If you want the building to be available from the start, I would recommend that you prereq a technology, then add that technology as a race bonus to your custom faction (like master archers). If you are using a unique RaceClassification in your faction, you can use a prereq race in your building. Otherwise, you'll have to limit it by a unique technology that only your faction can research, and if you do that you'll also need to supply a unique tech tree.
Heavenfall
Ideally, in my opinion, auto resolve should yield the same results as an AI vs AI match.
[quote who="Sethfc" reply="164" id="2812142"]Star ruler. and Element are both good examples...star ruler is abit better. of Good game development. Element is having slow but large patches. star ruler is updated practically weekly. Both are becoming better at an ever increasing rate. Edit: Just to clarify. I do agree their buggy are start. but still they are getting better so thats abit better then it just getting worse or not bei
Did you remember to hold your right big toe and squint slightly while clicking the install button? Otherwise you won't unlock the bonus content.
1) I agree with you, the auto-resolve can yield very different results. A single stack that you cannot ever defeat in auto-resolve can easily be zerged in normal, making sure the counter-attacks hit the right units and so on. 2) I also think the autoresolve should be "weaker". I mean, part of the game is getting good at it. If the autoresolve will just do it for you, where is the skill involved? I guess my point is, you can't expect an automatic feature to measure your skill, that has
Eh? I remember it the other way around - without internet patches, games had to be finished and mostly bug-free before release. Nowadays, you'll see supposed "AAA" titles like fallout:new vegas look exactly like nobody even tested it ONCE on a PC.
[quote] The purpose of this entry is to provide space for people who have questions on what we’re doing now versus in future updates. [/quote] I guess my main question is a general one about modding. What additional modding support is planned, and in what time frame? Edit: Maybe I should rephrase, because I know developers hate giving ETAs since players latch on to them like I don't know what. What additional modding support is planned for release
Yeah, I don't think it will be like a WAR witchhunter at all. Anyway from the short footage they showed it looked more like a mage than a ranged fighter (just my opinion).
Probably a PR stunt to bring even more attention to the game.
I'm trying my hands at importing some new models into the game linked to the game animations. If you like, I could give it a try with the custom skeleton you guys are using, if it is intended as a "unit" model. Best case scenario you'll get a fully functional model into the game.
I think they will be more important in patch 1.1. It will be one of the best ways to regenerate global mana, if I understand things correctly. Also, don't you need one of each shard to cast the spell of making? Which wins the game.
I have no idea. I think you should be able to do the same stuff in blender, but I don't have it and I don't use it.
I love how environment spreads out and reinvigorates the land. It can create cool-looking borders between nations as well. I would love to see more variations of these used in-game. Right now there's only Kingdom and Empire, but you could easily extend it to have some nations spread an arctic environment, or a desert. Another improvement to this would be that environment doesn't spread quite so fast within your influence. Right now, it spreads within a turn or so. If it would
They're generally posted in the support forum https://forums.elementalgame.com/forum/877
Really? When lower land costs like 2 mana? I don't think it has any real strategical value, only imagined value because the AI can't detect it properly.
On a personal note, I wish the modders had access to the untainted models, so we didn't have to spend a lot of time to come up with a sub-par result. However, I also understand that Stardock can't just put their models out there for everyone to use. It's a tricky situation, because if they put it out there, it hurts stardock, and if they don't, it hurts the mods. They've promised to release the skeletons, at least, so once those arrive it should be a couple of hours work maybe to rig
This is something that's been on my wish-list for a looong time - being able to use the vanilla models for our custom models. Well, this is how I partially achieved that. The result is a 3d model with correct UV maps for textures, but none of the fancy stuff to skeletons, or opacity for textures or things like that (ie - far from a perfect copy) Disclaimer: Obviously this process will net you a Stardock owned model, in a format we can manipulate. Clearly,
There's no spelldeftype raisemountain. When that happens, nothing happens. The earth spell has a different internal name.
I think raise mountain was removed at some point. Now there's only greater raise land at earth level 8. Moriah's book is now empty.
Today we hit 500 downloads, so good job everyone who contributed.
I doubt we'll see a hotfix for this. It will probably be included in 1.1
Looks absolutely brilliant. I wonder how this will affect the multiplayer AI, where the AI can often take 10-20 seconds to finish moving (the player can't move until it finishes). As far as I know, the multiplayer AI is run off the stardock servers. GOT CORES?!
[quote who="Frogboy" reply="100" id="2809088"] I can't speak for how the industry should handle it. I can say what Stardock is going to do is just have much much much longer public beta programs ala Google. It means jettisoning retail first availability but I don't think that's going to matter in another year or two.[/quote] Good riddance to old school!
Oh snap you're right. http://kotaku.com/5670979/diablo-iii-gets-a-demon-hunter-class?skyline=true&s=i [quote]Chris Metzen, Vice President of Creative Development at Blizzard Entertainment, told a packed hall of Blizzard fans that the fifth and final class for upcoming Diablo III will be a dual-crossbow wielding Demon Hunter.[/quote]
SCREW THE LORE!!!!! Terrible basis for gameplay mechanics, that is.