On the contrary, nexus launched their FE site after this library was put up. Nexus provides a better process for modders, imho.
Heavenfall
[quote who="Frogboy" reply="7" id="3319962"] Quoting harpo99999, reply 1frog, I thought that chocolate was toxic to dogs and cats, might be a good idea to check with a vet to make sure. harpo Hopefully Bailey-5 will be smarter than Bailey-4 apparently was...[/quote] Fifth time is the charm!
This won't work. You need to create a work-around where you unlock a tech instead from the unit's trait, then have that tech be required by the building. Also, keep in mind that it is the internalname of the abilitybonusoption that should be used, not the abilitybonus. But again, fixing that will not make this work. Edit: Also, check out theatre of the wind and how it unlocks from a quest. You may be able to use that somehow.
I like the idea but the graphics are not my cup of tea and the controls appear to be made for a touchscreen, not PC. Kind of reminds me of Darwinia, actually.
There has been large changes since the editor was released.
Bit of a surprise news, looks like Notch (Minecraft) is funding AoW3: http://www.eurogamer.net/articles/2013-02-13-how-notch-funding-age-of-wonders-3-came-about
The game isn't free-form at all. There is a fairly linear progression to each game. Step 1: Clear out monsters, expand. Step 2. Consolidate, begin diplomatic manouvers and warfare with other factions (attack wildlands also). Step 3: Mop up remaining opponents and win. So let's say you just want to play with your RPG characters. There's not really anything stopping you, but it is quite obvious that the game wasn't built around it. You don't establish relations
Looks interesting! Can't have too many 4x fantasy tbs games.
The damage formula is Max Damage = Attack * (Attack / (Attack + Defense)) With 5 att against 5 def you do max 2.5 damage. Against 0 def you do 5 damage. However, if the target has -5 def (like negative spell resist against arcane attack in your situation) the damage dealt becomes a proportion of the difference between the arcane and the spell resist. negative spell resist vs arcane attack </colgro
Spell resist is set up as a Defense value against arcane. That is handled very differently from normal resistance. In the next release, I will make Undead bloodline reduce Spell Resist by 50% instead of a flat -10.
Hmm.... I think it may be caused by the undead having negative spell resist. Although the hits aren't obscenely large they do hit a little too hard for balance.
Wildman kickstarter now officially cancelled: http://www.kickstarter.com/projects/gaspoweredgames/wildman-an-evolutionary-action-rpg/posts/403739
Bandit faction abilities... there are so many to choose from! The most obvious of course is capturing population when you defeat enemies or raze cities. You can also set it up so they provide extra gildar, or remove growth, in any city they are stationed in. Why not make every unit give a little extra unrest in a stationed city? Bandits are also masters of opportunity - perhaps the entire faction could have the unit trait that makes them go first in battle (aka ambush). Not to mention access
Smells like politics to me.
Good point, the doesn't have any tile yields like plains, rivers and forests do.
I love the sounds of "the good" in the post above but this [quote] Paradox isn't helping them out with these updates. Only when they work on expansions will they receive help (the pit is a means to help fund them to keep supporting Sots 2).[/quote] is a huge red flag to me. It is a very bad sign to pay for your development of an unfinished title by taking payments for your next title. Those studios do not last. Am I missing something?
@Nibelung44 do you have a save with that angel thing? I looked over the numbers and I don't see anything that should upset it. I've thought about the Reliquary items and how they seem to drop a lot but they don't really have a very high drop rate compared to the other vanilla items from the same category. I think the problem is that the Reliquary items are so much "higher quality" than the other items from the same category that they stick out and you remember them but whe
A damn shame, seemed like a very interesting game. The layoffs couldn't have come at a worse time for Wildman, not many will support "a loser".
They have said that those who bought the map pack will have it for LH as well, although the install will probably be different.
Stormworld has crossbows, other than that they are new in LH.
@Willie Sanderson Your opinion is worthless because you're comparing a 10 year old title to a state of the art AI. Comment when it has been released and patched for 6 months if you want to "compare" how AI is challenging.
The short answer is yes. It is further explained in the Cloaks of Hierarchy faction ability.
You should use UrxenFemale since that is vanilla. Unit_UrxenWitch will cause problems with reliquary items. Domination change will not affect anyone without SW installed. I don't know what causes them to not unlock from Sorcery. My factions should count as Empire as much as vanilla factions.
[quote who="Jythier" reply="25" id="3318234"]You always know exactly what's going on in a board game[/quote] Wut. You may know all the rules of the boardgame but that's a far cry from knowing exactly what's going on. How many boardgames don't utilize cards of decks with various randomization mechanics?
Also change the Domination modifier to this (so "Loyal" units cannot be Dominated) Unit CharmTarget <