KellenDunk

KellenDunk

Joined Member # 3375312
11 Posts 685 Replies 588 Reputation

[quote who="porternielsen" reply="19" id="2694323"]With the two gentlemen marrying each other I vote no. If someone wants to make a mod then let them, but please don't push that on everyone else. I could make a lot of explanations as to why I don't want to see this but I think I will keep it simple and just ask politely that you don't include that in the game. [/quote] I love the way you are talking about this. That something is available means it's forced upon you.

132 Replies 411,039 Views

[quote who="Bellack" reply="78" id="2682379"] Quoting Gorstagg, reply 13 Quoting Frogboy, reply 8 All the ones in the official list at least. But I think we need twice that many. I'm guessing this was in regards to spells. Yes, you will Need a LOT of different spells. An example of spells/powers that may be inspiring is 4th edition powers, for all 26 classes. Each power in a sense functions as a spell, in tha

127 Replies 358,024 Views

You don't even need a bonus to stats, just to effects. You could use essence a multiplier in pretty much anything the Sovereign does. This is what I though Essence was going to be when I heard Brad talk about and I loved the idea.

26 Replies 33,518 Views

[quote who="TheProgress" reply="25" id="2678610"] quoting post Q: What is Stardock’s position of Elemental’s multiplayer? A: Elemental has multiplayer. To ensure that it is robust, we basically threw money at the problem (i.e. set up servers around the world to just host the game) I find this interesting. I'm curious why this was done (and hopefully Brad will be nice and comment). With a game like Elemental where latency is an extremely low prior

100 Replies 181,464 Views

[quote who="nitey47" reply="65" id="2669657"]Does anyone know if the game is going to support underground maps or linked maps to other planes? So far I haven't seen any evidence of this in the betas or discussion of that here in any of the journals. I think it would be an excellent addition if possible. In Age of Wonders you could travel under mountains or through a ruin and end up at a different part of the map. This was great for confusing the AI (sorry Brad). Anyway,

85 Replies 147,374 Views

One choice is for aesthetic purposes and the other is for gameplay purposes. May we have the aesthetic one be the default setting and allow us to switch it up to the more advantageous gameplay one?

123 Replies 290,051 Views

[quote who="kyogre12" reply="4" id="2667072"]You rated Falkor higher than Draco? I mean, yeah, Dragonheart was a lame movie overall, but The Never-ending Story has my vote for being one of the worst movies that I have ever had the misfortune to see, and Falkor should loose some points just for being in it. Not to mention the fact that he doesn't even resemble a reptile in any way, and looks more like the result of some bizarre cross-breeding experiment between a dog, a Doctor Suess creature,

19 Replies 84,460 Views

[quote who="Nick-Danger" reply="77" id="2663760"] These are the sorts of things that are meant by 'polish' and a lot of things need this polishing. These are the things that separate out a AAA game from an AA or A game. I want Elemental to be an AAAA game.[/quote] You're wrong AAA just means they spent many tens of millions producing it

91 Replies 160,530 Views

[quote who="Nick-Danger" reply="41" id="2662465"] Quoting Sanati, reply 25Drakes: "one species of Drakes prefer forests." Should be "prefers,"...My english skills have always sucked, so please to explain my error here -- I see this question as 'who is doing the preferring' -- drakes ('drakes prefer'), or species ('species prefers')? As I see it it's drakes doing the preferring isn't it then 'drakes prefer' and not 'drakes prefers'? What am I missing?[/quote] &nbs

68 Replies 117,542 Views

[quote who="Annatar11" reply="7" id="2656627"] Quoting KellenDunk, reply 3 Quoting Impulsivity, reply 2 still it was an issue before, trying to chase them. i am sure they will get something that works out in the end. I'd like it if your character was within a certain range, could be a hard value or it could be your move value + a few to be able to shout to the guy, "Hey you!" to get his attention. He reacts based on how he feels about you. &nb

10 Replies 4,240 Views

[quote who="lwarmonger" reply="2" id="2656418"]There needs to be costs and benefits for being an "adventurer friendly" hub. Although I love the idea.[/quote] Well generally adventurers are bumbling idiots who die horrible deaths and piss off a ton of mindflayers deep underground causing them to seek vengeance upon all who dwell on the surface!

11 Replies 42,652 Views

In a thread on the general board I mentioned the idea of Sovereigns being able to create a licensing system for the wandering adventurers. This was done by placing a tax office next to some sort of adventurers guild type place. That method may not be the best way to accomplish this, but my example of a way for why it would be cool to have buildings be able to modify more than one adjacent type of building had me thinking how useful the idea is. IDEA. A licensing

11 Replies 42,652 Views

I was always assuming that you've been asked to be married. A check against charisma only is horribly limiting. Ugly/Surly sovereigns can't build a dynasty?

12 Replies 2,866 Views

[quote who="Impulsivity" reply="4" id="2656249"]that would be nice but i think the real issue is what happen when they all die.[/quote] What do you mean? They're dead no more NPCs to recruit, although I imagine in the final game they aren't just going to be wandering around the map at the start. I bet some will show up,, mid-late game too.

10 Replies 4,240 Views

[quote who="Raven X" reply="57" id="2656252"] Quoting KellenDunk, reply 56 Isn't that the point of a TL:DR version? Yeap except you boiled it down without enough detail, that's all. hehe[/quote] The point is to grossly simplify it, maybe even to the point of making a joke of it. I was considering just doing this, TL:DR Raven loves to BOLD and <span style=

73 Replies 43,144 Views