stein220

stein220

Joined Member # 3408409
68 Posts 416 Replies 802 Reputation

It happened to me again after I reinstalled a few days ago, but I restarted the game and it was fine. It seems to be occur a little more regularly for me. Windows 7 64-bit Intel i2500K Radeon 6850 HD (drivers are up-to-date) 8 GB RAM ASRock Z68 motherboard

7 Replies 7,936 Views

When starting a new turn, I'm frequently interrupted by factions telling me what technologies they've researched or that they've summoned a shadow warg. There is only one canned response for me to give so it seems a bit pointless. What if, instead of taking up the entire screen to tell me this, Their (animated?) picture just showed up on the side of the screen with a notification. If the AI is offering a treaty, perhaps I could click on the picture and go

0 Replies 2,339 Views

It seems to me that race blood (i.e. Amarian blood, Krax blood, mancer blood, etc.)as a concept is a bit redundant with faction traits. Maybe the blood perks should just be additional traits, so you could create even more unique and diverse factions without modding (the number of allowed traits would have to be increased by 1).

0 Replies 2,449 Views

It might be better if, when creating a custom faction, you could click on a "Crest" button to bring up a new window and see all of the basic shapes available, and then set the color scheme. Scrolling linearly through a bunch of unordered crests one-at-a-time is kind of clunky.

5 Replies 6,241 Views

Whenever I start a new game, any custom units I had made previously lack traits, clothing, and heads, I usually end up retiring and re-creating them. Custom sovereigns who show up leading rival factions, have no heads (I can only defeat these abominations). This is consistent behavior and shows up in both new games and loaded saves. All saves are from .0952, no really old games. Let me know if you have any other questions. <img src="http

7 Replies 7,936 Views

[quote who="Frogboy" reply="46" id="3221677"] Quoting stein220, reply 44 Quoting Frogboy, reply 40 A major bug in my view would be ...3D models missing... I still get the headless/faceless/clothes-less custom units and sovereigns consistently. Or does this mean missing entirely? No, that would be considered a showstopper. How are you getting them?[/quote] I'll post a separate thread for this

66 Replies 465,975 Views

i was basically referring to a combination of number of fertile areas and distance between. I've mostly played "Balanced" maps, but the placement of fertile tiles seems very haphazard and unbalanced; feast or famine. I did try your suggestion of playing a temperate map and the first time there were more opportunities to plop down cities.

7 Replies 5,569 Views

I could see horse riders having immunity to "pronicity" (the likelihood of being knocked prone) from footmen because of the angles involved, but i imagine enemy cavalry would be able to knock a rider off their horse.

9 Replies 10,724 Views

If you use champions with trainer traits to lead them and are able to keep your troops alive in battle, they can level up and become very powerful.

39 Replies 10,989 Views

[quote who="Kongdej" reply="2" id="3219833"]Hm my brain is tired, and my back hurts like... But imagine I say something really smart, and agrees with both of you Sincerely ~ Kongdej [/quote] i'll take it.

7 Replies 5,569 Views

Sometimes I like dense cities. If I want to control a large state, I don't mind the pioneer-spam/land-grab in the beginning, so long as every faction has similar opportunities. However, sometimes I might want to play a more empty world. Perhaps there should be a setting for "settle-able" tile density, apart from resources? I played a game on a medium map (all settings normal/medium) as Kraxis where I had 5 cities by the time i ran into the first other

7 Replies 5,569 Views