[quote who="kryo" reply="1" id="3356076"] It's looking pretty good. It'll be interesting to see how the procedural content generation works out replayability-wise.[/quote] Indeed. It should be pretty massive. I've been browsing the forums for it for months now and from the sounds of it they may pull it off quite nicely. Of course eventually you'll just be seeing the same monsters and plants and landscapes only with pallet swaps and name changes, but if they
RavenX
[quote who="G_Bison" reply="10746" id="3356123"] Banned for being gone long time. Hope you get the joke...[/quote] LoL indeed. Also, your banned for using a Thanos picture and trying to pass him off as M Bison. If Thanos even looked in M Bison's general direction Bison would die from sheer terror :P Edit: Oops, my bad. Your name says "G" Bison, not "M" Bison. Street fighter on the brain.
[quote who="DrJBHL" reply="10" id="3356134"] Quoting RavenX, reply 9I'm still using the old photoshop CS4. It has camera RAW, but CS6 has a far better one. To get to it, browse in Bridge or minibridge, navigate to the image you want and right click (or File>Open with) and choose Camera RAW, I believe. Never had CS4, so I can't tell. Best of luck with the gall bladder thing, mate. I hope you luck out. [/quote] I'll give that a shot, Doc, thank
[quote who="abob101" reply="4" id="3356113"] I don't fully understand it... but basically where it references filename.png, if it finds a file named filename.png it will use that... if not it will look for a file called filename.dds and use that instead. So basically, you can (and should) save your skin as mynewskin.dds, but you can put mynewskin.png in the xml and it will work fine. That should work fine. In your example in your first post, it will
HAHA!!! Success!!! Turns out my system can automatically convert the DDS's to a PNG for me to work with without me needing to use a online app. So, one tiny step done. I still need to figure out how they're being stored and if I can make skins show up in game the same way I did before though.
I did find a online converter that will change DDS files into PNGs for me to work with but I don't recall it being necessary before. I feel like a dumbazz for not being able to remember how to do this. I had editing skins down to a science before where it was really easy for me to edit the base skins. First I just need to get back to that point. As I said in another thread, I'm a skinner, and definitely not a coder. Before I had the old team helping me out I had to straight to t
[quote who="parrottmath" reply="1" id="3356109"] I think it's storing the .png in the dds file itself (that is my best guess). Also, I think that they have some hidden *.png files somewhere, as I can't find all the file references. But this question might be better answered by Heavenfall.[/quote] Looking over what the team and I did on our past work and how I made my skins work before I just had to place the PNG in the right directory and then make sure it was being call
[quote who="DrJBHL" reply="7" id="3356087"] @RavenX: Maybe the absolute best thing for her to start with is camera RAW - if your version of Ps has it. It can handle jpeg as well as RAW files, if her camera exports only in jpeg format. That's really the best to start working on a photo with. Then open with Ps to adjust curves/hue-saturation, etc. I've found. Not a law, and I promise not to call the Photoshop Police if she doesn't like doing it that way.
Ok, so I sat down this morning with the goal of getting back into re-skinning. Remembering that I need to make new PNG's and all that, but already I ran into a question. I thought maybe some of the file structure might have changed between E:WoM and FE:LH I opened the XML of the Sov I'm using in my current game to re-familiarize myself with how to get the ball rolling. I see in the XML for my character that he's using the K_Male_Evil_Texture_01.png as a skin. When I look in
Great post, Doc. I'll have to show this to the wife. I've been teaching her photoshop for her photography but she's said multiple times now she wants to learn something simpler. I'll have to check these out and see if she likes any of them.
Banned for being a Scoutdog :P Also pre-emptively banning my-self for not being around for so long heh.
[quote who="Heavenfall" reply="13" id="3268107"] The point of not approving everything instantly is that they can't trust everything that gets uploaded. They need to manually go through it to look for illegal stuff and harmful stuff. I guess Frogboy "trusts" me because I've been modding E:wom/FE for over two years. So really it's a matter of establishing a positive record. So the reason they don't just approve everything immediately is because they don't wa
With all the sex slave and trafficking stuff in the news lately and those three poor girls who were just found alive after 9 years, I'm thinking it's probably "too soon" to be making the jokes floating around in my head right now that this thread has conjured up....lol. Doh!! Too soon Raven, too soon....
