Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

If the normal way doesn't work you can always give them a trait that takes away 1 gildar per turn. Like a merchant trait with a negative value.

39 Replies 91,758 Views

It works like the spell that adds fire attack to your sovereign. The bonus is added to all ranged and melee strikes, but it remains its own type of attack (arcane). Some more info about arcane attacks here http://stormworld.wikidot.com/mechanics

1,118 Replies 2,455,845 Views

1.5t Uploaded http://stormworld.wikidot.com/versions#toc1 No more forks for now, just one version to download instead of one for beta and one for non-beta

1,118 Replies 2,455,845 Views

The tech is decided in the node, for example from CoreWeapons.xml: [quote] Mace Not designed for the subtle, the mace is deadly even in a peasant's hands. Weapon &nb

2 Replies 3,162 Views

1) Well the bonus applies to every unit you control. 2) There isn't really a way to do this. Well, there is a long work-around which involves creating new unitstat, multiplying it to 0 then 100 for the faction, then applying that multiplied value to dodge using a trigger to autocast spells in tactical combat that you'd place inside all bloodline traits. It'd only work if you don't auto-resolve, and there's probably a rather big overhead on things like that.

5 Replies 4,033 Views

A small note, I fucked up the Surgeon Beetle. Instead of lasting 50 turns it will only last 5. Go to Stormworld_Reliquary/Reliquary.xml and scroll to the bottom. Change these Unit UnlockUnitAbility Reliquary_SurgeonBeetle1 &nbs

1,118 Replies 2,455,845 Views

Burn it to the ground. Kill them all. Do a little bit of pillaging. A little bit of looting. And a little bit of holding hands. A captured city's unrest will fall over time.

9 Replies 6,081 Views

Nothing from Stormworld changes the spawn of iron ores. In general, you can get no world resources if you have a map from the editor and set no object flag. You can also get generally unlucky with randomization, although you should always get at least 2 iron ores per player.

1,118 Replies 2,455,845 Views

You can read in values and perform basic operations on them (+ - * / ) but we have no real conditional statements to work with. There is no way to access any resource except mana or gildar (oh yeah, the shards work as well).

16 Replies 9,957 Views

Unfortunately it is unlikely that Stormworld will work with those super-sized maps. The game will run out of memory. Both Stormworld and those types of maps require extra memory.

1,118 Replies 2,455,845 Views

Generally this type of scripting doesn't really work. We have no way to check ifs like that except in rare cases with unitstats.

16 Replies 9,957 Views