KellenDunk

KellenDunk

Joined Member # 3375312
11 Posts 685 Replies 588 Reputation

[quote who="MagicwillNZ" reply="3" id="2655805"]Hmm... well, I'm not color blind, and I didn't even know there was different shades of green techs, let alone what that means.[/quote] the tech you have selected is a different shade from the others, could that be what he's referring to?

7 Replies 6,142 Views

I like the idea that buildings can modify adjacent buildings, but I would like it even better if buildings could modify a variety of adjacent buildings. Examples Like adding a tax office next to an adventurers guild would create a licensing system for adventurers who visit your town, creating a way to earn an income from the things they do Mitigate the costs of hiring them to do adventures with lice

46 Replies 24,327 Views

[quote who="Impulsivity" reply="2" id="2656237"]still it was an issue before, trying to chase them. i am sure they will get something that works out in the end.[/quote] I'd like it if your character was within a certain range, could be a hard value or it could be your move value + a few to be able to shout to the guy, "Hey you!" to get his attention. He reacts based on how he feels about you. He can either begin moving in your direction to join or confront you, stand s

10 Replies 4,240 Views

[quote who="Raven X" reply="52" id="2656026"] LoL well, kinda, in an abstract way. I'd say your TL:DR explanation there boils it down a tad "too much". I do want a UI. I honestly love All the UI screens and the way they have implemented them so far. It's just all that crap on the left side. On the right side of the screen we get a break down of actions were performed. I.E. *cityname* has completed construction of a garden, or *unit name* has been produced at *city name*. That

73 Replies 43,144 Views

Generally the design principle has been that an army units' experience level is chosen during recruitment, that only Champions and Sovereigns gain experience, because they're exceptional individuals.

3 Replies 2,038 Views

[quote who="Nick-Danger" reply="5" id="2653975"] Quoting Meccajube, reply 4I'll try changing some settings, races, champions, etc. and see what's affecting it. So far it seems like it's just me.Have you tried saving, quitting, restarting and reloading? That may clear up any memory leaks/problems or the like that may be contributing to your problem. Also try to reduce some settings to minimum and if that improves things, slowly increase them til it becomes a problem again

10 Replies 6,235 Views

[quote who="strager" reply="161" id="2653950"] Quoting Sanati, reply 155 Quoting strager, reply 150 That should not be allowed to happen! Yes it should. I believe it was specifically stated by a dev somewhere that at the start you should have the option of recruiting NPCs and doing quests or building up your kingdom right away. It's probably even possible to never build or capture a city and still win using only the might of your sovereign and NPCs. I believe in another th

219 Replies 336,064 Views

[quote who="Sanati" reply="18" id="2652775"]I know you can't please everyone, but I'm disappointed in the city change. I think most of the complaints about the current system are from people who don't really understand the food system or aren't researching the housing upgrades. You only need like 10-12 villas to max a city right now, and gardens are optional if you just go out and look for food resources (one bee hive with a granary is 30+ food). I really like the current system where you can

219 Replies 336,064 Views

I like the changes to structures, but will that make it harder to wall off choke points, or will we have a structure we can build just to take up space?

219 Replies 336,064 Views

[quote who="BoogieBac" reply="2" id="2651318"]lol @ 30 tiles per turn Thanks for the AAR, can't wait to hear more! [/quote] He must have Seven league boots.

15 Replies 15,292 Views

[quote who="the Gorgon" reply="94" id="2651137"] Mounts: - Wolves (a must) - Dire wolves (even more of a must ) - Ranyhyn (blessed horses): like horses but faster and stronger and overall much better - Lizards - Camels (needed for desert travel without penalties) - Nightmares (hell horses, only usable by empires) - Sea monster: can be used as boat! [/qu

174 Replies 509,184 Views

[quote who="Tasunke" reply="4" id="2650098"]Yea ... I feel that you should be able to raise taxes in an individual city (but -1 prestige per tax level increased) also, it should require a tax office to be built. (tax revenue should increase based upon # of economic buildings, gold output, and population) Otherwise ... tax offices should give more moneh[/quote] I don't understand the purpose of tax offices at a

6 Replies 6,319 Views

I hear a lot about this game, but I can't manage to even understand the interface, let alone the capability to build complex fortresses. I got as far as digging out a tunnel, and building a carpenter's workshop. There's far too much going on in this game for me to grasp. Perhaps someone can steal this idea and make a similar game except make it more accessible, maybe release it as a wiiware game so dummies like me can get it.

11 Replies 47,441 Views

I guess FO:NV isn't going to use the "always need to be online" feature, but this is the first time that I've been faced with this dilemma. I've been opposed to steam since its creation and this is my first "must have" that's going to force me to install their stupid store!

55 Replies 213,567 Views

[quote who="BoogieBac" reply="10" id="2649108"]Just a heeds on on what we specificaly have in the gfx pipeline... 1. Terrain Textures: We have a couple of tricks to employ to get the terrain textures looking less..boring They dont currently have the washed/painted feel that we want, so expect improvements there. [/quote] It's good enough for me, but I know I'd be striving to get them just right if they were my work, too! Glad to hear it. [quot

19 Replies 14,561 Views

[quote quoting="post"] Just wanted to say the new Intro is a Classic!!! I hope you guys keep all those and release them at launch. Maybe put them on the collectors edition DvD somewhere? Awesome job, well done. [/quote] I was thinking that after first run they can leave them in, and randomly select an intro vid. Use the Legit impressive one the first couple times, then start surprising people!

27 Replies 12,224 Views

[quote who="Grove12345" reply="4" id="2648955"]overall im happy with the graphics. Turn the soft lighting down to 25% or 0% and everything looks more clear and colorful. Vegetation is at 10xs. And i think it barely passes. Faces ya need improvements.[/quote] Everything is supposed to look like it's a color wash with crisp ink lines in the style of one of my favorite artists, <a href="http://www.google.com/images?q=alphonse%20mucha&um=1&ie=UTF-8&source=og&sa=

19 Replies 14,561 Views

[quote who="Hobsonzgt" reply="6" id="2646022"]I've been kicking around the idea of using my status to change my University's homepage into an Elemental advertisement. I wonder how many points and how much trouble I would get in for doing such [/quote] DO IT! It's totally worth it!

14 Replies 11,719 Views

The only way I can ever imagine this happening is if somehow Stardock got a deal going with Valve to distribute it's games on Impulse as well. This arrangement is known by its more common title; Never happening.

86 Replies 207,292 Views

If I were Brad I'd seriously reconsider posting this stuff. You guys are just being difficult. THING POSTED. 1st reaction: (I need to find something to be mad about!)

126 Replies 340,973 Views