Heavenfall
I had no idea you could do that shift+rotate thing. Thanks!
For sure... very little strategy is needed.
I'm sorry, I can't do that at this point. The complete elf set is an absolute drain on my time to update, and as long as possible I will avoid having another complete set to update. Basically, if they change 1 small detail in their files I have to change it in every one of my files as well. In addition, I would have to provide the golem king faction with a unique tech tree on their own, which just furthers the agony of maintenance as that spreads the updating to pretty much every aspect of th
Got it, good job.
If you had a 200 you'd get as many of that type as all the other types put together. So 350 is still very low. Most likely reasonable numbers would be above 3000.
I think the new hut is excellent. The green clashing with the ground will look better once it's in a city.
As a modder, it would be hugely beneficial if we could actually determine the exact amount of spawns on a map, outside the current random placement. A problem right now is that if we introduce new resources on the map, they actually bump the old ones out. You have the rarity tag right now, but I think a second tag would be useful, such as... or whatever. Then we could put a number in which it determined how often this new resource would spawn based on the numbe
Yes, chainmail has been available in different versions. I think it was removed because it didn't fill a gap, other items had very similar stats and costs, and were available at the same time.
Thanks for the fix!
No, actually, it does update the regular archivist building. Don't feel limited by that though. Make it as different as you want it to be.
It's a cool design but you have to remember, almost nothing underneath the building will be visible for the player. He will either view it from above, or from the side (where other buildings will cover the angle). It is highly unlikely the player will have the same angle you do in the screenshot. Maybe move the firepit and the hammerer out to where the cart is standing, and move the cart inside.
No, I like the upgrade. Yeah, the shanty is maybe a tad small. Great job on the goblin layout ctpcasey. I'm really amazed at how good you all are making the buildings look.
Don't worry about that, it's not saved with the tile but the game. The only drawback is you'll have to keep changing it when you're designing the tile, but once it's done the colours will come from outside the tile xml.
How do you mean? Do you mean that you actually get a %-result in-game that isn't 100%?
Sure, they're just worth less (but not worthless). And what about you, Xia? Do you think the world is a better place with you in it?
Download the expandedfactions if you haven't, then just start a game playing as elves and build a city. if you have downloaded expandedfactions, the tiles will also be available in the forge as CPELF_* for example CPELF_Study I don't understand the pandora reference, but partially floating is absolutely OK (sounds awesome, even).
Uploaded 2.0 Changelog: Added new Prefixes and Suffixes Added new weapons, including a bow for every tier, troll clubs and saw-swords Fixed Bows not being able to shoot Added sell values to each item (power of item decides value) Added skills from Kenata's Skill Library 0.51 (skills take the suffix slot) (bows always have a special attack) Fixed so you can't equip shields with bows or dual weapons that were singlehanded by default (like daggers) R
Living Stone have adopted the Kingdom way of life. They do need food that grows, but obviously the whole area can't be green - you can still add patches of stuff that grows. Imagine this picture http://en.wikipedia.org/wiki/File:Royalvictoriapark.jpg but with no green grass and less colourful flowers. Mushrooms are fine. But yes, overall the purpose of adding barrels and such is to keep the focus the same as s
Has anyone tested the % on ChanceToLoseNextTurn? I was under the impression that it's always 100%.
Woot! Time to make artifact 2.0!
In a good way. Winnihym be very careful about making every angel building floating. First, it's not "realistic", even in a fantasy world. I'm also afraid it will clash too much with the rest of the tileset. You'll have to compare yourself with the rest elf tiles. I love it for the beacon of hope though, it turned out very good.
It's the tower of dominion (it was renamed recently). I'll let you decide what looks good. Desert, Hunters, those are the only keywords.
It's a great game, but 50 bucks is a lot and it is starting to show its age (in my opinion). I'd wait for a better price, unless 50 bucks is nothing to you.
[quote who="Winnihym" reply="64" id="2860190"]I'm sorry I'm being slowwitted here, but how do you get these screenshots and post them here? Is there a tutorial somewhere?[/quote] When you're in-game, press Print Screen and the game takes a screenshot and puts it in my documents/my games/elemental/screenshots. Upload the picture to imageshack.us , then add a link in this thread. If you want to show it instead of having a link, press the icon tha