[quote who="kryo" reply="2" id="2790066"]The DB guys did a pass to clear out duplicate names (we'd done it a year or two back and changed the system to prevent new ones, but it seems to have slipped a number through), but it appears that the check for activity to determine who gets to keep the name didn't work correctly, and there was no notification as there should have been. Hold tight and don't change your nick, I'm told we're going to revert it. [/quote] I already
RavenX
Awesome :)
It's all good Malloreon. Just let it go guys. With the pics gone the thread can die. Morgan will posting updates on our Official Forums except for when I do monthly or bi-mmonthly updates here.
[quote who="John_Hughes" reply="327" id="2790342"]Looks great Raven. You wouldn't have a female of the species would you. Short hair with ears showing would be fine. [/quote] I just uploaded the female version for Heavenfall to add, John :) Glad you liked them my friend.
[quote who="Heavenfall" reply="325" id="2790258"]Raven_X's skins [/quote] That hair was a Serious painin the ass, but I think it was well worth it for the way it turned out.
[quote who="Goontrooper" reply="4" id="2789835"] However I would also ask that we keep each mod to one or two threads...I'm excited about what you guys are doing, but this isn't the Dragonlance forum [/quote] While this is true and I tend to agree, I think some of you are making a mountain out of a molehill. How many threads do we have on the community elf race? I'm counting 2 currently, and lets not forget this is a community project as well since it will be released in stand a
I was auto logged out of the forums and when I tried to log back in my username was changed to Raven X_02. What's going on? I tried changing it back to Raven X and got the message that some of the characters I used were invalid. I changed it back to Raven_X, but I'd really like to know what's going on or who's changing my account without my permission.
[quote quoting="post"]I was chatting with a friend of mine yesterday about what we like to do. He likes to design games and make mods and such. For me, I'm in it for the community. To be honest, I'm in it for you guys. The only coding part I enjoy is the AI. I don't like designing games really. I write design documents and such for our games but I don't enjoy it. It's a chore. I'm mainly interested in participating on the forums and talking to other gamers. <
Heh, the only reason it looks like "saturation" is because I just happened to post the logo in the same day and then Henry started a new thread to show off him getting the model in game. If not for that I don't think we'd EVER see two Dragonlance threads in the same day. I was mostly joking with my first reply..lol.
[quote who="hairrorist" reply="2" id="2789796"] Looks great, but can we keep the Dragonlance mod updates in one or two threads? Like, one for graphics updates and one for general discussion. I'm highly anticipating this mod... I need more fantasy in my fantasy TBS! [/quote] Hmm, nope, multiple threads :) exposure, it's a good thing. I wish I could say your anticipation would soon be over my friend but we're still looking at anywhere betw
Indeed, very Excellent work here. I can find a use for some of these in the Dragonlance Mod as well with your permission of course :).
Sweeeeeet!!! Great stuff man :) I can't wait till we get these bad boys animated. Note to Everyone: That's a temp skin, NOT the finished skin.
[quote who="Heavenfall" reply="308" id="2789563"]Tomorrow I'm going to see if I can do some of the unit texture reskins. [/quote] I'll go ahead and do the skin if you want. Just tell me the base file to go from. I checked the XML for the Wraith since they have pointed ears and it says they use the " K_Male_Tattoo_Texture_02.png " as a skin so I know if I start with that one the skin will fit the model. I can't find the skin file for th
[quote who="Robert Hentschke" reply="30" id="2789352"]Well, it might work but then you could only save a tile if it had a hull type and engines... [/quote] lol :P Functionality of the designer man.
