RavenX

RavenX

Joined Member # 3364067
222 Posts 3,681 Replies 31,872 Reputation

[quote who="Sethai" reply="120" id="2774009"] Quoting LDiCesare, reply 118 Walls must be walls. NOT bonus to hit points. Walls, visible on the tactical map, requiring special units to breach. Or fly around. Or send arrows above. But generally, units without engineers/crushers/sappers/miners/catapults/trebuchets can't take out walled cities. this is a really good ultimate goal. even if you allow people to build siege weaponry on site ove

140 Replies 327,422 Views

[quote who="cpl_rk" reply="250" id="2774006"] It's just a picture. It is a kool picture I'm not going to debate that, yeah I like it at some level, but I've never been more for images. Other things are much more important. There's not enough other detail, I can't even tell whos on what sides? Are they all fighting the dragon? I would guess that this battle probably took 2 hours to finsish if it was turn-based and all those units were singles, sorry but that's way too long, and

420 Replies 1,128,947 Views

[quote who="Lantros" reply="116" id="2773960"] I think adding more units to the unit counts as so many of us want to see @ravenx Pls, can you stop proclaiming this. There are also many players, who dont want this. For example me. Isnt one big thread enough? [/quote] Really, I'm NOT proclaiming for You. I'm proclaiming this for Those Who Want It , which are counted in the other two threads going about it. You can't

140 Replies 327,422 Views

[quote who="Mandelik" reply="241" id="2773865"] Quoting Tormy-, reply 236 Yeah I remember....but the concept/scale of the game has been changed later on. They've changed other things as well, like the tactical battle system has been changed to turn/tile based from continous turn based. This is what we call "game development" I guess. You can't blame the devs for changing these things. I am not afraid to say that I'd rather call it "a dumbing

420 Replies 1,128,947 Views

Keep up the posting everyone. even with all the drama and whining going on over stupid BS, every reply that wants them to stick to the larger scale counts as another reply wanting it. They keep adding up. Even if a whole page is nothing but people going against it just to be difficult, if there's one reply on that page that wants it, it's worth it, because that's one more person that was let down. One more person that wants the vision that was HARD to Balance. Because that's what their job is

420 Replies 1,128,947 Views

[quote who="Rune_74" reply="245" id="2773969"]Who cares? This seems more a drama thread then anything else...you were shown how to get what you want by modding, stop crying and make it work if it matters that much to you. But, do not presume to speak for me again, ok? [/quote] If you weren't one of the people wanting it then I Wasn't Speaking For You. I was speaking for THEM. Nuf said,. Who cares? I CARE. As does EVERYONE ELSE Who Signed that they want it. The

420 Replies 1,128,947 Views

[quote who="cpl_rk" reply="243" id="2773955"] Frankly, I find games where 1 single hero has the strength of entire armies to be extremely cheesy. [/quote] If you would have told that to Frogboy back when he envisioned the game he would have told you what he told a lot of other people. He's told more then a few people that "Elemental might not be the game for you". This is a Fantasy Strategy game where 1 man can cast a spell called Volcano and flatten an Entire City. Again, h

420 Replies 1,128,947 Views

[quote who="stax77" reply="242" id="2773917"]I'm happy with the unit sizes as they are in the game now. I don't see how displaying 20 figures instead of 4 figures would make the game better in any way. And correct me if i am wrong, but you can currently have 144 figures per side(12 units of 12 figures), that's 288 figures in combat, which i believe is more than the figure count in the screenshot with the dragon. More if the defender is in a city an not limited to 12 units at once.

420 Replies 1,128,947 Views

Frogster, I see there are two parts relating to "Combat" in the poll, so I imagine both those parts may have their own journals asking for input. As I'm sure you're aware, the two topics for combat are: The general Combat System & Tactical Battles What I want to bring up are the threads going on about "Epic Scale", meaning Higher Unit Counts on screen, and I'm wondering if I should bring that up in this thread about "General Combat System" or in the second one that concent

140 Replies 327,422 Views

Great post Chief :) . I'm loving the grand and detailed quests we'll be able to make with the editor you have in store. Doing it in the XML is awesome too. A few questions if I may: 1. Will we have quest chains that have multiple outcomes (aside from fight/not fight) ? 2. Will there be quests that can be based solely on the faction that gets to the quest first, or based on whether or not it's a Kingdom or Empire that completes the quest first? 3. In multi-player, can t

47 Replies 138,981 Views

Sometimes I like those "Are you sure" pop-ups, other times I hate them. I particularly Hate them in Windows, like when you want to quit a game and you're on the title screen after leaving a game. If you saved and left the game to go to the title screen, and then you hit "Quit", it should quit. Obviously I'm sure or I wouldn't have saved my game and exited the map. Sometimes they can be very helpful though, such as Civ's suggestion for exiting the map editor. I wouldn't mind seeing it

3 Replies 4,046 Views

There are some good points made here. I too am concerned with more "Globals" as I see it as a way to simplify detailed mechanics. I'm fine with some things being global of course, but other things being global feels too "gamey", "gamey" as in something that only makes sense in a video game and not even in Sci Fi or fantasy literature. To give an example of how global things feel to me, think of this made up example from Star Trek. Bare with me on this, I know this is a sci fi referenc

