How about it does 50dmg - targets intelligence. That would balance out i think. Would make it less a kill all and more a warrior killing spell.
DsRaider
This was supposedly fixed according to the patch log but it still happens to me. I got to young ogres this time before monsters just stopped spawning. http://filebin.ca/swkhej/NoMonsters.EleSav
Hahahha I live in London Ontario. http://winnipeg.ctv.ca/servlet/an/local/CTVNews/20101207/more-snow-for-toronto-101207/20101207/?hub=WinnipegHome Guess what I'm doing tomorrow, while the University is closed!
[quote]25. Fixed an issue that was keeping higher level creatures from spawning.[/quote] All Right! I was really worried about this. Glad to see it fixed, I wasn't even sure anyone was working on it. It was my biggest gripe by far with this version. Now we all get to be swamped by troll armies! Or mobs led by Elemental Lords! The joy. At least we get new items to even the odds. On the topic of Elemental Lords there should be a quick cut scene when they spawn for the first time, that w
[quote]24. Traveling Boots are available for all unit models.[/quote] There you go. Somebody was listening.
Didn't think I had one but the reason I posted here in the first place was both me and my brother had the same bug. So I checked with him and he had one. http://filebin.ca/qdrwp/Alex.EleSav In his Capital city he has a earth shrine that died when he got the tech. I just tested it and when I rebuilt it it died again.
Sometimes getting the tech to get greater shrines causes your shrines to be destroyed instead. They then may not upgrade properly when rebuilt.
[quote]Also, there parents had stats between 16 and 22 and again, they are mostly born with stats of 10 and they were not imbued with magic. So they were even less useful than a random farmer champion. Monsters stopped appearing pretty early on, they just stopped popping.[/quote] Lol, I have the same problems. Unfortunately these issues haven't been recognized by the developers yet, although they are probably just busy. When I married off one of my useless sons I got back a daughter-
I don't know if it's possible programming wise but instead of increasing action points it could reduce the cost of moving from 1 to 0.8 action points.
I have seen in several threads that players want more personality in the AI. This caused me to do some musing, and some questions and ideas occurred to me. Forgive me If these thoughts portray a lack understanding of programming or how the AI currently works. Also these ideas can effect players, and could help you play elemental. What is the current goal of the AI? To win obviously, but how? For instance all firms seek profit but how they go about it is very different. When I play I p
Computers don't usually want to trade for materials and If they do its always at par. Id prefer a black market like in SOASE.
On a more serious note here are some bugs that have really impacted my games. There is a bug that prevents monsters from spawning midgame. https://forums.elementalgame.com/401372 Bug with Magnar that causes the map to fill with advanced quests https://forums.elementalgame.com/401371
[quote who="Lonemessiah" reply="11" id="2837718"]I'll be honest and say that i really haven't fully explored the diplomatic branch, since it is wasn't ever really needed to win the game, so if these actually are in the game forgive me. However I'll take the risk of looking stupid and mention these anyway. Trade Embargoes:- Agree with another faction to not trade or deal positively with another faction, i.e no caravans, no trade agreements and no marriage agreements.<br
I doubt they do much work over the weekend, so give it some time. They are probably still catching up. Besides its a privilege not a right, and a very recent one at that.
I like it better as is. Maybe make it so you can't imbue anyone with less then ten intelligence, and add more intelligence requirements to spells. Also make it permanent so you can't just cancel.
There are several impressions threads but they tend to talk about early game and not late game. So I thought I would help the devs fill the information void. I have played several games on hard that have gone on to like 200+ turns, even won a few. First of all the game is much improved over previous versions. Basically to sum it all up early game is fun and challenging but late game is boring now. AI: AI is pretty good
Just reduce its income to like 6 or even 3. I prefer great mills giving a %bonus so that cities specialize.
Whats weird is that my brother played a game on his computer just now and he got to Shrill Lords and Gorroto(1.09p). While no matter what I do monster actually stop spawning late game, and according to your responses this is what normally happens. So there must be a bug in here somewhere......
I just won a game with a spell of making victory. A medium size map with almost full factions. For obvious reason I went diplo tech. Gotta say that it's quite possible to kill people by influence pushing now. Just build townhalls, missionaries, palaces, etc. Several of my opponents border cities were completely surrounded and cut off. I managed to get the necessary shards just because my influence enveloped every freestanding shard on my half of the map, and resources too. I don't howev
I have played several games in the 1.09o and 1.09p betas that have gone 200+ seasons. After awhile in every single game monsters stop spawning, even on my frontiers with tons of uninfluenced forest. It never gets past thugs, spiders and wolves. I was wondering if anyone has this same problem or if other people still get high tier monsters. On a side note my map keeps filling up with level 1-5 quests and chests and it's really annoying since I can't even get most of them.
Ya I was, thanks for listening Derek.
I also can't build caravans as Capitar!
Some unmentioned bugs: Researching trade does not allow me to build caravans. Big deal!!! Edit: Seems this only applies to Capitar. Upon leveling I choose the free unit bonus, and got a group of robbers. But even though they were all called robbers, some on them were clearly spiders or wolves. Game seems to crash more when saving, loading or when at main menu. Thank you for all the hard work!
Ya It's really annoying as is because I don't remember what all my cities specialize in and I can't look around.....
[quote who="Alstein" reply="63" id="2831769"]To counter the sprawl. I'd suggest building multiple of the same building should consume more population , maybe +1 for each additional identical building, so that lab which takes up 3 pop for the first 1 takes up 4 for the 2nd, 5 for the 3rd and so on. Won't eliminate the problem, but may encourage not spamming.[/quote] Unfortunately this would just encourage city spam without solving anything. People would ju