I wouldn't be worried about how the final game will turn out based on that vid. The "Game-play" isn't even there. Hell it's pre-alpha. The guy never moves or attacks and there's probably a good reason for that, like the animations might not be done, or the coding for something might not be there. I wouldn't call anything in that video "game-play" though. Honestly since they've already confirmed the pulled back over the top "Baldur's Gate View" won't be in DA:2 I'm not even all that ex
[quote who="Jharii" reply="10" id="2789339"] The latest MMO I was burnt by was STO Man, I dodged that bullet by playing beta for 2 days and realizing that it absolutely sucked. They really dropped the ball on this one from the beginning, too. The preliminary concept of STO was that your character was a crew member of a starship, not a starship captain (which really trivializes starships). That preliminary concept was rife with potential. Imag
[quote who="Heavenfall" reply="3" id="2787496"]It is automatically created when you use it in a unit tag, as far as I know. However, you might also want to check out coreskins as the modeltype will be missing skins. And, obviously, no gear that is currently in-game will work by default with the modeltype, you'll have to make new items with the correct modeltype. [/quote] Correct. That's exactly what we did in Undead Rising to make the game stop using a models default skins and us
[quote who="BoogieBac" reply="28" id="2789298"] I hope the devs are patrolling this post... We're listening, don't worry. [/quote] That's excellent. In the Tile Editor the "Favorites" don't work. It would also be very handy if we could copy pieces we've already placed and move pieces around inside the 3D space. Basically just go and look at the functionality of the pieces in the GalCiv 2's Ship Editor and port the usability over to the Elemental Editors :) . If
[quote who="EviliroN" reply="119" id="2788833"]did anything ever happen with that hydra? [/quote] That's the model we'll be using for "Takhisis". Right now we need to animate and skin it still. We're waiting on some word from Stardock on how we'll be able to get our own animations in game atm, as we are with a lot of things. With so much changing as far as game mechanics and changes in the code for the coming up versions of Elemental the most we can do r
[quote who="VBProject" reply="9" id="2788914"]Haven't seen worse game this year than this (excl. Dantes Inferno). 100% Console port with 2006 graphics and silly gameplay. I'm surprised controls are OK on keyboard though. [/quote] lol are you sure we're even playing the same game my friend? I'm probably about 1/3 of the way through Darksiders and I think it's pretty bad ass. It's like a demon filled evil version of "The Legend of Zelda" on steroids. meh, to each their own
[quote who="Murteas" reply="5" id="2788293"]RavenX, I think this one will be good as well. It is a simul-release for PS3 & PC though, so I am a little concerned about the "simplified controls" that some of the previews talk about. In any case, this one is on my list to check out. [/quote] It's definitely worth keeping an eye on. I'm not going to run out and pre-order two copies or anything, but I definitely want to try it. If I get into the Beta and it
[quote who="Tridus" reply="2" id="2788143"] Due to lag and the track record of MMOs in the last couple of years, it will probably suck. But I find this part pretty strange. "Actual player skill"? Have you ever seen a top WoW player go against a medicore one? The difference is night and day. Player skill matters a great deal. This game sounds more like a twitch game. [/quote] True, very true. I know there's skill involved there, I was a WoW player for more then a f
I put together a Team Logo for the Dragonlance Mod Team. It will represent us on our official forums (graciously hosted by Cervo). Thought some of you might want to see it, so, here it is :).
[quote who="falconne2" reply="292" id="2788122"] I think Paradox and CA would be a better partnership. Civ is too high level for TW battles. For a game that goes from 3500BC to the future, it makes no sense to have 20 different kinds of spearmen in the game. Also it would take too long to finish a game, and RTS does not fit its genre - for the same reasons Elemental discarded RTS. However, having the strategic depth of a Paradox game, with their ability to make a single historical era pl
This is a pretty useful thread Tridus. Thanks for starting it. I've been looking for non-review info to try to figure out if it was worth wasting my bandwidth to try this out or not. The retarded dumbed down combat always turned me off of the Civ games. I liked some of the other concepts behind the Civ games, and I like Alpha Centauri back in it's day, but the combat of the Civ games has by far always been it's weakest area if you ask me. I don't know why strategy game devs can't just