This comment is meta.
Heavenfall
That's why we need rally points.
Screw the lore discussion. Irrelevant in every possible way. Elemental makes its own lore. Does teleporting make for fun gameplay? Does it make for balanced gameplay? The answers to both those questions are - no.
Cool initiative, but... are we supposed to allocate points to the different areas? Like I see you have 90 points for game world, but I'd put 150 max points in that area? Or do I have to use 90?
Wheel of Time shout-out! WOOOOH!
[quote who="ZehDon" reply="77" id="2808496"] So fans of the series who bought enough copies of the previous two games to warrant a third one, and who are expressing their dislike at the direction that said third game is headed do so due to a sense of entitlement, rather than a concern that a series they like is changing from what they like into something else? Can you please explain this for me, I'm alittle confused. These same people should offer no feedback of
So high sense of entitlement from so many, eh? It's a new game, it's a different game, if it's better or not - well, let's leave that for when we play it, yeah? Edit: I love the phrase "fueled concerns". Like I'm watching the news on TV.
Uhh... what offer? You guys aren't making sense, I didn't say anything about an offer.
I would love rally points for the cities. Since training takes so long, I usually build units in nearly all my cities constantly when at war. Rally points for newly trained units would cut down on the boring part of unit movement. Bonus points for a galciv type rally point system, where I can assign cities to move to a node, then move the node.
Very impressive effects.
There's no way it will come out this week. Beginning of november, at the earliest. 1.1 is to contain a re-made tutorial, so I think that would be a good point to jump in a s a new player.
http://www.newrules.org/retail/news/walmart-charged-predatory-pricing (last among many)
[quote]Steam is very convinient + cheap games during sales. Before I started using Steam it was major PITA for me to manually update all my games. I also never had any problem accessing my account, except once when I screwed up change of password - Steam Support reseted it in less than 24 hours since I submited my ticket.[/quote] Steam is an excellent app - as you said, support, automatic updates, weekend sales, community, all good. Just don't buy games from them (outside
I'd much rather they just worked on more monsters/mounts/units to be honest. A creature creator is a huge undertaking (hell, it was practically half of spore) and I don't really see this ever being implemented in a game after release.
Impulse is not the only competitor to Steam, and the online market cannot possibly be seen as completely disconnected from retail sales. Obviously it's a smart move by Steam to take on Civ5, a game they know will see huge sales, without making a profit on it. We've seen this behavior from Steam before, where the goal is not to make a profit but to attract users for the Steam software (I believe the free Alien Swarm game was the latest). Arguably, the "weekends" with lower price may be
Not in a long while, if ever, is the unofficial word.
Strange, it works for me. Just open the original terraintypes.xml and do your edits.
You wear the ring, level up the hero, give him more essence when levelling up, then give the ring to someone else.
The problem with that is that it will apply to everyone. I wanted a green grassland for elves, but...
Theoretically it could be different, but it's not. All cities have the same Terrain_City_Dirt.dds texture except those raceconfigs with a 0 in (none). Another one of the requests in the thread for changes in modding is that we should be allowed to place different terrain underneath our cities.
Cities have a default terrain called City underneath them.
One of the suggestions in the "requests for changes in modding" thread is that we should be able to assign what gets placed on those empty tiles within the city. Hopefully they'll listen.
Once the road has been constructed (the caravan has reached the target city) it gives a % bonus to food production. Unfortunately, it is rather easy to exploit at the moment, if you send a caravan from a city to another city far away you'll get a large bonus. Even if the caravan is destroyed, the bonus remains. After the caravan has done a certain amount of runs between the cities, the bonus gets stronger.
UNless you play on easy or normal, the AI is cheating with resources. A resource that would produce 4 food for you will produce 8-16 for them. It is a band-aid for a poor AI.
If a map has terrain that is properly defined, and then you load the map without the terrain.xml, the map will crash the game. I can only assume that the basic terrains therefore have some sort of redundancy built into the main elemental.exe. It is, in my mind, propbable that these redundant terraintypes were what was loaded, since you broke the structure of the original terraintypes.xml. As far as I know, these redundancy checks only appear in terraintypes and environmenttypes.