I wish there was.
Heavenfall
No, I can't really change what data gets displayed from the .exe. I can only increase or decrease the size of things.
Nice find, fixed in next release. (It's the centaur ice spear that has 7 when it should have 6)
Yes, they were nerfed to compensate for better AI. You can change it back in data/english/CoreDifficultyLevels.xml
You have to add the supportedunitmodeltypes to the frost giant cloaks, also the same for everyone using bows/crossbows (they have special artdefs)
I'm going to kick the hornet's nest and go with maturity. This is the sort of game that attracts an older audience. This comes from the fact that it is a 4x game, single player only, and that the lore isn't your standard elves and dwarves and sparkles.
[quote who="WarlordAlpha" reply="9" id="3292480"]and this is the actual Item code, I did have an issue with Stormwold. kept trying to give it to an Undead Champ and it was just vanishing, so tried tossing in the code for the factions, which i just fired up a new game and saw a goblin champ hired and tossed the staff on and it worked. so if someone can explain how the SupportedUnitModel code works, might help me out for future projects, also if i put NO supported units in the item code does th
Try deleting everything in C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens (it is a temporary folder). Otherwise reinstall the game.
I don't play large maps, so I can't really say. If other people are having problems as well I'll put up a warning on the wiki not to play those settings.
Mostly not my work, for the most part I just imported some models and animations to the game and fixed a couple of quirks. Most of the new monsters are from Ryzom the MMO.
The texture reference has been inserted into the 3d model directly instead of the normal way. But the actual texture file is still outside the hkb file, a 3d model (they are never bundled like that). In this case you can simply search for K_Male_Hair_Flatcap_Mesh_01.hkb in data/english/ inside the files and see how they attached a texture to the item.  
It doesn't work anymore unfortunately. Thanks for the bug, I wonder where the original description went...
My suggestion would be to reduce his carrying capacity, either by a percentage of its current value, or an absolute value. It is not possible to dynamically restrict items otherwise by just giving a sovereign a trait.
What exactly are you trying to accomplish?
I can't say if it works as intended, but I can confirm that if you maul with a backswing weapon you always get a backswing at the end.
I read a post a bit back that the AI did cast the spell of making in someone's game. It was a complaint thread because on a large map it was difficult to reach it in time. I play with those turned off.
Uploaded 1.5q http://stormworld.wikidot.com/versions#toc1 Edit: Re-uploading, missed a file.
1. Unfixable unfortunately. 2. Fixed, thanks.
The ability to train henchmen is not actually linked to the sovereign trait. It was just a way to visually display that all sovereigns of a particular race got that bonus. The henchmen are actually linked to the race of Men directly, as you see in their unittype. I haven't tried having it unlock from a sovereign trait, but this is how I would go about it: 1) Create a new trait and have it unlock a tech 2) Create new henchman unit designs and have them
[quote who="parrottmath" reply="10" id="3291698"]Heavenfall I would add the stormworld compatbility, but I don't know the mount points and appropriate armor for each of the militia units for each of your races. I'll add in the background information to what I've got, but I would like some feedback for your things. (Unless you want to tackle that one)[/quote] These are the special circumstances that I can think of off the top of my head: 1) Golems have a faction abi
[e digicons]:blush:[/e]
The description doesn't really fit there. I think it's enough, the player can always go to the Hiergamenon to check it out.
I was curious how you were going to accomplish this. Nice solution!
Can't think of a way to do this. You can hide units but that's pretty much it.