Re: science and climate change, there's some very interesting stuff at http://www.informationisbeautiful.net/2009/climate-change-a-consensus-among-scientists/ Media has been working very hard to make it appear as if there is some controversy here, some debate, as if some discussion was still taking place that may come down on either side. That is a falsehood. And unless you are on
Heavenfall
That's not an issue, that's intended. If you want to limit it there are ways to do that. Check out how existing spells are limited in CoreSpells.xml and CoreAbilities.xml.
Still wishing you guys would check out the issue I'm having with my mods, where the game will show one item and then award another item in quest dialogs and after-battle reports. Tired of getting hairstyles when finishing a quest, so to speak.
It shouldn't if they don't have the unitstat.
[quote who="Borg999" reply="1" id="3373599"] You have to go into the xml files and delete them.[/quote] And you have to do this while the game is running, ie tab out. Otherwise Steam will restore the missing files when you start it up, as it interprets it as missing from synced files.
Did you remember to create the unitstat like they do in CoreUnitStats.xml? Are you getting a RESIST or is it just not working? Because if it is being resisted that's spell mastery vs spell resist issue. Also you need to get the calculations right [quote] [/quote] is all you ne
Only those with a trait that gives them a Spellbook, ie Fire1, Water1, Death1 and so on. Henchmen spelltraits also count as Spellbooks for that. You can actually see exactly what traits count as +1 Spellbook or +1 Grey magic if you look at the trait tree of one of your own champions.
Maybe your download got interrupted or something. Try downloading again.
1.1c uploaded, changelog http://childrenofstorm.wikidot.com/Versions
At the time it was alright, because there was no end-game and no cash shop so everyone who made it to max level pretty much instantly had the best gear available.
[quote who="davrovana" reply="1" id="3372804"] Warhammer 40k reference in your handle, I see.[/quote] [img]http://i106.photobucket.com/albums/m274/bekkiglittz/GIFs/Drama/87f266c3.gif[/img]
Well, the situation doesn't change from one post to the next. See my previous reply. You can also overwrite the install file instead of doing it from /mods/.
There's no way to remove a tag from an existing abilitybonusoption from the /mods/ folder. As you say, you'll need to make the old one unavailable and come up with a new one.
You can't sell games that you have unlocked for your account, but you can trade games that you have in your steam inventory as gifts. I have a copy of Don't Starve and Natural Selection 2 right now for example, as those devs gave out a free second copy to everyone that bought those games early. Steam community marketplace even allows users to trade directly for cash in their steam wallet, but what you can trade there is far more limited.
It is what you see in the tag in the gamemodifier.
Is there a very crude, rough, approximate, guesswork, forecasted, figured ETA for this patch? As in this week or next week maybe possibly?
Go into unit design window, where you normally select male or female for new unit. There is third option Juggernaut. I will add unit designs for that next version. I will also fix the Angel sovereign being able to ride mounts and such
1) Do you remember name of angel champion? And wha tmount could it equip? 2) You can change the odds of those lairs appearing in the XML ,otherwise no. 3) Empire vs Kingdom? Yes. 4) The sum total should be "+10 attack vs dragons unless this unit is dragon".
1) No. 2) You can make your own map in the workshop map editor. 3) No plans to do it, if everyone can do it it ceases to be a fun mechanic. 4) No, but you can edit the faction's XML after you've created it in Documents\My Games\LegendaryHeroes\Race. Keep in mind custom factions based on these new races are not supported, so you'll need to figure these things out yourself.
[quote] Monster behavior overhaulted (won't just walk away from lairs, won't attack player cities from wild lands, just lots and lots of goodness here)[/quote] I think this may have the largest impact on some players' gamestyle. I personally prefer to let monster lairs mature, both for the exp from popping monsters but also to get the better loot from upgraded lairs. But I see some posters who basically claim to go around and lure monsters away from the lairs ju
For the 3d models from https://forums.elementalgame.com/436142/page/1/ [quote] 3d stuff: Sovereign Modding Pack https://forums.elementalgame.com/401142 [eTUT] Frozen models ripped from the game https://forums.elementalgame.com/399409 [eIN
Ups! Looks like they can ride all the vanilla mounts. Will fix in next release.
All the data is in the save, but noone's been able to turn the save file into a useful format (it's a kind of archive). Therefore, currently, you cannot alter saved games and must start new ones.
Yes actually, see the first page.
Yes, you can make them available. First, their cost is identical to the value found in tag. A portion of that is also used when selling the item, so keep that in mind (you want to avoid a situation where a player finds an item then sells it for huge cash in start of game). Second, how is an item unlocked? There are two ways to unlock items in the shops. The first is that they are always there, you can see examples in CoreImprovements.xml with xml lik