Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

I did it manually in FE, just copied over them to LH and added the new defs. These should be current for 1.0 https://dl.dropboxusercontent.com/u/32649007/VanillaArtDefExpansions.zip Also, please supply me a list of your new unitmodeltypes when you're done, as I need them for Reliquary.

544 Replies 1,094,380 Views

A cute little game but I really don't like that I can't decide who equips what. Also I feel like you can avoid much of the game if you just have your members doing different tasks. They only interact (beyond your control) when doing the same tasks, it seems. I like how the game plays out, and its random world generation feels very solid. If you're a fan of zombie games that focus on survival, try out the demo on their site.

2 Replies 26,195 Views

Oh yeah, changelog from the last FE version: -vs champion attacks are no longer modified in this mod to work against IsChampion targets. This is because whether or not a target is a champion is static anyway. In addition, almost only champions use vs champions abilities/weapons, and the mod doesn't work like that since the effect would be "+x attack vs champions unless user is champion" (pointless) -new type: IsUndead -grey magic now includes any trait with <AbilityBo

61 Replies 389,318 Views

This library mod is for other modders to include in their mods. There is no point downloading this on its own as a player. LH UnitStat Background Mod v.M = LH 1.8 (not compatible with leader pack DLC) As part of making the

61 Replies 389,318 Views

No drawbacks? As DRM it doesn't work, and even in this thread there are people who say they don't want it. I don't understand what you mean with "no drawbacks". The TRADEOFF is obvious. I would consider going on Steam a net bonus (exposure/various tools), but I know for a fact that not everyone agrees with me.

53 Replies 158,854 Views

You don't go Steam because of its DRM; steamworks DRM titles are cracked and pirated within the day. Heck, I've even got a recent pirated release sitting in my game folder that had Steamworks on it. I never pirate but in this case it was a completely new genre to me, with no demo Ended up playing for 20 minutes only. Doesn't make it right, but I don't have any regrets either. My opinion; DRM-free of course. Pirates have so much more resources than you do as a small dev

53 Replies 158,854 Views
Reply to Reus in PC Gaming

I forgot to mention one thing, the gameplay relies heavily on "unlocks" that stick between different games. So you start out with a not-so complex game, trying to achieve fairly simple goals. Then, as you complete these unlocks you gain access to higher tier resources, which in turn makes it possible to complete more difficult unlocks. Okay, that's an awful description of it, but it is a key part of the game and it is (imho) perfectly pulled off. These unlocks really challenge you to play

5 Replies 27,358 Views

Anyone else enjoying Reus ? Picked it up a few days ago for 9 bucks from steam, already got 20 hours played. It plays like a god sim, where you control 4 giants that place various resources around the world. These resources are used up by human villagers, and when they finish "projects" you get ambassadors. Send your giants over to pick them up, and unlock new capabilities with your giants. The projects differ every game, so no game plays th

5 Replies 27,358 Views

In this thread: lots and lots of speculation. High expectations and poor performance were probably why E:wom was so totally gutted by players and reviewers. SD took a beating the likes of which are usually reserved for fails coming from EA or Paradox. Personally, when I think back, I think it was a mistake to ever label E:wom as a spiritual successor to MoM. When you say something like that, people go "ok, it won't be exactly the same but the big pieces will be there and

5 Replies 14,171 Views

Yeah, any random drops from monsters got messed up. It wasn't that they had unitstats, it was that I had to overwrite them all from /mods/ folder. I haven't checked LH yet.

145 Replies 93,074 Views

It'd be very easy to script, just a few changed values and you'd be off. I know this because all the factions in the Stormworld mod for FE featured faction-specific mounts.

8 Replies 12,881 Views

[quote who="Glazunov1" reply="13" id="3358798"] But the worst that was highly recommended...? There was a fantasy trilogy published some decades back about a modern leper who ends up sucked into another dimension, where he's always hurting everyone else, but so self-involved that we're supposed to forgive everything from constant moodiness to rape. The best thing in it is that he truly dies at the end of the third book. An example of a more self-pitying, unrealistic charact

48 Replies 220,357 Views

Keep in mind the UI dxpacks are called directly from the .exe. Again, unless the LH still has the references for the missing pieces, you simply won't be able to do anything. And even then it is a very long shot. You can check if the references still exist with a hex editor on the .exe and look for the filenames.

40 Replies 132,595 Views

[quote who="Biographics" reply="4" id="3357786"] Yeah the issue of not seeing the option for Dynasty Tree is what I am working on right now. Once I get the table to show the Dynasty option it will be cake from there besides just tedious trial and error. If I make progress on it I can keep you posted on my actions if your curious about it. I do get it to work will I have to setup it up as a MOD like your StormWorld as in the part of being put into a MOD folder and runni

40 Replies 132,595 Views

It depends on if they kept the references to the UI pieces in the .exe, then it MIGHT work. Although you still face the issue of not having a button to access to see the dynasty trees. Unfortunately I don't have E:wom installed anymore so you're on your own.

40 Replies 132,595 Views