This method will take an actual person some time to do, but it's better than that "Road to War" roll-out for Warhammer Online:Age of Reckoning. I just kept inviting spamgourmet email addresses to rack up the points to be sure to get my sigil of cursed company.
KellenDunk
[quote who="Raven X" reply="18" id="2641788"] Quoting Saije, reply 15Women are whores... Men are scum All of us, every Human on the planet, we're All "whores" for one thing or another. Whether it's food or drugs or money or power or even feelings like Love. We're all whores. Quoting KellenDunk, reply 16 I do not consider this dishonorable I'd say it would have to depend on the usage. As I say above, we're all whores in our own way. If I w
[quote who="Saije" reply="15" id="2641612"] Women are whores... [/quote] I do not consider this dishonorable
[quote who="Frogboy" reply="126" id="2641477"]Game.AIDoSmartStuff() [/quote] add a semicolon and I think you're done with programming your AI.
Another picture that's to small for me to make anything of!
[quote who="Tridus" reply="71" id="2636674"] Quoting Frogboy, reply 69 The engine handles small hills already. It can also handle lush grassy plains. I'm not sure why you're thinking the game map is flat. One screenshot is not representative of the whole game, especially when zoomed out. His issue is that on some areas of the map there's large chunks of what looks to be a whole lot of nothing. That will probably go away some by release, but little doodad
Raven used his mighty powers of necromancy!
[quote who="Raven X" reply="287" id="2632492"] That all sound very cool, Frogboy. The RTS verses TBS has never been an issue for me. I enjoy both equally. For me it's been about the Time Limits and stuff like that. I've always thought the "Core Mechanics" should be what you and Team envision (just no artificial timers please). [/quote] I don't mean to start you on quibble, but I think a major point if this thread was to determine what the rule would b
Don't let them sell you on decoupling attack per turn from a stat yet again.. Of COURSE combat speed would allow you to attack more times per turn (And MOVE more times per turn as well) The example of a mounted unit automatically gaining more attacks is silly. A horse has it's own movement speeds. Although I think you were worried about a lack of granularity in movement speeds if you went with turnbased tiles. What if you used really
http://en.wikipedia.org/wiki/Sandkings_(novelette) George RR Martin's Sandkings involves an insect-like creature that has a hive-mind ... They even evolve into varying types like the zerg do. Although I don't think it's mere coincidence with Blizzard and the zerg similarity to terranids
I am a big fan of x-com, mom, and langrisser etc.. but the screens of all those guys fighting that dragon looked epic! I'm all in support of turns/tiles but please don't lose the epicness shown in those pictures.
[quote who="Tridus" reply="39" id="2625868"] Quoting Sherekhaan, reply 37 I thought I saw a Blizzard quote that Diablo 3 would come out before Starcraft 2ii, I could be wrong but I hope not. Starcraft 2 is coming out in July. Diablo 3 doesn't appear to have reached a public beta stage yet.[/quote] He's talking about part2 of the campaign.
[quote who="Jalicos" reply="11" id="2620622"]I think your staff learned a valuable lesson, too. When the boss complains about the budget, show him the shiny toys and he'll go away. [/quote] +1
[quote who="Tasunke" reply="15" id="2617790"] I think the one interesting parallel among Imperial Order and the Elemental Empires, however, is that both contain the vast majority of the world's population while their potential opponent is rather outnumbered. (at least within the canon lore, it would seem)[/quote] Agreed. Although the scale of the Old World compared to the new was much more pronounced. I wish I could remember the example used by one of the wizard
[quote who="Tasunke" reply="114" id="2617786"]@ Kellen Dunk ... I like Magnate, although I think Vizier might be better. I am hazy on the specific definition of magnate, although it seems to imply a certain amount of social mobility*? *Tycoon as well[/quote] But a vizier is just a high ranking advisor. What's he to do with money? Again I don't know how you think of capitalism but when I think of Tycoons I don't see vertical mobility in this guy's life he was b
[quote who="LeegleechN" reply="29" id="2617773"]Except that for the last several years chip manufacturers have stopped speeding up clocks and have been doing things like adding more cores, cache, or increasing superscalar and out-of-order execution instead. It's meaningless to use gigahertz as a performance measure by saying "my machine is a dual core 3GHz, so it has 6GHz of performance". It's even worse to say "it's 3GHz but it's newer than my 3Ghz pentium 4, so it's actually more like 9GHz
[quote who="Anomander" reply="110" id="2617772"] Quoting TCores, reply 99 Quoting Anomander, reply 96I wonder how Rome would have advanced without its experienced and veteran legions? Two ways: 1) The same way Sparta advanced: by not having "green" troops at all. 2) The way Athens fought: use master strategists and geniuses. Out-maneuver them and incinerate their ships with the focused power of the sun, respectively. Hmmm I wondering
[quote who="Tasunke" reply="13" id="2617758"]I'm not sure that Emperor Jagangs Sorcerors would agree with you ... The Empire seems to instill a lack of compassion for the weak, as well as a right to rule by birth (how good you are) ... this doesn't mean a noble lineage, per se, but outright genetic discrimination based upon empirical evidence of utility. Emperor Jagang: the dreamwalker, recieves much of his powers by birth, as do the sorcerors and other various magic use
[quote who="OMD_Siili" reply="26" id="2617747"]gigaHertz are simply the amount of energy you use [/quote] hertz is a measure of frequency, or how many times something happens per second. 1hz = 1/seconds. Gigahertz=10^9/1seconds. In computers this measures how often the computer's "clock" fires. A faster clock means you can process things faster.
[quote who="_PawelS_" reply="10" id="2616295"]The latest Dev Journal makes me think that one of their inspirations was the Sword of Truth series (Kingdoms of Midlands -> Kingdoms, Imperial Order -> Empires).[/quote] I didn't consider it that way at all. The empires sound far more like capitalist authoritarians than socialist ones. Also the Order preaches that all are equal, the Empires say the opposite.
I like the earlier mention of Baron, but I prefer "Tycoon" ty·coon 1. a businessperson of great wealth and power; magnate.</spa
[quote who="VicenteC" reply="33" id="2615048"]You really don't have any idea how AI works. If you are a human, you see two armies, you process a lot of information before deciding if fighting or retreating: you see the forces balance, how the units counter each other, the spells you know the other guy has or likes to use, how past matches resulted, the global vision taking into account economy,... Humans are very good at processing parallel information like that, while computers aren't.
[quote who="VicenteC" reply="31" id="2614675"]How they can be auto-resolves a good measure of anything if they don't represent what happens in reality more or less??? [/quote] This is the stupidest argument I've ever been in. Generals don't know exactly how their opponents are going to act. Why should an AI need that information? I'm done with this.
[quote who="VicenteC" reply="29" id="2614293"] Quoting KellenDunk, reply 24Why should the AI make perfect decisions in the gray areas? Do humans make perfect decisions when it would be close? Don't you see how ridiculously flawlessly you're asking it to be? I have never said it should make perfect decisions, I have said that with for your method to work, auto-resolve has to give realistic results. That's it, if you have two sets: 1) The results produced
[quote who="GreenIsles" reply="5" id="2613127"]KellenDunk, I'm not sure I understand your post. I mentioned George Martin in my original post (that he supposedly influenced the Elemental team and that I picked up his first Ice and Fire novel last night). Please clarify?[/quote] I guess I just skimmed your post. I was just repeating you then. The only thing of his that I've ever read is Sandkings. and although that seems like it could make a fun strategy g