Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

I think it's more about a studied implementation of marketing. They control relatively precisely where and when their marketing resources are put to use, in order to build the maximum amount of hype and exposure. Instead of driplets here and there, they probably prefer "big" reveals so that it gets covered in internet media.

136 Replies 730,781 Views

Unless the other mod says it is, then it probably isn't. [quote who="crimsongekko" reply="74" id="3365286"] 1.0 bug: firebees do not sit still guarding their lair, they move around instead.[/quote] There are several things that can set mobs free from their lair. When I spawn firebees in my game, they behave as they should until one of those circumstances appear.

544 Replies 1,094,356 Views

For those of you that downloaded 1.0, please go into ChildrenOfStorm_Champions and delete TEMPDEBUGSPELL.xml before before starting up. It will break your gameplay. I uploaded a new copy to the download location without the file.

544 Replies 1,094,356 Views

Uploaded v1.0 a lot ahead of schedule, no work today. If you regularly play this mod and its new factions, please send me your unit designs so that I can include them into the mod! They can be found in Documents\My Games\LegendaryHeroes\Units\ and you can e-mail them to [email protected] v0.4->v1.0 Added in most of the Reliquary (disabled some items that don't make sense with new mechanics) Moved the 20 events from Reliquary to new module Chil

544 Replies 1,094,356 Views

This post is for modders. It won't be useful for someone looking to just use mods. For dual-wielding, the k_male_skeleton_01.hkb used for all humanoids has a less than ideal tuning of the left-hand weapon. These skeletons https://dl.dropboxusercontent.com/u/32649007/Dualwieldskeletons.rar improves the location where the off-hand is visible by providing the game with a new bind poin

1 Replies 7,589 Views

You have multiple unclosed tags. When you open a tag, say , it is imperative that you close it with when you are finished with it. If you don't close it properly, the game doesn't know it should stop reading the content as backstory. This can cause a lot of issues when the xml is read by the game. Here's the XML with the tags fixed, and everything appears to function in-game now: <UnitType InternalName="Champion_Na

8 Replies 9,143 Views

If I had 150-200 hours, I would write up a complete tutorial on a wiki. I just don't have that kind of time. I'm already putting 30-40 hours into updating Stormworld to Children of Storm, which is frankly not very interesting time. I can't tell you how much I'm looking forward to actually adding content to the mod instead of just converting old content.

8 Replies 7,268 Views

http://www.kickstarter.com/projects/doublefine/double-fines-massive-chalice Smells a bit like a fantasy x-com with a bit of CK2 hero management thrown in. The kickstarter campaign only launched today and they're already past 250k/725k goal.

3 Replies 5,619 Views

[quote who="Meckerdrache2401" reply="58" id="3364834"] Im curious: Why do you think that your orcs are a underpowered race? Do you plan to bring them back in with better abilities? The warboar mount isnt fitting the golem race, but that is just my opinion.[/quote] They were boring to play and didn't look unique to me. Thanks for the bug reports guys, really appreciate it. I'm uploading 0.4 now with: Fixed Living Stone

544 Replies 1,094,356 Views

It isn't necessary to hide them. Since traits accept both a prereq for abilitybonusoption AND unitstat, you can simply have mutually exclusive trait "branches" inside a tree. trait 1: give 1 unitstat_x trait 2:1 - require 1, require 1 unitstat_x, subtract unitstat_x on pick trait 2:2 - require 1, require 1 unitstat_x, subtract unitstat_x on pick now you can only pick either 2:1 or 2:2 Here's what it looks like when you are fulfill

13 Replies 18,036 Views

Hey, this forum was just created so wait a day or so for people to move over their mods from the FE mod forum. Or you can go to the FE mod forum and look for threads specifically marked LH. For those not aware, you can move your current thread by editing it and selecting a new forum category at the top. Edit: Looks like it's not available in the drop-down yet.

5 Replies 4,604 Views