I don't want to be a buzzkill, but I've said this before and I think kenata knows this; they haven't implemented a single thing we've asked for (they've been great at supplying information though, for the record). Maybe that is about to change, but based on their track record, 3) is the same as not doing anything.
Heavenfall
modeltypes are an example of in-between file variables. They are essentially defined by their reference.
You cannot increase the amount of world resources that spawn, you can only make a specific kind spawn more than others by changing the rarity tag. Resources are competing for spots to spawn on, and the amount of spots is hardcoded. See more info here: https://forums.elementalgame.com/399857
I tried but had no success.
Check out racetypes, they define such things.
You're trying to create s sovereign using the angel? Not possible at this time.
Yes, essence in this sense causes units to be able to cast strategic spells, but not tactical spells. They can still use manacost on unlocked abilities.
Fixed an error in the 5th section [quote] expandedfactions_golemking_TraderTest Expandedfactions_golemking_Soldier expandedfactions_golemking_Pioneer expandedfactions_golemking_Shopkeeper [/quote]</
Eh... got a screenshot?
Modders can still use essence as a per-unit mana resource. In the next release of expandedfactions there will be an elven unit called Bladedancer that can alternate between two stances, one favoring defense and one attack. This is how I accomplished that: In the unittype, give the unit 3 1 then in the spelldefs use 3<
Yeah, the release will happen tomorrow some time. I need the xml for the finished, and the under construction version of the building, ad the shadows. Nice monument. Love the hanging skeleton.
I DON'T THINK IT WOULD HURT IF YOU REMOVED THE WINDOWS! Seriosuly though... those are literally pillars. Why would you put windows there?
It's excellent. I think I'll rewrite the lore so he experimented on a shard or something and built that around it.
Cool. You have until wednesday.
Hurr... that list really hurts my brains ^^ The slum is a 2x2 tile, and it's not an upgrade to house (house doesn't upgrade). Kennel has no tech. Ogre camps appear to have been taken out of the game. Otherwise it looks complete.
Added 5th section, and added a piece to the Improvements section about cityhub improvementtypes.
Great-looking library and study.
Play vs 1 AI Find AI in turn 10 Win in turn 25
Thanks, I forgot another tag. I'll post 2.1 in a minute.
I'm aiming for a sunday release of the first 8 unique units for expandedfactions. If you have anything you'd like to get included in that release, be sure to send it in. After that, it will probably be a week or more before the next release.
Use them any way you want to, let me know if you need more.
No, it's not. That's the building that players build the most in any game. It is ok to drastically change the appearance of the building when you go from study to library. Mail files to [email protected]
John_Hughes I'd remove that tiny window above the main building, otherwise all good. Winnihym when you upload to imageshack you can select to automatically resize the images. The study needs a building, otherwise everything is perfect.
Uploaded a separate file for those who want Kenata's Updated Weapon abilities on the artifact weapons, in addition to the other stuff