[quote who="metalfacekevin" reply="349" id="2777792"]Wait, have the developers even commented on this? I've skimmed through this thread, but I can't believe what I'm reading. So, the soldier count from that picture isn't even possible with the game as sold?? How isn't that false advertisement? I bought the game specifically because that Screen-Shot looked awesome! Have the devs said anything about an ETA for this scale of battle??? [/quote]<
RavenX
This is a great idea. I was thinking the same thing the other night because in tactical battles I'm tried of having to choose my spell every time I cast it when I'm more often then not casting the same spell again anyway. The little pic of the spell book that you click when choosing a spell should switch to the icon of the last spell you cast, or have another few boxes next to it when you can drag and drop a couple spells like a "hotbar" so you can keep your most often used spells there for e
I'd like to see Essence be needed more as well, especially with founding new cities if the land is dead and needs to be infused with life/death magic to be useful. The thing is though, Essence is INCREDIBLY LIMITED and you don't get enough of it when leveling up to make it viable to spend it every time you want to build a new city. Essence should be able to be gained in a few more ways, like draining it from a defeated enemy Sov. If we had more essence to spend, then make every city cost 2 or
I gotta go with TheProgress on this one. I want my Organized Trait back!!! :)
The zooming really shows off the beautiful detail in the world. I often play zoomed in almost to ground level because I like the look of my armies marching through the world.
This is a great post. The Devs deserve a lot of credit for busting ass the way they do, even on weekends. Working on your only two days off a week puts a real damper on spending quality time with the family and catching up on much needed rest before drudging back through another work week. My hats off to them. As for the merchants needing food, I agree. The merchants are part of the population, right? Right. The population already consumes food, right? Right. So, do these merchants ea
[quote]http://store.steampowered.com/news/3792[/quote] Hey that's ok Chief, this just means you'll have more time to give us those mod tools and more time to work and Mod E:WoM....and give us mod tools ;) P.S. Did I mention give us those mod tools? hehe
Just a heads up for those downloading this version, for now, until I get a update out, please leave out the files in the "Items" folder if you'd like the clothing options for the other races to work. What this means is the base units won't have any clothes, but once you research armor and weapons you'll be putting those on them anyway, so them not having clothing options doesn't matter much for now. This will be fixed in the upcoming 2.5 update. Thanks everyone and keep enjoying the U
Well, I'm going to save you guys a lot of work....after I finish Undead Rising 2.5 and finish making the Undead City tiles for the Necropolis, the next step the Dragonlance Team and I will be doing is making one of the two Elf Races that exist in the Dragonlance world of Krynn. These two races are called the Silvanesti and the Qualinesti. Actually there are Three Races of Elves in Dragonlance, the third race is called the Kagonesti, but aside from a few specific characters, the Kagonesti won'
[quote quoting="post"]As much as I love the total conversion mods (kudos to the guys doing Dragonlance), bug fix mods, and mechanic-changing mods, I would love to see more pure content mods. What do I mean by this? Well, I want to see more stuff that is purely cosmetic and aggregate. So as soon as the full modding download network is enabled in Elemental I would love to see long lists of assets that simply add to the game without changing any game-mechanics or imbalanci
Ok, I just doubled checked. I downloaded the newest version here you have up and when I put the XML's in place for the mod to work the spells don't do any damage :( . Something's up with the way Mods work now, Icecrown. I think a lot of us modders will have to do updates.
[quote who="Heavenfall" reply="112" id="2777066"] Quoting Raven X, reply 110 Congrats getting you Mod added to the game in the 1.08 patch Truly excellent work. I think you forgot to remove some mods [/quote] lol Yeap...I saw his animations and didn't realize I had the files still in place...oops. I thought one of the devs said something a while back about putting these in the vanilla game though so I figured maybe th
That happened to me too. I noticed some of the settings changed their default values after the update. I looked down in the corner at the options you pick when starting a new game and Quests were turned off and I had to turn them back on myself, also the pacing was changed to fast and I had to reset some of the other options. After I tweaked the starting options everything was fine. Also I had to take out Icecrown's spell effects because they were causing spells not to have any damage modifie
[quote who="Frogboy" reply="61" id="2776435"]Friday update: + Fixed an error where old saves with old data had logic conflicts with new code that made spells miss. [/quote] I really got to start paying more attention to these things lol. If I would have seen this it would have saved me a world of confusion this morning trying to figure out why my spells were broke..lol...oops.
