Ummmm, isn't their a faction creator? Pretty sure the sovereign creator is for sovereigns.......
DsRaider
My ideas on land being to uninteresting and barren: 1. Massively underused quest system . You said yourself that so much more is possible within the engine. Quests are kinda pointless as is... leveling them is pointless as they have the same rewards, and except for 1 or 2 early game ones they don't even involve combat. Either spend more time and wages on more official quests or make a quest editor so people can star
Much improved, thank you Stardock! I find the game way to slow, because of long research times and slow building speed. It takes so long to build buildings that you don't have time to build many studies and you need like a hundred. You also have way to much population and I have never come close to maxing out my buildings because once again they just build so slolwy. Playing on fast game speed seems better. I also don't like the changes to monesta
You can build archers, they just messed up the tech tree. They added a military tech after fortifications that let's you build archery ranges(required to train archers) and equip crude bows, but shortbow tech is still on the weapon tree....
[quote who="Werewindlefr" reply="6" id="2828960"] -Focus on a fast highly dexterous hero that can penetrate the enemy line and deal good damage to their archers and wizards. Dexterity doesn't increase speed. Actually, all it does for now is increase something that doesn't work at all. [/quote] It should. Would make dexterity more useful and allow heroes to customize more to fill different roles like seanw3 said.
Pretty sure it's just bows that make units untrainable, they also appear to have a dmg bug.
Having something like ingots would as others have said be pointless, they would just be placeholders for other resources. Having something like steel in which to make better weapons however would be a good idea. Having the ability to change gold into iron however might be very OP and diversity killing. It would reduce strategy, make trading with other players, and questing for resources pointless. People seem to agree the best idea for producing extra resources like steel would be a b
Also if you walk on them they just dissapear and give you like 20 materials
Ransom is an awesome idea, it would add so much too the game, especially if you could try to rescue them. I'd also like their stuff. A well equipped champion is wearing like 1000 gold on him
Something I posted: Elemental has a wealth of unique monsters and it determined to waste them. the four monsters per empire is a wasteful system, instead monsters should come from rare tiles like spider lairs that spawn randomly. Everything from rock spiders too ogres should be in the game, though monsters would be devided into neutral good and evil, with only the corresponding empire able to summon good and evil. Also each "lair" wou
Yes, heroes really arnt up to snuff yet Ive seen a group of heroes walking around and thought the exact same thing though Nathikal .
Definetly magic resistance for monsters and some artifacts. IT WOULD ADD A LOT. I'd rather just have shields give bonus against arrows and pole weapons do extra damage to cavalry though instead of blunt slash and piercing damage.
Both summoning and training monsters as it stands is horrible. My main problem with summoning is the book of summoning, which mid game lets you summon a bear??? The book of summoning should be available much sooner, maybe to the exclusion of other spellbooks. Secondly Giants are way too good compared to elementals. Make them slightly tougher and switch them with cheaper minor elementals, or something. Elemental has a wealth of
It's true, Heroes suck pretty hard. PROBABLY BECAUSE: 1. regular troops gain at least as much stats from levels 2.hero items are rediculous expensive and most hero items you find (equipment stash not soverign items) suck. It is easier to give a troop items then heroes. 3. heroes cant stack and therefore dont tier as well as troops. They become more worthless as stacks get bigger. 4. hero bonuses and spells dont tier either, even the ones that should. Ch
[quote]I guess you're American or Canadian or some other country that never had a Monarchy?[/quote] er..... Both of these countries once were ruled by the British Crown. In fact Canada is still a Constitutional Monarchy, with the Head of State being the Queen of England.
Ive been thinking hard about what can be done to make stacks less ridiculous and came up with a few workable ideas. *Firstly stacks shouldn't have a defense bonus for being stacks except maybe a small one if they have shields for some kind of shield wall effect. *Secondly all infantry gain way too much hp and other stats too quickly. 5 to 8 hp from lv1 to 2, lv 2 should give like +1 hp not +3. Champions dont get the bonuses per level that soldiers do. *Stack members sh
Aren't their 2 tele spells? Tele and Tele Army? Why does normal teleport even work on your army? It makes the second one redundant. It should just effect the sovereign and then late game you get tele army......
I like the idea of global pools, but I'm concerned about 2 things. Concern one is that starting locations are getting kinda full what with the gold in .8 and now shards. Secondly, whats the point of imbuing champions if your main dude has unlimited range and can effect battles he is not in? Will imbued champions start using the intelligence of the sovereign as well? Can you unimbue someone?
A changed around competitive quick match is probably important if we want a large online community. However most people probably just want to sandbox it out in single player with their friends.
I want to be able to LAN a single player style game with my brother. Not to much to ask for I hope?
Agreed. However there should be a penalty for losing your sovereign. Some of your cities should go to people you have marriage alliances with. Or if if you don't have marriage alliances they should go neutral and have to be reconquered. I think this would be an awesome civil war mechanic. As it stands now dynasties are completely pointless, and cities just disappearing when the sovereign dies is annoying and ridiculous.
I don't care if maps are generated randomly or chosen from a list. What matters is that map choice is tactical. I want to be able to choose my battlegrounds to my advantage. Not be stuck with a generic maps.
Winner take all: No. As people have said before it would encourage blobbing, and therefore really reduce the amount of strategy in this game. Not allowing retreats would really hurt mobile units. What people really have to consider is the interaction between tactical combat and normal turns in multiplayer, and this would really hurt multiplayer. I hate the idea of one army in one big blob hitting another in one spot, and then suddenly game is over for the loser. It would also make combat on m
So Beta2 will apparently be coming out soon and introducing multiplayer. I remember a dev post asking players about the type of TBS turn system they want to see in this game. Just wondering if it has been nailed down now and a final system chosen. A good system will make or break multiplayer, and is the deciding factor for whether I will buy this game.
When I hear Metropolis I always get a flash of the city being defended by Superman