Yeah, pretty much.
Heavenfall
[quote who="Aerion Istari" reply="275" id="2871297"] Quoting Heavenfall, reply 274There were massive changes to elf buildings in 8.3 because I needed the angels to stop using the raceclassification CPELF completely. This will allow me to create things for angels only, and not elves, and vice versa. Will those changes affect my HighElves? They use the Elf buildings and Elf techs.[/quote] Yes.
There were massive changes to elf buildings in 8.3 because I needed the angels to stop using the raceclassification CPELF completely. This will allow me to create things for angels only, and not elves, and vice versa.
There is no changelog for internal changes that don't affect the players. If you modded stuff you'll have to stay up-to-date with any changes by going through changes in the files. I can recommend winmerge.
As Facebook developers have sold such information in the past, it is strongly advised never to accept such "requests".
Banshee for the lost souls (they're not really banshees but the wives who refused to leave this plane of existence when their husbands were cursed to stay).
No, earth tones are extremely boring and don't make any sense. The earth is not alive, the stone is. Edit: I'll soften up the black skin, will give it more contrast and show more of its scaley nature (compare to the previous screen of the winged demon)
I haven't found any unexpected problems, so I'm changing this from eWIP to eMOD. Also uploaded to wincustomize.
Are you changing the world difficulty, but forgetting to change the AI difficulty?
As I said, using one waterfall only is the right decision.
Leave it as it is.
The first thing I thought of was "arcane". Love the writing on the ground.
Damn right. Some people will tell you the campaign is meant as a tutorial, but I think it does an equally shoddy job at that.
I'm having a real hard time coming up with something interesting for the living stone. This is the previous unique unit, the lavaling. Originally it was intended to be a swarm unit, but I changed it since we can't summon groups of a unit. Obviously I can't just make another one "based on normal gear" like the lavaling. I wanted to do a hurler type giant living stone, and while it may be fun it just ends up looking exactly the same as any other stone giant. <img src="http://img
Obviously it's up to you. I think if you want an awe-inspiring building that works, but then it needs to be more awe-inspiring.
Hmm... I love the screenshots of the cities, but I'm not sure I understand the scenic view. How would this help produce diplomatic capital? I think the scenic view needs some sort of "normal" building (I always thought of it like a tourist attraction). Anyone else got any suggestions?
I was under the impression that those tags - somehow - defined what objects would be shown when hovering your mouse deciding where to build an improvement.
Huh... it didn't seem to do anything when I changed around heights (in a mod). Basically, the only thing I tried before was replacing textures in different terrain+environment combos. I guess I shouldn't have said they could be modded.
Changing the filename may be a good idea, but I don't think it would affect anything. Stuff affecting other stuff? Sounds exciting. It's new ground from here on out!
Try to get some other mod to work. At least if they do, that will rule out mods not working for some reason. Other than that, i got nothing.
That's normal. Have you had any other mods work?
A good decision, especially on the house.
Somehow, a copy of dungeon keeper has made it with every move so far.
Well, if you can get that to work, be sure to let us know.
They will if you set them to [quote] yournewtechtree [/quote] All that's needed.