Satrhan

Satrhan

Joined Member # 3393530
21 Posts 520 Replies 948 Reputation

There is a much easier solution than having actual building tiles spawn, and that is redesigning the tiles. [Blatant self-promotion] I started working on a mod that would do just that for WoM. I never finished it due to losing interest in that game, but I think the screenshots show how much difference changing the tiles could make. LINK. Another option would be to change the 'city border' til

11 Replies 8,468 Views

[quote]Zone of control. Expanded by shape of city.[/quote] I might be a bit of a dick here, but does this mean that the ugly, cheesy, and gamey snaking of cities is now a game 'feature'?

35 Replies 49,165 Views

I'll probably get it once the entire trilogy can be found in the bargain bin or something. I had fun with ME1 and would like to continue the story, but what I hear about 2 and 3 makes playing them a low priority. [quote who="TorinReborn" reply="26" id="3104402"] I did finish tutorial part. Had that first fight on exit. Got to first "city" (LOL city), roamed a bit and then uninstalled. [/quote] What was your problem with Megaton? That is was very small to be called a c

53 Replies 140,678 Views

[quote who="lulapilgrim" reply="264" id="3111718"] The answer is YES I would and do argue against murder and violence in video games because it ends up desensitizing children to the point they are not disturbed by it. [/quote] But you only showed up here on this thread once word got out it might include homosexuality. Which just shows where your priorities lie. [quote who="lulapilgrim" reply="261" id="3111637"] Yes, we must endeavor to protect all children

311 Replies 785,517 Views

I was hoping he was trying to make a joke. It's not that difficult to understand (more proficiency points for a weapon is good, don't use weapons you have no proficiency in). And turning up the difficulty without understanding basic game mechanics, and then complaining you get killed is just silly.

74 Replies 199,955 Views

Ah yes, we must protect the 'children'. Best way of doing that is obviously denying that homosexuality exists. If not they will all become gay [e digicons]8O[/e]

311 Replies 785,517 Views

[quote who="Vallu751" reply="22" id="3109523"]The reason people don't like your suggestion is because it would add complexity and repetitive tasks (moving back and forth) to an a rea of the game that isn't very important . [/quote] I think that is a major part of the problem; your cities aren't an interesting area. Citybuilding mechanics aside, if you look at t

35 Replies 13,091 Views

Being only 2 years old when this game was released, I'm afraid I missed out on it [e digicons]:grin:[/e] What do you think this game will be like? I heard it was a major inspiration for the original Fallout games (which I really liked), would/should it be similar gameplay wise, or is there room to improve?

23 Replies 95,628 Views

Hmm, not realy sure what to make of this. Will this be a huge improvement when compared to some of the awesome mods that are out there? Or just slightly better graphics and a few new side quests?

74 Replies 199,955 Views

[quote who="enoeraew37" reply="14" id="3103270"]I'm sorry you dont like it. Others like myself do. If you dont like it, simple solution, dont build snake cities. Please dont call for the removal of choices from others just because you feel one way or another. [/quote] Oh please, calling using something that is poor game design a choise. It's an exploit. Please don't call for maintaining exploits just because you like them, while they are bothering others. (It is

27 Replies 17,155 Views

I realy don't understand how you can all like this feature as is, imho it's absolutely horrible. It was okay to experiment with this in WoM, but the experiment failed. The whole city building part of the game should have had a major overhaul (like tactical combat for instance), but the changes that have been made seem 95% cosmetic. Without some radical changes this aspect of the game will never be more than mediocre. I'm pretty sure there are more people feeling this way, city man

27 Replies 17,155 Views

Not anymore. Again not 100% sure when it was fixed, haven't been on the forums a lot lately. But if you fixed it, thanks! [e digicons]:thumbsup:[/e]

2 Replies 17,661 Views

I'm with LNQ. Your suggestions are very good to balance out the current buildings, but it's still hard to get exited about all those +X resources and +Y% production buildings. Not to mention that I think it will be a nightmare to balance, players will always find a way to game the system and boost production of one thing to ridiculous levels. I can already imagine the patch change logs consisting of endless lists of buildings that get a small increase in maintenance cost, a slight red

67 Replies 45,723 Views

Hey, I'm using the 24-hour clock option on these forums, but lately I've noticed that when looking at a thread, the timestamps for replies are still displayed in AM-PM format. The opening post's timestamp is displayed correctly, as are the creation date and last reply info in the forums. I'm not a 100% sure, but I think it did work fine before the last forum update/maintenance session.

2 Replies 17,661 Views

Sean, Kantok, you guys seem to be stuck on that piracy is theft. It's not. Don't make me post the handy guide I'm sure you have seen a thousand times before. Let's just stick to the dictionary like Kantok did before. pi·ra·cy 1. <span id="hotword" style="color: #3333

122 Replies 433,144 Views

Whinnihym, I'm not sure what your point is; is it that I shouldn't be playing video games but rather spend every waking moment improving the world; or is it that the pirates (those that pirate because they can't afford to buy games at least) have no right to entertainment of their choosing until they have fixed all their problems themselves?

122 Replies 433,144 Views

TorinReborn, [e digicons]k1[/e] to you, for fighting the good fight. Xia, Seanw3, Kantok, I fear that the irony of your entitled world view displayed in this thread will be lost on you. You and I were lucky enough to be born in some of the richest parts of the world. I'm happy for you and wish you nothing but the best in life. But don't think for one second that our life experience is shared by even a large part of the world population (even in our own countries experience va

122 Replies 433,144 Views

[quote who="Dr Guy" reply="2" id="2881993"]Basically you are seeing the gross disconnect between real world and liberalism. ... If you want to ruin you community, elect a know-nothing liberal with feeling and caring and the common sense of an iguana.[/quote] It's funny that here in Europe (or the Netherlands specifically) liberals are the right wing parties rather than left wing, and yet those two statements still apply.

14 Replies 35,661 Views

Derek, most of this sounds very good. But you don't mention one very important subject; city- and empire building. At the moment, this is probably the most unsatisfying, inconsequential, and frankly boring part of the game. Some of the changes you mention in your post might make it more important (as training centres for your units), but no more fun. So is it going to get any significant changes in the coming months? There are quite a few threads about this subject, so I know I'm cert

144 Replies 343,617 Views

I don't like it either. It's slightly better than what we have now, but it will also make cities more static than they are now. Like legaceez pointed out, you will have to select what to specialize the town in at first level, and have no way of really changing that later if in-game circumstances change.

7 Replies 10,309 Views

The way I understood it, because Frogboy didn't like (or thought players wouldn't like) having to go to a city management screen to build stuff, because it would 'take you out of the main game'. Same thing with tactical combat, they had to be as short as possible, otherwise it would distract you too much from the grand strategy part. I don't like it either though, the only remotely positive thing about it is that it could make your cities more distinguishe

98 Replies 228,324 Views

I don't agree, was it pointless micro managing specialists in cIV? I didn't think it was. Or in MoO? (I haven't played that, so I'll have to take your word on it.) With specialists you can cut a lot of buildings, especially those providing more food or production. It's good that the dev's stopped the endless spamming of just 2 or 3 buildings that was WoM, but they've replaced it with spamming a whole bunch of pretty similar buildings. Using special

20 Replies 27,949 Views