Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

True, but at least we're not steamrolling as a result of getting huge XP from fighting other factions. Anyone else remember the untouchable demigods from early FE that you had after ~3 fights with another faction? I don't see a reason to take a big step back.

18 Replies 31,985 Views

It is very low to maintain some balance in the game, and to prevent the winning side steamrolling over the entire map (win one game -> much more likely to win next -> win whole map)

18 Replies 31,985 Views

Weaponsmith is a 1 per faction kind of thing. Double-check so you don't have it in any of your other cities, especially conquered ones. Also note that the chain is Forge-Blacksmith-Armorer-Weaponsmith

4 Replies 12,508 Views

Hmm... I'm going to have to say "working as intended" there. Frostbrand has an "on hit" effect, meaning you actually have to hit the target in order for the effect to occur. The banshee blocks all physical damage, effectively it does not get hit. You cannot hit a unit with the "spirit" trait with physical damage after all. Edit: Added this to the wiki at http://childrenofstorm.wikidot.com/mechanics

544 Replies 1,094,260 Views

[quote][eLIB] Improved Dual-wield skeleton 1.0 By Heavenfall - This Mod adds an Improved Dual-Wield Skeleton to the game. [eLIB] UnitStat Background Mod v.C for LH 1.1 By Heavenfall -This library mod is for other modders to include in their mods. There is no point downloading this on its own as a player.[/quote] Maybe this shouldn't be in the list? Or be in their own category at the end? The way I see it, this list will primarily be used by "use

46 Replies 296,115 Views

If there is no defaultvalue, then the defaultvalue is 0. However, if there is a defaultvalue (not 0) then custom factions will record it in their raceconfig. This is a very stupid practice that they should never have implemented.

2 Replies 2,604 Views

Either there already is a scroll bar, or you can't do it. The scroll bar requires code from the .exe to work, and we don't have access to that.

4 Replies 6,210 Views

I'd rather have more exotic types of resources. Stone and wood wouldn't really add anything for me. We have lumber mills and clay pits already.

14 Replies 13,068 Views

[quote who="Limboldt" reply="234" id="3377310"] Is it correct that gnomes cannot use Life-shards? Vers. 1.2/1.1c[/quote] Yes, from their antimagic faction trait.

544 Replies 1,094,260 Views

The DLC almost certainly will cause conflicts, and I saw a couple of changes in 1.2 that might as well. Just wait for the upload, should be no more than a week.

544 Replies 1,094,260 Views

Hmm... unlocking a new abiliy based on a unitstat is easy, so the first order of business would be to get them the unitstat. When you have an outpost it can give unitstats to units inside its area. I would start at looking at how outposts give that bonus to friendlies in the area. Once you can replicate that, you can set up a spell that requires the new unitstat.

6 Replies 5,037 Views

Yes, it should. Keep in mind I have my own overwrites of shrills in the above file, so you should look into those changes if you want to maintain compatability with CoS.

544 Replies 1,094,260 Views