Satrhan

Satrhan

Joined Member # 3393530
21 Posts 520 Replies 948 Reputation

This is something that was talked about quite a bit, even before the first beta for WoM started. I still think it would be great if it was implemented though [e digicons]:)[/e]

9 Replies 6,201 Views

Funny how a 1700 year old alternate history novel still has such a large following. I wasn't going to get involved in this thread, but the reply above bothers me on so many levels I couldn't just let it go. Lets skip over the capitalisation of traits and the whole 'well we're here so he must exist' part and start here; [quote who="lulapilgrim" reply="504" id="3038476"]The end of a thing is the purpose for which it was made. Man was created for God...that he

1,151 Replies 3,849,626 Views

I agree with you, but are you supposed to be able to post in the Sneak Peeks sub-forum? I thought only dev's could do that, like in the Dev's Journals.

10 Replies 17,517 Views

[quote who="Heavenfall" reply="8" id="3035418"]Boy, those are some shady calculations going on in that article. "estimates" "assume" and even better "There are no stats available" [/quote] Anyone happen to see the Colbert Report last week? He payed some attention to this subject; apparently an FBI report claimed that american business lost 200 to 250 billion dollars in income due to piracy. But not much further in the report they also stated that they had no way to actually

16 Replies 84,016 Views

It will probably pick up for a while when the beta is released. After that, it all depends on the game's quality.

41 Replies 48,086 Views

[quote who="seanw3" reply="8" id="3033405"]I am more interested in making buildings and quests. A mod to allow realistic grain trade feels more like something for a late era Cold War game. [/quote]Just think about ancient Rome. That city grew so large it had to import grain all the way from Egypt. Leaders careers where made or broken on their ability to keep their citizens fed. How would that be any different in a post-apocalyptic world? Also, why a Cold War era game?

13 Replies 5,769 Views

Reminds me off a faction I was thinking about modding in the game. I was inspired by things like the demons in Supernatural (tv series), some movies and other dark fantasy. Still trying to come up with a good name for them, working title is 'Seizers' (Possessors was a bit to straight forward for my taste). It's a faction that is ruled by people that are possessed by demons/twisted souls. All the normal unpossessed people are enslaved. They gain more souls to posses people

14 Replies 12,809 Views

I would like it, and looking back at the legendary 'Internal debates made external' thread, there was quite a bit of support for something like it. To be fair, there was also a lot of support for not doing it. But I seriously doubt it would be implemented if they haven't done it already; it would take quite a bit of time to get it working and balanced, and make the AI understand how to use it. Too bad though, like DsRaider said, it could make a cool mod...

13 Replies 5,769 Views

That's too bad, was really looking forward to getting my hands on the beta. But if it's not ready, so be it. I can't speak for everyone, but I wasn't waiting on a slightly better done WoM, so take all the time you need to make this a fun game. Raising population sounds good, I found it a bit silly in WoM to be talking about kingdoms and empires when they only had a few hundred people living in them. Just don't go to far the other way, small villages and towns have

112 Replies 322,423 Views

[quote who="seanw3" reply="36" id="3030450"]Wouldn't the best way to harass trade routes be to attack the outpost and wipe them out?[/quote] Only if the outpost isn't defended, or if you have the forces to take it. And that still leaves the 'problem' of having outposts that can be completely disconnected from you empire, but still contributing to it somehow. [quote]If you are worried about realism, this is a fantasy game. If you are worried about lore, the goods are ei

52 Replies 66,133 Views

I didn't see any resource cost, maybe there is a maintenance cost. But other than that, it seems building an outpost requires a builder unit that is consumed. You can see one unit disappearing when he builds the outpost in the video. @Heavenfall; that's a bit of a matter of taste then I guess. I don't like being able to build an outpost in the middle of nowhere and having it's resources 'magically' appear where needed, no matter how far away that is or what lie

52 Replies 66,133 Views

[quote who="Heavenfall" reply="12" id="3029749"] Quoting mqpiffle, reply 11I hope you need to set up a trade route to the outpost to really make it useful. Setting up an outpost in the middle of nowhere and having it contribute in full measure to your economy without connecting it to your capital seems a little whack. Otherwise, I like the concepts of the other base economy mechanics introduced so far. I would prefer it if we didn't need to micromanage the

52 Replies 66,133 Views

[quote who="Sir_Linque" reply="25" id="3029542"]The thing is that it doesn't help that I find the posts, when others don't. I don't want to converse with myself. [/quote] I'm not really sure where you run into this problem. I check the Elemental forums at least twice a day, and they're pretty dead at the moment. Just taking a look at the recent posts, there is one WoM thread, one mod thread, this one, one Misc thread, and everything else is PC Gaming. T

47 Replies 123,810 Views

[quote who="wbino" reply="136" id="3028924"]I'm officially on vacation, I mean Staycation, for 11 days......boy is my ass going to hurt...better get a new chair.[/quote] We don't really need to know what you get up to in the bedroom...

228 Replies 491,851 Views

[quote who="IROKONESS" reply="6" id="3027730"] These are hard working, salt of the earth, what makes our Country great, people. I find that harsh and unnecessarily foul. I know your kidding but, I had to speak up for these nice folks. [/quote] You know he was talking about lawyers right? OT; amazing that there still are so many people using passwords like these. Although I have to admit one of them looks very familiar, I used

24 Replies 49,420 Views

Meh, not sure. As a rule I don't like game features that force you to rush things. Civ's tribal huts were balanced well (only played IV, they still in V?), but in a few mods they could be so valuable you were pretty much forced to go out and find them.

10 Replies 4,517 Views

[quote who="Frogboy" reply="29" id="3025776"] Quoting Satrhan, reply 26I thought taking on wild lands would be something you did more than maybe once per game. IIRC it was said there would be several wild land areas on a map, some of which you could take on early in the game, but others would have to be left alone until late game. Something else I've been wondering, when you conquer a wild lands, does it stay a distinct area, or does it convert into 'regular' groun

40 Replies 34,505 Views

I thought taking on wild lands would be something you did more than maybe once per game. IIRC it was said there would be several wild land areas on a map, some of which you could take on early in the game, but others would have to be left alone until late game. Something else I've been wondering, when you conquer a wild lands, does it stay a distinct area, or does it convert into 'regular' grounds?

40 Replies 34,505 Views

The game looks good, but I'll wait for a game of the year edition or something like that, with all the inevitable expansions included. The mods will have matured by then as well, improving gameplay and content where needed. Also, I'm not sure my laptop would survive running this game

228 Replies 491,851 Views

I'm pretty sure I will enjoy playing FE, but are you seriously suggesting we go play a game which's release was so bad it was called 'elemental-like'? The word surreal comes to mind here...

169 Replies 339,689 Views

[quote who="DsRaider" reply="35" id="3021883"]I considered that idea too, but then if you land on an island how do you get off? lol .... I wouldn't worry to much about it being too powerful. A really significant speed advantage would be required to overcome the embarking and disembarking movement penalty on all but the longest voyages. I would prefer that players that invested in maritime infrastructure did recieve the ability to move troop around quickly along the

43 Replies 45,742 Views