Satrhan

Satrhan

Joined Member # 3393530
21 Posts 520 Replies 948 Reputation

Found two threads that i can't read using IE. Both are made by the user strager, and in both i can't read anything beyond the thread title. https://forums.elementalgame.com/379373 https://forums.elementalgame.com/379359

16 Replies 42,994 Views

Update March 24. 2010 : Added a bit about the economy and short descriptions the the brotherhood and vault dwellers. Will add more factions later. Inspired by the fact that i'm playing Fallout 2 right now, i propose the following mod; Fallout: Wasteland Survival (name could be better) Set in the fallout universe, the player takes command takes command of a

6 Replies 10,713 Views

There are some good ideas here on how to stop city spamming. The only thing i don't realy like is the system of distributing food according to prestige. Here's how i would like to see it done; *DISCLAIMER* I know the developers have an economy model where resources are distributed through all your settlements and that you can't direct where your goods go. I'm still hoping they'll change their minds about this, but even if they don't I still think that it would be a good idea

28 Replies 16,213 Views

[quote who="red1939" reply="9" id="2486663"]Call me a party pooper, but I really don't want any special types of government in the game. Sure, it's an additional layer of complexity, but more complexity isn't always the best. In all seriousness I haven't been ever excited about governments. I am even less interested in them in Elemental, to such degree that I wouldn't like them implemented. Why? I would like Elemental to be more 'magical' and less real-life than it is now. Basing o

19 Replies 14,095 Views
Reply to Dying Sun in War of Magic

Sounds like an interesting idea for a mod. The basics shouldn't be that difficult to implement, substituting frozen lands for the wasteland and adding the different races. But i don't realy understand how you plan to use the DnD classes. Do you plan to have every unit that is produced to be one of the classes available to their race? Because doing this for heroes i understand, but the way you discribe it you want to use the same system for the regular troops aswell. Then how are they

24 Replies 17,107 Views

[quote quoting="post"] .... Participation Just the Hero Full group hero is in. (i.e. the whole freaking army he’s in) ..... [/quote] How about creating a third class of participants? You could call this 'adventurers only' or something like that. These quests could only be done by heroes AND certain special units that have been equiped with an 'adverturer pack' (like the scout pack that is currently in the game). Th

101 Replies 269,760 Views
Reply to Mercenaries in WOM Ideas

I really like some of the ideas here guys. Perhaps the amount of mercenaries in the world could be tied to a variable that is different for every game. In most games there would be a decent amount of mercs, but once in a while you would get a world that hardly has any besides a few assasins and the likes, or a world that is filled with merc companies trying to make a buck, making the use of them more interesting this game. This variable could also be changed by events in the game,&nbs

27 Replies 24,116 Views
Reply to On population in WOM Ideas

Why treat metropolises different from any other city? Because they are just that, cities, just a lot larger than most. Their value should come from the fact that they are big cities, not from some label that says that this particular city is a metropolis.

9 Replies 47,829 Views

[quote who="Campaigner" reply="64" id="2424003"]... What is wrong with global storage like Age of Wonders and Master of Magic uses? I haven't heard a good argument against global storeage ... [/quote] Age of wonders doesn't have a real resource system. Cities and map features only produce gold and/or mana (granted, stored globally, but that's kind of obvious).

120 Replies 205,426 Views
Reply to On population in WOM Ideas

Thanks for the link Scorpiana, bookmarked it for later reference. [e digicons]k1[/e] for you! I agree with Iwarmonger, it would be nice if a few cities eventually grew to enormous size. But i hope this will happen only to a few cities even on huge maps. I realy wouldn't like it if every settlement that you build eventually grows into a city. Most settlements should be villages, somewhat fewer towns and a limited number of cities. To get a huge city you would have to inve

9 Replies 47,829 Views

Great post Frogboy, got my hopes up that Elemental will be the kind of game i would like it to be. I'm not to thrilled about the resource system right now, but i'll have to see more of it before i make my mind up. [quote who="Frogboy" reply="1" id="2422556"] Prestige Buildings provide prestige. Prestige determines population growth because you’re really trying to attract people into your towns from the wastelands. [/quote]

120 Replies 205,426 Views

[quote who="Wintersong" reply="1" id="2400321"]I think that the cities dissapearing when the Sovereign dies is just a placeholder..... [/quote] I agree, this will propably change once the AI and the vassal-system are implemented. It would be nice if the death of the sovereign doesn't automaticly mean that the entire faction is defeated (talking about the AI's here, not the players faction). It might take a while before the new management, perhaps a family member or hero,

6 Replies 6,466 Views

LOL @ Black-Knight That was the first thing i thought about when i read Raven's post. I even joined the BTOOIC movement/clan back then (damn, thats over 7 years ago allready) to make sure the option to disable buildable teleporters would be in the game (AoW2). But buildable teleporters might be not be such a bad thing, if they're implemented right. Building something like that should be a major construction project, ce

14 Replies 14,441 Views

I like camp 1 and 3, camp 2 and 4 don't sound like they would be much fun to me. I think i thought of a way to keep micromanagement down to a minimum; How about instead of making every single weapon or piece of equipment a seperate MR, you devide everything into different categories , and make these categories a MR. I'll explain what i mean by this; For instance, weapons could be divided into the categories Singl

565 Replies 1,541,351 Views