It happens in both new games and loaded saves. Yesterday it happened at the new game screen. I have 17 units in my units folder, I only deleted one duplicate sov file, but it's only happened once since then.
stein220
It happened to me again after I reinstalled a few days ago, but I restarted the game and it was fine. It seems to be occur a little more regularly for me. Windows 7 64-bit Intel i2500K Radeon 6850 HD (drivers are up-to-date) 8 GB RAM ASRock Z68 motherboard
Current map labels can overlap and become jumbled. This would have to be fixed before adding more labels.
Units using the short-spear and shield have their arms, noses, and spears poking through the shield. This occurs with default and custom units.
When starting a new turn, I'm frequently interrupted by factions telling me what technologies they've researched or that they've summoned a shadow warg. There is only one canned response for me to give so it seems a bit pointless. What if, instead of taking up the entire screen to tell me this, Their (animated?) picture just showed up on the side of the screen with a notification. If the AI is offering a treaty, perhaps I could click on the picture and go
It seems to me that race blood (i.e. Amarian blood, Krax blood, mancer blood, etc.)as a concept is a bit redundant with faction traits. Maybe the blood perks should just be additional traits, so you could create even more unique and diverse factions without modding (the number of allowed traits would have to be increased by 1).
It might be better if, when creating a custom faction, you could click on a "Crest" button to bring up a new window and see all of the basic shapes available, and then set the color scheme. Scrolling linearly through a bunch of unordered crests one-at-a-time is kind of clunky.
When making a custom faction or using Capitar with a custom sovereign, the trait that gives you the Civics tech still says it allows you to build walls, which is now a fortress upgrade.
[quote who="Derek Paxton" reply="1" id="3222714"]I knew they were hippies![/quote] hehe, now that's OP.
reinstalled. problem has not reappeared for trained units.
also, I haven't tried re-downloading or re-installing yet.
Whenever I start a new game, any custom units I had made previously lack traits, clothing, and heads, I usually end up retiring and re-creating them. Custom sovereigns who show up leading rival factions, have no heads (I can only defeat these abominations). This is consistent behavior and shows up in both new games and loaded saves. All saves are from .0952, no really old games. Let me know if you have any other questions. <img src="http
check the media section.
[quote who="Frogboy" reply="46" id="3221677"] Quoting stein220, reply 44 Quoting Frogboy, reply 40 A major bug in my view would be ...3D models missing... I still get the headless/faceless/clothes-less custom units and sovereigns consistently. Or does this mean missing entirely? No, that would be considered a showstopper. How are you getting them?[/quote] I'll post a separate thread for this
In a game I won via military conquest, one-by-one each sovereign would surrender and then just chill somewhere on the map.
[quote who="Frogboy" reply="40" id="3220620"] A major bug in my view would be ...3D models missing... [/quote] I still get the headless/faceless/clothes-less custom units and sovereigns consistently. Or does this mean missing entirely?
I have just 14 units in my folder and I still get this. I get it for regular custom units too, not just sovereigns.
i was basically referring to a combination of number of fertile areas and distance between. I've mostly played "Balanced" maps, but the placement of fertile tiles seems very haphazard and unbalanced; feast or famine. I did try your suggestion of playing a temperate map and the first time there were more opportunities to plop down cities.
[quote who="sweatyboatman" reply="12" id="3221146"] You idiots! These are not them! You've captured their stunt doubles! [/quote] Get out there and comb the desert for them (yes I know it's a different scene).
I could see horse riders having immunity to "pronicity" (the likelihood of being knocked prone) from footmen because of the angles involved, but i imagine enemy cavalry would be able to knock a rider off their horse.
If you use champions with trainer traits to lead them and are able to keep your troops alive in battle, they can level up and become very powerful.
I've had this happen to me and I was wondering the same thing.
[quote who="Kongdej" reply="2" id="3219833"]Hm my brain is tired, and my back hurts like... But imagine I say something really smart, and agrees with both of you Sincerely ~ Kongdej [/quote] i'll take it.
Sometimes I like dense cities. If I want to control a large state, I don't mind the pioneer-spam/land-grab in the beginning, so long as every faction has similar opportunities. However, sometimes I might want to play a more empty world. Perhaps there should be a setting for "settle-able" tile density, apart from resources? I played a game on a medium map (all settings normal/medium) as Kraxis where I had 5 cities by the time i ran into the first other