RavenX

RavenX

Joined Member # 3364067
222 Posts 3,681 Replies 31,872 Reputation

[quote who="wayninja" reply="174" id="2773002"]Sorry, you need to get me a link... I'm sure I read that Brad said that there are no investors and he was beholden to no one when he released the game. He was blinded by 'passion' and thought the game was done. You make it sound like they had no choice but to release even though they knew it wasn't ready... which is direct contradiction to the 'apology'. [/quote] You're right, it is contradictory, but it's also true

420 Replies 1,128,989 Views

This is going to be an awesome show. I'm looking forward to Tivo'ing them and burning them to DvD. :)

17 Replies 15,968 Views

Excellent work :). May I suggest making the Download Link a little more pronounced? [quote quoting="post"] - Natural male enhancement! [/quote] "As you can see, Lonestar, my schwartz is Bigger than yours."... Perhaps Lonestar needs Enzyte like Bob? LoL sorry, couldn't resist.

23 Replies 73,372 Views

[quote who="Jandurin" reply="32" id="2772985"] Quoting Raven X, reply 28 You don't say you spent 4 on the sandwich and .99 on bacon. I absolutely do. [/quote] Well...to me that's just silly :P sorry.

52 Replies 59,780 Views

[quote who="awuffleablehedgie" reply="29" id="2772980"]No... Jandurin's point of view is perfectly valid. People who purchased LE spent $50 for the "game" itself, and $20 for the extra goodies. Only an idiot would assume that they are going to "patch" the extra goodies and continuously "improve" them, as the game is improved. He's either content or unhappy with the $20 he spent on the extra goodies. Regardless, what was in it was perfectly clear when he ordered the

52 Replies 59,780 Views

[quote who="Jandurin" reply="26" id="2772956"] Right but, you paid 50 for the game (which they're fixing) and 20 for the extra content (which I'm sure arrived in proper form). Edited out the FrogBoy response thing as I see you've found it. [/quote] I'm still not seeing your logic. You're breaking down the cost of the game from the cost of the extras and that's NOT how it works in a store. If you wanted to itemize everything like that then by that logic I spent 4.9

52 Replies 59,780 Views

[quote who="wayninja" reply="172" id="2772958"] whahuh? Major time constraints for a totally arbitrary, self imposed release window? First window/second window? Huh? Please elaborate. Sorry I couldn't write more in this post, I decided that I needed to be able to do it in under a minute so I'm under a major time constraint here. [/quote] LoL...man, you're killing me here. It's all over the forums here in the Dev posts made right after

420 Replies 1,128,989 Views

[quote who="Frogboy" reply="4" id="2772833"]I like some of the ideas here. Keep adding. [/quote] Unit Designer: The ability to Rotate the Model so we can see what it looks like all around. I would suggest by clicking and holding the middle mouse button down while in the display window. Tile Editor: the ability to move pieces around the way it worked in the Gal Civ 2 Ship Designer. I also can't copy pieces or move them by just dragging them around in the window. It would b

40 Replies 110,669 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Frogboy" reply="88" id="2772829"] so it really depends on what the community is looking for. [/quote] Psst, here's what the community is looking for ;) https://forums.elementalgame.com/396516/page/7/#2772936

193 Replies 527,263 Views

[quote who="wayninja" reply="169" id="2772878"] Time Constraints? What time constraints? I thought this was published because it was believed to be 'ready' and no external influence was dictating the timing... [/quote] Frogboy already addmitted he messed up saying it was ready when it wasn't ready and why he thought what he did. There were major time contraints laid on the team when the release date got pushed up to make the first window instead of waiting for th

420 Replies 1,128,989 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Frogboy" reply="4" id="2771431"]It's supposed to be submitted to QA this afternoon. After that there are 3 possibilities: 1. It'll pass and it'll go up in the next 48 hours. 2. It'll fail and go back to Dev for fixing at which point you're talking a week. 3. It'll pass but with required fixes before it can be released at which point you're looking at 48 to 72 hours. [/quote] Ouch....lets hope for #1

193 Replies 527,263 Views

[quote who="Jandurin" reply="21" id="2772916"] Quoting Raven X, reply 20 The SECOND expansion should be free to say "Hey, sorry we f'ked up, here's a new toy to make up for it". As long as they go along with that, I'll keep buying Stardock games in the future. If they don't, well, I've spent a lot of money on Stardock stuff over the years, and I plan on spending a lot more in the future, but not if they don't live up to their promises on what the game should have b