[quote who="Tasunke" reply="347" id="2777513"]Well yea, I think we can all agree (that are on this thread anyways), that the high-end of squads should be 50-100 soldiers. My (current) basic unit of "top squad" is an 80 soldier regiment. [/quote] Agreed. 100 should be top end for a single unit, with a 1,000 man army total at End Game with level 5 cities backing up the economy. It would really do a lot for the "feel" of the game. Either way, it'll be modded in, but (i th
So I noticed today I was having some issues and was getting ready to make a bug report but I did a little digging and found out this was a problem on my end and not something the new patch did. I noticed almost none of my spells were doing any damage so I started making a list. All of starting spells, Lightning, Ice Stab, Flame Dart, had no damage value, but Hurl Bolder did. All of the spells with no damage value assigned would "Miss" and not hit and of course doing no damage. I had seen Frog
Nm, I found the problem. Thanks.
That does sound like a really solid "plan of attack" chief. I'm sure you guys are keeping your eyes on a lot of suggestion threads so I'll try to keep this narrowed down to a few key points. Magic System: We're all greatly looking forward to your revamp of the magic system. The "Global" mana sounds interesting, but, some of us are worried that by making it "Global" you'll just end up turning the casting units into a walking "mouthpiece" for the Sovereigns. Make sure t
[quote who="Rune_74" reply="50" id="2774336"] Quoting Raven X, reply 49 *Bump* hehe So lets get this straight, we can't disagree with you in your thread of community wants, but you are free to throw a tantrum in every thread and dredge up old posts? [/quote] Dude...QFT...you're an idiot. Where EXACTLY did I throw a tantrum in EVERY thread hmm? What are you 15, 16? Because you act like a child, ok, thanks. Go tro
[quote who="Kalin" reply="21" id="2776825"] In any case, what really gets me is that you're using the "epic dragon battle" thing as the reason, which has been pointed out by many people as nothing but an optical illusion, that "scale" of battle happens in the game now. If this is seriously the "final straw" for you, then good luck, one less idea to compete with mine, heh. [/quote] The game doesn't live up to the Dragon picture now though, thats the issue. If you count all the uni
[quote quoting="post"] When will we get even close to a War of Magic (like written on the box, that I still have not received BTW)? - meaning about 3-10 times as much and as varied magic content, with global spells and hopefully with multi-turn rituals (and all of it balanced). [/quote] There's a lot of good stuff in this post Gorgon, well said for the most part. This part is really important though. As we've seen from the two threads on adding "Epic Scale" to the game, bri
[quote who="Dhraconus" reply="17" id="2776717"] Quoting Raven X, reply 15 Chief, did the hotfix do anything to Sov Creation? I notice now I don't have any hair choice options for almost all the races. The only ones I can pick hair for are my created "Undead Race" and the Ironers have 1 hair and 1 hat choice. Aside from that none of the other races have hair choices. I'm not sure if the update did this or if one of my mods suddenly started causing a problem. Everyth
[quote who="Nick-Danger" reply="19" id="2776722"] Quoting Raven X, reply 15 Chief, did the hotfix do anything to Sov Creation? I notice now I don't have any hair choice options for almost all the races. The only ones I can pick hair for are my created "Undead Race" and the Ironers have 1 hair and 1 hat choice. Aside from that none of the other races have hair choices. I'm not sure if the update did this or if one of my mods suddenly started causing a problem. Every
[quote who="Kroekr" reply="16" id="2776714"]It may just be my luck but ever since the second 1.08 download none of my archers have been able to hit anything. Even the level 1, 0 AC critters. [/quote] Before the Hotfix none of my spells would hit anything. My Sov missed 6 times in a row. I was going to post a bug report on that too but then I saw the hotfix and downloaded it and ran into this hair issue. I want to see if the hair issue I'm having is just me or if it's everyon
Chief, did the hotfix do anything to Sov Creation? I notice now I don't have any hair choice options for almost all the races. The only ones I can pick hair for are my created "Undead Race" and the Ironers have 1 hair and 1 hat choice. Aside from that none of the other races have hair choices. I'm not sure if the update did this or if one of my mods suddenly started causing a problem. Everything was fine with the first 1.08, but I just tried creating a new Sov just now after I installed the H