If the EF topic isn't updated, there's still time. So no, it's not out yet. By the way, if anyone else has any suggestions for new building colours (and you did most of the tiles for that race), let me know. Edit: Zipping up release now.
Heavenfall
Happy Australia day! Wow, just look at that water... wouldn't that be something right now? (writing from cold, cold Sweden)
Everybody has bad days, but if you go to work every day wishing you didn't have to... that's wrong. Go out there and find a better job, or start a new company. Think it's out of your reach? It's not. It's possible, it's been done by others. And they were no different than you, except they had the ambition to follow through. I know a lot of people that work for 80+ hours every day to afford a certain life style, and then hate their lives for the work they do. What's the point of that?
No, these rules [quote] For citycores, the limit is 100 objects and 4 pedestrians, 2 effects Each race requires at least 5 different cores, core1 represents the beginning stages of building. It is what the player sees for the first 8-9 turns before he hits the cap in the city at level 1 core2 represents the city after its beginning stages - what the user sees at the cap of level 1, and level 2 cities core3 represents the "average town", you'll lik
I wasn't able to finish the skills today, should be another day or two. So there's still time to send in any tiles you have lingering.
As they told you here https://forums.elementalgame.com/396271/get;2874235 Mac OS is not supported. You'll have to turn to fellow mac users to try to find a solution, don't expect a solution from Stardock on this.
How do touch screens work, exactly? I mean, if the hardware is built so a press equals a mouse button press... well, you'd be halfway there. In other words, what happens when you run a piece of software that doesn't support touch screens specifically? Do you retain some ability to use it, or is it simply useless?
To make an item appear in the shop, it either needs a tech prereq, or a line like this SaltedPork in the cityhub improvementtype. ShopValue does not cause items to appear, but it can keep them out of the shop by using shopvalue -1. If there is no shopvalue tag, the price of an item in the shop is automatically calculated, but I don't know the formula.
You can hook it up to the testbuilding.xml.
At the very least. [e digicons]:drool:[/e]
If you think of "a movie" as the grand sum of all its parts, then if the music is bad, the movie will be perceived as bad. I have seen plenty of movies with good stories and cinematography, but bad music (star trek). I have also seen plenty of bad stories with good music (avatar).
Are we talking in a strict budget sense here, or do you sincerely believe that you can judge the story and the cinematography of a movie by listening to a song? Otherwise, the answer seems obvious. You think good movies equals big budget, and those movies can afford better soundtracks.
Since the meaning of fun is highly subjective (I, for example, enjoy games in 1.1 with mods), maybe you can tell us a bit more about what would make the game fun in your opinion?
Are you sure it has finished constructing? Click on the resource to find out if it is still building (it will say 0 seasons left - this is a bug, that means it's not finished). If it is finished, it will say to the left what city it is linked to.
I've been struggling with how to implement the next 8 unique units. Originally, I intended for these to be Tier 5 units, ie you would have access to them at capital city level 5. But... even on extremely high difficulties, players will almost always produce level 5 cities before the AI does (the AI has a very low priority on housing in level 4 cities). Currently, the "T4" units work like this; you gain access to the spell at capital city level 4, but you also need 20
Intended, as far as I know. The dragon can only be built as a singular unit.
This is such a silly topic... talk about being over-sensitive on a minute detail when it comes to marketing. You know, Enchantress suggests there is some magic or things involved. We wouldn't want to imply that the game will be "magically" better than EWOM, would we? Also, we should probably avoid any reference to magic altogether, so as not to upset the fundamental religious consumer base. Furthermore, I've been thinking about the name Stardock... to me, it's important to cater to al
Murteas, how did you solve the problem of having the spirit guard castable multiple times on the same city?
[e digicons]:drool:[/e] ctpcasey, you've done the goblin tiles so the "honor" should be yours if you want it. What alternate building colours would you suggest for the goblins? @Winnihym I like it. Did you consider turning the pillars into ovens/forges? Also, you might want to add stairs across the central "walls", so people can move across without effort (yes, I'm nitpicking).
Yeah, they're the same, but I'm open to suggestions. I like the outdoors bookshelves, objects I always found it very difficult to place. kronik nice work on the citycores. Do you think you could give the last one another pass, see if you can make it more massive? Don't be afraid to cover up the open central area of the tile.
I think ground control 2 had its entire single player campaign available for coop. I also think dawn of war 2 had coop for 2 players in its campaign mode, although I am not 100% sure.
[quote]The game seems to slow down and get bunged up when you have unassigned "Floaters" in the XML pool.[/quote] Do you have any evidence of this? Because it would be a major issue.
Hey impinc, I plan on adding the elven weapons somewhere down the line to the artifact generation. I just need to do some xml hacking in the hkb files so I can assign variable skins instead of the hardcoded that are in there now, and that's very timeconsuming. No idea when I will get around to that though, possibly after next update to expandedfactions.
No, city cores don't need a build tile.
The damage would only have been "smaller" were that the case, hashes would not protect you. Obviously DES is outdated, but if people have such shitty passwords as 12345 then I wouldn't even need to run bruteforce checks against the hash if I had the source as well (which they did). Edit: just to be clear. If you store passwords as hashes then there is no need to reverse it anyway, all you need to do is come up with something that produces the same hash, as the source cannot tell the d