RavenX

RavenX

Joined Member # 3364067
222 Posts 3,681 Replies 31,872 Reputation

As anyone can tell you who remembers software and games from back in the late 80's and early 90's, music on computers hasn't always been what it is today. You couldn't always just listen to your favorite MP3. Back then most computers were only capable of the simplest of noises. Electronic sounding beeps, and boops, and high pitch squeals, noises mostly. Then some sound designer came along and said "well if I play this *beep* for 1/10 of a second, then play it at a higher octave for

9 Replies 26,566 Views

[quote quoting="post"]1) don't you hate when you hire a hero with an awesome ability and hten he has like 8 intelligence so you don't give him the imbue so he can use it? [/quote] I was actually going to make a post on this suggesting that the "Mêlée" Champions get a replacement for mana called "Stamina" for using "Mêlée Abilities" like the Brutal Strike or whatever it's called. Basically for exactly what you said. Before the latest patch I didn't see ma

11 Replies 6,421 Views

Well. For my Undead Rising Mod, Notice I have the Undead Keep replace the basic Main Building the fallen faction would normally use. How did I do that without having it replace the main building for every fallen faction? To be honest, I didn't. Dhuran did. How did he do it? I'm not entirely sure but I'm working on replicating it for other buildings I'm still making tiles for. I would say to check the XML for how he did it with the Undead Keep that replaces the standard main city building.

19 Replies 13,316 Views

[quote who="Mercestes" reply="4" id="2782577"]OMG, Raven, you are awesome! I'll install as soon as the vamps come out. You are my new hero. FE: Awesome! Thanks for the feedback, glad I'm not alone. I'm slowly finding things that let me do what I want to do. I did later figure out that you can indeed play your custom faction, I missed the little arrow button. So I now have a kindred faction, soon to be vampire faction when Raven X co

6 Replies 6,721 Views

[quote who="GaelicVigil" reply="11" id="2783286"]I don't think the top level should be called an "army". An army usually means all of your units combined as a whole.[/quote] Hmm, that's true. I also tend to call a whole stack a "Army" regardless of it's size. [quote who="Heavenfall" reply="12" id="2783294"]The reason I never bothered doing anything with that positioning file was because I realized even though I could make new groupings, the buttons for building a specifi

21 Replies 12,983 Views

I'll be keeping a very close on eye on this thread as this is a bridge we'll have to cross for the Dragonlance Mod. On a side note, I was going to start a discussion here in the Mods section about what kinds of unit scale people would want to see and use as a stand alone "Unit Sizes Mod" for anyone to incorporate into their Mods. How does this sound as new unit size scale? This is my proposed progression of unit sizes: 10 20 35 50 OR...

21 Replies 12,983 Views

[quote who="AkuYama" reply="6" id="2781567"]I am going bald, I don't want my character or his/her kids to inherit this! [/quote] The reason why it's still cool to be bald. :) You ever see Shatner bald? There's a reason for that....lol. Edit: And don't forget the best thing in the world that is at it's best when it's bald... [e digicons]:meow:[/e] hehe Because I don't like

13 Replies 16,602 Views

[quote who="lwarmonger" reply="10" id="2781349"]Too much input is not elementals' problem. Neither is trying to incorporate everything. The two biggest problems have been not staying true to their original plan for the core concepts of the game (massive scope, living world, player's kingdom is one part in many in the game), and NOT paying attention to consensus opinion regarding input on the state of the game and how to make it better. I've been offering input from the start

18 Replies 66,475 Views

Updated 9/21/2010 7:45 AM [quote who="Robert Hentschke" reply="147" id="2780385"]I think you missed a few there. [Gameplay] Organised. A way to balance an overpowered trait by Robert Hentschke https://forums.elementalgame.com/396942 [Gameplay] Tactical movement restrictions, unit zone of control, flanking and position by Robert Hentschke https://forums.elementalgame.com/396702 [Gameplay] Spells: Telep

163 Replies 312,028 Views

[quote quoting="post"] 2: Summon demon this, summon demon that, where is my "summon undead horror of the night" spell? I want vampires, skeletons, zombies. How come the death spell book summons demons. [/quote] Here you are my friend, Skeletons and Zombies. Vampires coming soon!!! https://forums.elementalgame.com/395708 ;)

