Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

Looks like any other mount. I'm not into that whole "make a youtube" thing, really. You might as well try it. Screenshots should give you a fair idea.

76 Replies 77,328 Views

The city thing should work. The forest probability won't work because none of the maps we play are generated, they are all pre-generated and saved and then drawn by random from a list when a game starts. Originally, the maps were generated and I think they plan on putting it back in the game at some point.

4 Replies 2,997 Views

1. You can't make an item directly demand a stat. The first way to limit items is to allow only champions - or units - to use them. That's the simplest. The second way to limit items inside a faction is to use different ModelTypes. It is a lot more complex and will take a lot more time to put together. because changing a modeltype has other implications as well (different skins, different gear possibilities). If you are looking to make an item unusable with another type of item, they'

1 Replies 4,391 Views

Uploaded 1.4 with the drake mount. There's some clipping on the left side of the mount with the rider's leg, and the tail seems to have a life of its own. But it's the best I can do until more skeletons are released.

76 Replies 77,328 Views

Beware the wrath of Frogboy! He alone has always known the truth of all things. Seriously though, welcome back Panda_Power. I guess it's rare to see someone pick up a game twice, and even rarer to see someone admit that they probably made a mistake the first time around. This IS the internet after all.

14 Replies 54,129 Views

[quote who="Jharii" reply="121" id="2814323"] It doesn't sound like fun gameplay to have a building that turns iron ore into iron ingots, just so I can build a sword from iron ingots instead of iron ore. If you go down that road, why not make each weapon/armorpiece a "resource" of their own, that you have to produce before you can train units? It's just extra stuff tacked on to mimick something complex, when it really is not complex at all. Agreed. But if there is a building t

278 Replies 548,966 Views

I like the system we have now. It's fairly simple, but it will have added depth to it from the 1.1 building/population system (a much more clear city->resource production chain, for one). It doesn't sound like fun gameplay to have a building that turns iron ore into iron ingots, just so I can build a sword from iron ingots instead of iron ore. If you go down that road, why not make each weapon/armorpiece a "resource" of their own, that you have to produce before you can train units

278 Replies 548,966 Views
Reply to Orcs and more? in WOM Mods

There are a few more files that need to be changed. If you guys can come up with a decent green-ish colour, I can hook it up for you (and you can see how it's done as well).

25 Replies 6,582 Views

Yes, unfortunately, it is a known fact that saved games have their own xml "blobs". This is most commonly discovered by players who update the game, but find themselves playing with old xml values (you usually see a couple of threads asking about this around every patch). You'll have to start a new game every time. I find that building a custom map in the map builder with all the things I need to test speeds the process up a lot.

4 Replies 2,997 Views

http://img442.imageshack.us/img442/2470/elemental1288428655.jpg polar bear http://img834.imageshack.us/img834/5812/elemental1288428450.jpg black bear http://img840.imageshack.us/img840/4964/elemental1288428071.jpg brown bear is the polar bear to

76 Replies 77,328 Views
Reply to Orcs and more? in WOM Mods

1) Besides the empire/kingdom cityhubs, the only thing I can think of is that you may find some special items in the "minor" faction cities. Check out the cityhub files if you're interested in what items. 2) Well the big one is the 8 hp fallen units that empire have access to by default. It's the pre-designed peasant/pioneer. If you select it, and then click upgrade, you can design some pretty imba stuff. Oh, and in case it wasn't obvious, the "fallen" model has access to different ge

25 Replies 6,582 Views

This is where I'm at, at the moment, for the bear mount http://img221.imageshack.us/img221/6665/elemental1288393828.jpg I need to figure out how to make the top texture transparent to allow the game to colour the model.

76 Replies 77,328 Views
Reply to Orcs and more? in WOM Mods

GREEN orcs?! I think I'm out of this discussion! Hah.

25 Replies 6,582 Views

Begging. I'm not sure if I'm supposed to share the files I used or not, which is why I haven't. But the result, I'll share.

76 Replies 77,328 Views
Reply to Orcs and more? in WOM Mods

Well what would you do different from the urxen?

25 Replies 6,582 Views

First, let me express a big THANK YOU to Akil Dawkins at Stardock for letting me tinker with their skeletons and holding my hand while doing so. This mod adds more mounts to the game for standard Kingdoms and Empires. They are also added for all the ExpandedFactions, Distinct Factions and Elemental: New Order factions. [video]http://www.youtube.com/v/_eOFgtDTXzs?fs=1&hl=en_US&rel=0&hd=1[/video] Download: <a href="https:

76 Replies 77,328 Views
Reply to Orcs and more? in WOM Mods

Not yet. I think the Urxen are close enough to orcs to kind of make it... a bit less useful to make an orc race.

25 Replies 6,582 Views

If you ever go into the MMO business, I think you will inadvertedly break the laws of physics. (mmo devs usually cut their staff to ribbons after release, unbeknownst to the subscribers)

37 Replies 120,252 Views

Seconding ElanaAhova. Incest was common as daylight back in the day. This is more like a feature than something that needs to be removed.

58 Replies 73,436 Views