26 Replies 19,108 Views

There's some really good ideas here, especially about the ZoC growth and how it limits city spam. It echos some of the exact points I brought up in the other thread and that were shared by others. Great work my friend, well done indeed. [e digicons]k1[/e]

8 Replies 36,120 Views

HERE IS PROOF, FROGBOY HAD TOTAL WAR IN MIND WHEN ENVISIONING THE BATTLES FOR ELEMENTAL!!! Post By FROGBOY: Elemental: scale of power , https://forums.elementalgame.com/343449 Here's a Quote from Frogboy from that post: <span style="font-size:

420 Replies 1,128,947 Views

[quote who="kenata" reply="232" id="2773781"] Firstly, You are right, all I did was create 50 1 man units. It was merely a test. Using the normal groupings, you could use it to make a single party of 50 12 man units. Secondly, If you think 50 1 man units is micromanagement hell than you have obvious never played a good 4x game before as traditionally you could manage far more than that. If I remember correctly, the average fleet size in the late game of MOO2 was around 50-100 ships, and

420 Replies 1,128,947 Views

[quote who="kenata" reply="222" id="2773573"]I have come to the realization that no one in this thread actually wants epic battles as when I posted earlier a way to make this happen for every person in this thread, no one said word one about it. So I have come to the realization that the people post here represent the type of players that should not have any of their suggestions realized. RavenX, I am certain that you thought you had your finger on the pulse of the community as you were appar

420 Replies 1,128,947 Views

[quote who="Rishkith" reply="92" id="2773590"]It wasn't even an option on the poll Frogboy posted today so it appears they still have their fingers in their ears and their heads in the sand about how lame and boring their game economy is. [/quote] There's a new poll? Why do I always miss these things? lol

111 Replies 343,995 Views

[quote who="awuffleablehedgie" reply="215" id="2773466"] Quoting Raven X, reply 213 Quoting Serapth, reply 209 No, I havent. I haven't taken the arrogant step as to make demands of the developers, or taken it upon myself to speak on behalf of more than I represent. As I stated earlier in the thread, I was Asked to make this post, BY a Community Of People..., A "Community Of People" are also telling you to stop making ar

420 Replies 1,128,947 Views

[quote who="Tasunke" reply="210" id="2773446"]Actually, I'd prefer WeGo to just adding more numbers .... [/quote] I'd really like to get my hands on the code that made the old continuous turns system work for a mod. It would be really awesome if they'd give that to the mod community. :)

420 Replies 1,128,947 Views

[quote who="Serapth" reply="209" id="2773445"] No, I havent. I haven't taken the arrogant step as to make demands of the developers, or taken it upon myself to speak on behalf of more than I represent.[/quote] As I stated earlier in the thread, I was Asked to make this post, BY a Community Of People, and it's not a demand to ask that they keep to the inspiration they themselves defined. I made a "Official Request" on behalf of those who want it, and on behalf of myself

420 Replies 1,128,947 Views

[quote who="Faleran" reply="208" id="2773440"]Do you actually have a tattoo of your forum name on your back? [/quote] It was my tattoo way before it was ever my forum name..lol. But yes, that really is my tattoo. I've went by the name Raven Xavier for a very long time. I've even considered getting my name legally changed to it, but, I'm the only surviving male heir to my family name, so I have to keep it to keep the family name going. I have another tattoo on my shoulder&nbs

420 Replies 1,128,947 Views

[quote who="VR_IronMana" reply="201" id="2773377"] Quoting GaelicVigil, reply 200 Hey guys, it sounds like Brad is still going to do battles like the one on the back of the box. He just posted this today: "In the near term, multiplayer is on the box so this has to be delivered and we apologize for the delay." I guess he means, that if it's on the box, he's going to deliver it! Yea! There's always

420 Replies 1,128,947 Views

[quote who="Serapth" reply="199" id="2773366"] Quoting Raven X, reply 196 As for the rest of the pointless bickering and semantics, take it to another thread please so you can get that one closed and not one that's actually helpful to a whole load of people who want their voices heard on the issue. Some of you seem to be arguing just for the sake of arguing like you're trying to get the thread closed on purpose. This thread has gotten 8 pages in un

420 Replies 1,128,947 Views

[quote who="VR_IronMana" reply="197" id="2773361"] Quoting Mandelik, reply 189 Because he was the one who repeated again and again that: - there would be battles with thousands of soldiers - it would be like the opening scene of LOTR with your channeler as Sauron sending entire groups of people flying into the air - 1000 peasants wouldn't be able to kill a dragon - there shouldn't be a problem with low-end comp

420 Replies 1,128,947 Views

[quote who="wayninja" reply="187" id="2773241"] Quoting Frogboy, reply 140 Yea, we're not going for epic tactical battles. MOM is our influence, not total war. [/quote] That's very odd, because I Specifically Recall him saying, many, Many times , that he was going for a mix of MoM meets Total war, only with TBS battles . He said t

420 Replies 1,128,947 Views