Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

I played the single player, I had a very hard time finding a goal while playing the game. I didn't see any reason not to just keep my civilizations at the very bare minimum of development.

3 Replies 16,396 Views

The prerequisite is in the itemtype, not the tech. CoreItems.xml Quest Map These maps can be used as clues to unique opportunities in the world. 100 &n

1 Replies 4,240 Views

For the centaurs, I have no idea how to do that. My rivers aren't built using the normal system, it's literally manually placed props and terrains. It is thus easier to fix manually.

544 Replies 1,094,380 Views

I sent a PM to Frogboy about this a day ago or so, it really is needed to keep them separate. A mod for LH is most likely not compatible with FE.

6 Replies 18,940 Views
Reply to 1 in Legendary Heroes

[quote who="Hawntah" reply="3" id="3362613"] ∞ [/quote] / 0

6 Replies 5,527 Views

Have you run into any problems when using the rivermod in LH? I plan to convert it from FE to LH but I haven't had time to look at it yet. PS. If you want to include the rivermod in your own download you are more than welcome to.

40 Replies 52,439 Views

In HoMM6 there are ~25 units on the map at the same time. FE:LH features hundreds. HoMM6 has static animations for almost all units, FE:LH requires a vast amount of animations to allow for different weapontypes, abilities with those types, and mounts. HoMM6 animations were incredible. FE:LH are average, but not bad. And given the above, I'm satisfied.

32 Replies 116,303 Views

For population you should go to coreimprovements.xml. XP are calculated using a formula based on variables found in ElementalDefs.xml.

2 Replies 6,491 Views

You cannot set overpower to less than 0.5, as that means it will cause less than 100% damage to groups with 2 members. The overpower code is this: if (fAttackerOverPowerMultiplier > 0.0f && ulNumTroops > 1) lDamageRoll *= ulNumTroops * fAttackerOverPowerMultiplier;

2 Replies 4,151 Views

Scripts in dxpacks are useless for anything other than to alter how UI pieces display themselves. The data sent to each UI piece can not be altered with such a method to produce improved results.

3 Replies 4,132 Views

[quote] Friendly units can now move through each other in tactical [/quote] NO! SD STAHP. WAT U DOIN? I don't understand this change at all, you just killed a significant amount of tactical relevance to positioning (now that it was finally starting to matter with weapon abilities!). All for having to not implement proper positioning pre-combat??? Or what is the intent here...

116 Replies 101,974 Views