52 Replies 59,780 Views

Great post here Nick, well said. I especially love the UO city name references. :) I think I can illuminate some reasons for why things turned out the way they did. I'm probably gonna piss a few people off by saying this, but, being an ex industry insider I can attest to this because Ive seen it (and unfortunately have even been told to do this) first hand in other companies. Note, I've seen and done this in OTHER COMPANIES, and all companies don't work the same nor do they act the sa

52 Replies 59,780 Views

[quote who="wayninja" reply="167" id="2772834"]FML = F My Life Basically, StarReaper was saying that this thread is basically more salt in the wound. [/quote] Ahh, thanks. I don't see it as more salt in the wound. I see it as a reminder of what their original inspiration was and what they wanted to achieve. I'm still trying to figure out a good reason aside from Time Constraints as to why things were simplified so much from what the initial plans were. Of course we all

420 Replies 1,128,989 Views

[quote who="StarReaper" reply="137" id="2772162"]I bet the team members took one look at this post and the number of replies and it was a very FML moment. [/quote] Stupid question, what is a "FML moment" or rather what does "FML" mean? Sorry for my ignorance.

420 Replies 1,128,989 Views

[quote who="Rune_74" reply="155" id="2772312"]So, you never answered my question...why can't the models just be increased in numbers to indicate a larger force and stats up...wouldn't that get the same results with the current system? [/quote] That's what it boils down to, yes. By saying "Adding Models" I'm assuming you're also talking about "Adding Soldiers" which is what the petition is for. To increase the amounts of troops shown on screen to give a grander feeling to the batt

420 Replies 1,128,989 Views

Excellent work with this list Jharii, well done here my friend. [quote who="Heavenfall" reply="3" id="2772700"] the value list is not complete, it can hold any Terrain value. It should also be noted that the value is not "forced", so for example a Warg resource tile with PreferredTerrain Swamp can spawn in other types of terrain. Since the value is not forced, it is hard to determine if the tag even works, or has a purpose.<b

18 Replies 10,666 Views

[quote who="Magog_AoW" reply="2" id="2771697"]So... what did you talk about? [/quote] Mostly we covered the basics, it was the first meeting after all. We talked about open lines of communication. Being able to stay in contact with one another for working. Having tools and resources to use. Getting everyone registered and on Cervo's site. Granting access to our FTP and some other standard stuff. Also, the Kender's Random Insult Generator...lol.

4 Replies 2,897 Views

I'd like to point out, Cervo here was cool enough to give the Dragonlance Team official forums and our own FtP to use while working on the Mod so the Team can share files and get work done faster. The Dragonlance Team has made Cervo's Site, https://www.elementalgame.info our Official Home. Thanks Cervo!!!! Keep up the Excellent work and I highly recommend anyone looking for Elemental Resources to check his site out and everyone is welcome to c

18 Replies 18,935 Views

P.S. Guys, out of all the feedback here talking about scale and numbers and everything else, ...um...do we need to argue about the use of the word "Epic"? Really? come on now ;) :P It's just a word used to describe a grand feeling, or that can be used to describe a large scale, depending on which definition you choose. In this case it was used to convey a "feeling" of grandness that the battles are currently lacking. I do appreciate the passion everyone is showing here though. It's re

420 Replies 1,128,989 Views

[quote who="Satrhan" reply="127" id="2772109"]Not that I think this thread is going anywhere, but... Quoting Rishkith, reply 91 I would like to see this, but first I NEED to see a revamp of more basic mechanics of the game such as tactical battles, the economy, heroes, and magic. ... pretty much sums up how I feel about it as well. Unlike the OP I do care how we get there. First I'd like to see a good, solid, and fun tactical

420 Replies 1,128,989 Views

[quote who="RogueCaptain" reply="135" id="2772152"]Uh guys, epic battles sound great and all but are you sure you want to micro manage so many in a TBS fashion? Just how long do you want combat to last? [/quote] Man....if you've got, lets say 400 men on screen, and each "Unit" is made up of 50 men....that's 8 Units. How long does it take to move 8 Units? I know in my games even with my small armies I've got more then 8 Units. I usually use my Sov, plus two champions, plus t

420 Replies 1,128,989 Views

[quote who="Satrhan" reply="127" id="2772109"] Unlike the OP I do care how we get there. [/quote] By all means, Please SHOW ME where I said I don't care how we get there? Where did I ever Once say in this thread or in ANY other thread that this needs to be done before Before bugs are fixed? Did you even read all my replies in this thread or are you just assuming I want this to come before bug fixes? Because No, I don't think this should come befo

420 Replies 1,128,989 Views