Seconded.
RavenX
[quote who="Tormy-" reply="58" id="2730484"] Agreed. While we are at it, have you seen the PC GAMER "article"? -> Elemental’s disastrous launch: stay well away I don't think that I must comment on this writing. [/quote] Gees. I hope Brad is keeping a list of all the review sites that are stabbing him in the back and makes a mental note to NOT let them review any future Stardock releases. After his craptastic revie
[quote who="alborrelli" reply="30" id="2730277"]Um.. let's look at it here in a analytical/legal sense before shooting off at the mouth. "Gamers shall have the right to demand that games be released in a finished state" Stardock hasn't, as far as I know, taken away the right from anyone to "demand" that the game be in a "finished state" You can all "demand" all you want. No where did they state that they would only release a game that i
Part of that thread gets seriously hate filled. Wow. I never thought I'd see the day where people would complain that much over a game, but especially not a Stardock game. It's blatantly obvious half the people making comments there don't know sh!t about Elemental or they'd know just how Kick Ass this game is. See chief, that's what happens when you go posting on those sites who's main posting populations are a bunch of 13 year olds who are only posting there because their WoW account
So many people miss the Tactical Battle Threshold. It really would make MUCH more sense if they made this Default Value to 1 instead of 4. It's easier for the people who don't like Tactical Battles to change it to a higher value than it is for someone starting the game for the first time and thinking they don't have a choice whether or not to fight the tactical battle.
Seeing a lot of people asking about this still so....*Bump*
[quote who="Baleurion" reply="43" id="2729992"]So anyone knows how i can "fix" my imperial factions created by stardock's creator, so they have techs? What do i add / edit in their .xml? Thx! edit: seems u just gotta change Empire_Tech_Tree (which doesnt exist) to Trog_Tech_Tree [/quote] Go here my friend: <a id="ctl00__Content__RepeaterPosts_ctl01__PostTitle" title="How to Fix the Faction Creator (
[quote who="Baleurion" reply="27" id="2729980"]Any word on WHY this happens? Is there an .xml entry in my factions i can manually edit quickly before the next patch fixes it? [/quote] Go here my friend: How to Fix the Faction Creator (Work Around for Working Techs) I Explain how to do the work ar
[quote who="Ifandbut" reply="12" id="2729872"] You got a point, but I think it is kind of pointless to just list an item and a cost without having any idea what the stats on it are. If you have a better idea on how to handle it let me know. That was the first wiki page I created from scratch, mostly I have been editing or updating other people's work. [/quote] It's definitely a great idea and should be done. I just think it would be a shame for you to do all that now and the
[quote who="Ifandbut" reply="10" id="2729684"]Phew. I just got done working on a page dealing with creating your own Sovereign. I did not realize how much 'fun' it could be to work on a Wiki. I plan on working on techs and spells tomorrow as I play my game. [/quote] You might want to hold off on the "Details", I.E. how much Ap something uses to do, how much damage something has, monster stats, until after the patches slow down a bit. They're still going to be making some "balance
[quote quoting="post"] - We have temporarily disabled the empire faction portion of the Faction creation mod tool since it was creating Imperial factions with invalid tech trees. [/quote] You didn't have to do that :P I already posted a work around. It was a matter of fixing one line in the XML from Empire_Tech_Tree to Trog_Tech_Tree and then the techs worked fine. Here's the post: <a id="ctl00__Content__RepeaterPosts_ctl00__PostTitle" title="How to Fix t
Edit: Options working fine, odd bug, fixed when I restarted my system.
[quote who="Jrandom" reply="11" id="2729605"]Haven't seen the hotfix to v1.05. Any update when we can stop having to use auto battle? [/quote] You don't need to auto battle. It's a very rare circumstance that would bring on that particular crash bug. I also haven't seen the Hotfix either though. Edit: Just got the Hotfix. Thanks Stardock :)
I've still got that list of modding questions, chief ;)
[quote who="AllegroMonkey" reply="21" id="2729487"] I'm looking forward to seeing how your project develops in the coming months Raven. Dragonlance is a GREAT series! [/quote] Thank you my friend. It will be in coming Months , that's for sure. It's going to be a lot of work for us. I've got a team backing me up now so I expect once Stardock gives us the plug-ins we need and we get our hands on the 60 Day Modders Package things will start falling into
[quote who="NatakuTDH" reply="1" id="2729479"]Didn't work for me, made an empire, opened as you said in notepad, changed empire to trog and added the starting tech line right under it, no luck. [/quote] Did you open the faction that was created by the faction maker in the workshop/tool set? Also do you have the "Use Mods" tab checked in options? I also had to start a new game with the created faction. Loading a save wouldn't get the techs to show. Here's the entire X
[quote who="KellenDunk" reply="9" id="2729367"]This IS pretty cool, I love how heartfelt Raven is about this game. [/quote] Yours was one of the names as well, Kellen. Congrats to you my friend :) Don't let it get out that I'm actually "Heartfelt" about anything. Gotta keep up the cool bad boy appearance after-all ;) [quote who="Melamine" reply="13" id="2729510"]The names are also in the manual if you have trouble reading scrolling text... Co
Well, if Stardock doesn't put in Human-Dragon hybrids, everyone should be aware that the Dragonlance Mod has a Race of them called "Draconians". Once we have the plugins to get them from Blender to a format the game will recognize we'll be releasing them as a stand alone race for people to download as a taste of what's to come in Dragonlance. ;)
I know everyone was excited about the inclusion of the old faction creator back into the game with the patch today. Then though I noticed that when I created my Empire Faction I didn't have any Techs I could learn. I checked the XML that's created for the faction you make and the mistake is only one line. It's an easy fix, here's how: 1. The game generates a XML of your created faction in: C:\Users\****\Documents\My Games\Elemental\Race  
Looks like you work is still needed my friend. The Stardock faction creator makes factions with no techs to research. I'm sure they'll fix it of course, but until then, it's good you made this. Even after "then" this could still be useful :)
[quote who="WillBrace" reply="2" id="2728992"]Thanks a whole lot man! I really appreciate it; I ended up submitting a ticket to their support as well, and finding the answer on my own after I downloaded impulse and saw that it was the same thing as steam... Still, it's depressing to buy a collector's edition and not have the disc run. [/quote] As a paying customer with an account you can have them send you a "Archival Disk" with the install on it and you'll have
There was a PDF? Where? lol (seriously, I didn't check, where?)
[quote who="Murteas" reply="38" id="2728290"]In the Day 0 patch notes: + Faction Editor “Faction Creator” hooked up Looks like this project may not be needed anymore. If anyone disagrees after tonight's patch let me know and I'll see what we still need. I'll move on to another mod project if not. [/quote] I'm downloading the patch now. Either way, you did
Dragon food. They keep them around until they get hungry, then "Crunch". Kids are like Doritos. Crunch all you want, we'll make more..lol. It would be cool if there were some dragon/human hybrids though.
[quote who="Gravedancer" reply="38" id="2728409"]I'm looking forward to playing this tonight! Can't wait until everyone else is in bed so I can play undisturbed and enjoy some uninterrupted game time... just me, my pc, and a sweet game of Elemental. Thank you to everyone at Stardock for your efforts on this game and to all the beta testers who devoted their time and energy to this game. [/quote] Dito That's when I get my best modding work done too. Wait