The latest version of DW is really awesome. I'm looking forward to Shadows greatly. Modding DW is easy as hell too, and this is coming from a guy who as far as coding and scripting goes only knows how to copy/paste XML. Replacing art assets and making new ships and getting them to show up in game is really simple. Using some resources from their modding community I've made my own personal DW Mod that throws in races from Star Trek, Star Wars, and Babylon 5. There's a few
Not really getting into any modern main stream games lately I've kind of went retro and as such I've been playing a bunch of smaller games. Here's some of the good ones you might want to take a look at in no particular order: Gnomoria: It's Dwarf Fortress only with actual viewable graphics and not ASCI characters. It's a VERY addicting little game with a surprising amount of depth. Starting new
Already bought my pre-order. This looks like the first decent Shadowrun game in years. I didn't play the last FPS Shadowrun game that came out because it looked like another rip off where they take a good IP and turn into another generic shooter and that's just not what Shadowrun is or should be. Now Shadowrun Returns, THAT'S Shadowrun!!! Can't wait for it.
I bought the beta of Stardrive and didn't like it. Luckiy since it was through Steam and still in beta they gave me refund credit. The pacing of the whole game just feels wrong to me and I didn't like it all really. There's some decent concepts in it, but it's no MoO and it's damn sure no Gal Civ. My advice to anyone is unless you really think Stardrive looks that good then stay away from it. I didn't enjoy it.
[quote who="Heavenfall" reply="9" id="3355934"] I'm not sure if this is what you asked, but I don't want to include it in Children of Storm. I'm trying to keep it as much "mine" as possible - not that it is all mine. I'm using your elven skins and your zombie skin, for example. And thank you for that. But to include the XML would mean it has to be updated, and it has to follow the same standards and formats as the other factions in the mod. And, ultimately, it
[quote who="Heavenfall" reply="6" id="3355772"] Welcome back! There's no conflict, although Children of Storm will feature a re-done undead faction from Stormworld.[/quote] Hey bro :) . First thing I gotta say is WOW.. As I'm typing this on one half of my screen I've got a Let's-Play of FE running Stormworld on the other half. You've done Incredible work my friend, that's just Amazing :) . I'm not looking to do anything so grand, you know me. At most
There's some really Great ideas here, BlackRainZ , well done indeed. I like your approaches to larger army creation and balance. IIRC there was a way to actually increase the number of soldiers displayed in a unit to higher than what it is but that it started looking too crowded really quickly. One or two extra units displayed looked alright IMO.
[quote who="mqpiffle" reply="3" id="3355744"] Does this mean there are actually skeletons in the game now? Yes, there are. And welcome back! [/quote] Thanks mqpiffle :) cheers mate
[quote who="Vallu751" reply="1" id="3355726"] Hey RavenX! Can't really help you with your project, but just wanted to say it's great to see you again [/quote] I appreciate that Vallu, thanks brother :). It's good to see you too and I'm glad to be back(ish). I've still got all the free time to do cool stuff like I did before but the meds they have me on now leave me a little foggy. I can use photoshop like a mad man still but that's only because I've be
Firstly, hello to all my old friends [e digicons]:grin:[/e] . I've been gone a while, kicking around the internet playing this and that and dealing with life between surgeries. My next one won't be for a few more months at least so here I am greatly looking forward to FE:LH. I got a email from Stardock saying FE:LH had launched it's beta so I gave it a try last night. Looking at the art on the loading screen I see actual skeletons and a lich looking thing in the background.
I think it's shaped up nicely minus a few minor changes. The way I see "suppression fire" and "partial moves" is almost like a new way to incorporate the missing "TU's" from the classic games. If you saved TU's and didn't use them all your squad member would have enough TU's left to pull a snap shot based on reactions if an alien came into sight. Which could also kind of be seen as suppression fire in a off-turn way. The new soldier "classes" more or less fit the w
[quote who="Kongdej" reply="28" id="3218959"]Quoting RavenX, reply 27 Can't wait to give it a shot. DL'ing the update now. If I feel up to snuff I'll try to let you know what I think. That's a bit late, were already 2 patches ahead Beta 4 patchnotes https://forums.elementalgame.com/429319 Beta 4A patchnotes https://forums.elementalgame.com/430134 Beta 4B patchnotes https://forums.elementalgame.com/430327 Sincerely<b