6 Replies 6,721 Views

[quote who="Droghar" reply="366" id="2781472"] I think what RavenX is after is some acknowledgement that the issue with the feel and scale of battles will be addressed at some point, and that the vision hasn't changed to what he finds is a much less satisfying outcome. There is clearly a lot of support in this thread for that view, and it would be good to get the Devs' view on whether this will be looked at, and if so in what phase of the continuing development.[/quote] That

420 Replies 1,129,000 Views

[quote who="falconne2" reply="363" id="2781446"] They look epic because the 3d models, animations and noises are so varied and detailed - it actually looks like an epic battle being fought. It's modeling the battle a lot more realistically than the abstracted turn based model, so it can show you this battle being fought. Most importantly, everything is happening at the same time. In a turn based game like Elemental, all the units will spend most of their time idle... when one unit attack

420 Replies 1,129,000 Views

[quote who="metalfacekevin" reply="358" id="2781173"]A thread of this length should not be ignored. This is obviously a big issue for many, and Stardock should respond.[/quote] A lot of us agree with that sentiment. It would be nice to get an acknowledgment one way or the other. Anything really. I'd be happy with pretty much any words from a dev on it to be honest. Anything from a "We're working on it for a future update" to a "f'k off, if you don't like it here's your money, go

420 Replies 1,129,000 Views

[quote who="Tasunke" reply="356" id="2781101"]@Raven ... That picture you had with extra units, are you able to control the space between soldiers, staggered ranks, and how many rows vs columns?? I feel if you made the unit formations slightly more square-like, and the soldiers slightly more spread out (at least cavalry), it would look good. Let me know if that sort of thing is even possible. Otherwise, awesome conception shot. [/quote] You

420 Replies 1,129,000 Views

[quote who="Frogboy" reply="1" id="2778171"]The bulk of the AI work is going to be in v1.1. It's almost impossible to make it produce a cohesive strategy given how easy it is for the human player to summon tons of units. It's an O(N^3) issue. Basically, it boils down to the need for a game AI to be able to have N strategies. In a typical game, say GalCiv II or Civ IV, you'd have the AI have several different general strategies (rush, boom, turtle, etc.). Bu

45 Replies 28,181 Views

This will just open up the door for more consumers learning how to hack hard-ware. Of course once we start doing that they'll call us criminals just for making something we already bought work like it should. *sigh* Just another reason why I can't wait to see the system come crashing down in a flaming ball of economic ruin and disaster. Then maybe a new system can be put in it's place that is Truly inspired by the "Freedom" this country used to be about. We haven't been "Free" in the US since

51 Replies 108,306 Views

[quote who="kryo" reply="2" id="2780257"]Did you find this to be a mod issue? Others have reported similar. [/quote] Sure did, Kryo. I haven't found the line in my items (items in this case being clothes and hair) to fix it yet but I narrowed it down to the item scripts in my Undead Rising 2.0 mod. You guys changed the way some of the XML is handled or changed the XML's themselves. As far as I can tell it's not the game because when I take the hair and clothing XML's for the unde

3 Replies 2,060 Views

So I know we have Building Maintenance Costs in game now (or at least I think we do) and I was wondering if maybe we could get a list of the Maintenance Costs from you Devs :) . It would be really helpful as I also can't find a way to tell from in game, though admittedly I've been so busy modding the last few days I haven't had time to play but only 2 games and neither was for very long so I didn't go over it with a fine tooth comb looking for the costs. Once I have a list of the Main

1 Replies 2,223 Views

[quote who="Tormy-" reply="102" id="2777088"] Quoting Satrhan, reply 100 Not to jump on the negative bandwagon, but I agree that the economy seems to be way down on the list of things that need changes, if it is on there at all. I hope I'm wrong, but I'm afraid that they'll leave this for the mods. Well yeah....the combat system, tactical battles, the magic system, the AI & UI fixes/polishing should have priority. Like I've said the eco syst

111 Replies 344,012 Views

[quote who="Sir Malcolm" reply="10" id="2773086"]MoM is the best game ever = opinion. X-Com is the best game ever = fact. [/quote] FACT!!!!!!!

60 Replies 214,922 Views