I'm with Lord Xia, 8-8.5 is what I think is fair, more likely closer to 8. Things I feel should have been better done: - The lore is overwhelming, despite vital events having taken place recently (the Cataclysm, the Titans being defeated, Kraxis betraying the Kingdoms) it is almost impossible to get a good overview of this without devouring every detail and text in the game. I respect that the lore is rather unique, but it takes too long to get into. - The tactical
Heavenfall
You can just block them RestrictedAbilityBonusOption InternalNameOfYourOtherOption Unit
Yeah the flying mount was fixed err.... but I just fixed it in Stormworld without updating this topic. Didn't think anyone used it. Heh. Just move that modifier to the dragon mount and you are up to date. As for the location of the modifier exactly, I don't think it matters at all. That's not how objects work in general. But I could be wrong.
[quote who="sjcroft1" reply="133" id="3290479"]You're saying that, for example, modifying the weapon file so that axes give the unit wielding them a sort of "is axeman" quantifier results in the game's loot system throwing a wobbly?[/quote] Yes. There is no "loot table", the information about how an item drops is included in the item itself. I don't know why it throws a wobbly, but it does. You'll start getting hairstyles and human heads and othe
Basically the second. Players will need to add their sovereigns in a special order. Writing up a guide now. Guide is up.
Thanks, found a larger version here https://draginol.stardock.net/images2009/ElementalMapoftheWorld_C7C6/image.png Working on a way to do this now.
Oh yeah... yeah. Sorry about that. Those are the last ones I'm putting in.
Stormworld uses a bunch of new terrains. You'll need to block them from these as well ArcticTerrain_rivermod ArcticTerrain_Forest ArcticTerrain_rivermod_proximity_poisonriver ArcticTerrain_rivermod_proximity_deathriver BurningLands_Rivermod BurningLands_Forest BurningLands_Rivermod_proximity_magmariver BurningLands_Rivermod_proximity_bloodriver
Hey guys, Anthys was included in the Map Pack DLC, but despite being the map of the "true" elemental world it was not populated with the standard factions in their right places (like this ). This is a sort of mini-guide on how you can create an Anthys map with the appropriate starting locations for the different factions. It supports 10 factions (including Capitar and Umber), no more. I
Well done! If you'd like, I could add a link to your version in the original post if you upload it somewhere. Or I could include it in the mod, as a low-resolution option of that particular screen, with your permission of course.
Possibly you named one of the files identical to another file somewhere in the mods folder. This would prevent both those from being read.
Shrug. Shows up for me.
Watch the AI play. Start the game with cheats, then press ctrl-U to see whole map, then ctrl-z to watch the AI play. When you see an AI army with a bunch of summoner units, engage them in battle. Or you can create a monsterlair and have it spawn them, then create a custom map with that monster lair. Or any way you'd normally test stuff like this, by watching how the AI uses it.
Even if you "want" to break their trust, you shouldn't. You could be all sorts of liable.
Show us your XML.
Then I have no idea!
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Very nice, thanks for your hard work on this. Minor details, the "release date" and "download" in the description of the update should have upper cases, "Release date:" and "Download". Also I ticked in "check for updates at start-up" but it doesn't report any updates found until I use check mod updates. I will start using this in the next release, I only have a few minor bug fixes so far so I don't want to do another release right now. (Honestly, I thought this
I was in the "5 bucks is too much" camp, but that was before they announced the details of what it actually consisted of. My opinion is that the Anthys map is probably with 3-4 bucks on its own. It's sculpted.
It is because of the resolution you are running. I will see about centering it, but don't hold your breath. You could also try to edit it yourself, it is fairly easy as long as you have DesktopX.
By the way, I hope the link for the user can be made to point to a website rather than a direct download location. Most of us uses nexus and you have to log in to their site and stuff, so we can't just give a direct download.
I downloaded the .exe but when I run it, it doesn't pick up any .zip files in my mod manager repository. Edit: Also every time I run it I have to re-assign the mod manager repository and backup location. By the way, where are you from ev4debug? I'm curious because we seem to be online at the same hours, and I'm from Sweden.
Of course I don't mind, just keep in mind the balance is supposed to be normal. I would even go as far as to say that I welcome anyone who wants to mod anything for Stormworld. Remove parts you don't like, or add parts you like. I only ask that you respect the Copyrights and Licenses , specifically the part about things that may not be re-distributed.
Played Antherys, loved it. Played the crucible, didn't like it at all.