Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

If the EF topic isn't updated, there's still time. So no, it's not out yet. By the way, if anyone else has any suggestions for new building colours (and you did most of the tiles for that race), let me know. Edit: Zipping up release now.

334 Replies 617,213 Views

Happy Australia day! Wow, just look at that water... wouldn't that be something right now? (writing from cold, cold Sweden)

42 Replies 83,708 Views

Everybody has bad days, but if you go to work every day wishing you didn't have to... that's wrong. Go out there and find a better job, or start a new company. Think it's out of your reach? It's not. It's possible, it's been done by others. And they were no different than you, except they had the ambition to follow through. I know a lot of people that work for 80+ hours every day to afford a certain life style, and then hate their lives for the work they do. What's the point of that?

82 Replies 267,314 Views

No, these rules [quote] For citycores, the limit is 100 objects and 4 pedestrians, 2 effects Each race requires at least 5 different cores, core1 represents the beginning stages of building. It is what the player sees for the first 8-9 turns before he hits the cap in the city at level 1 core2 represents the city after its beginning stages - what the user sees at the cap of level 1, and level 2 cities core3 represents the "average town", you'll lik

334 Replies 617,213 Views

I wasn't able to finish the skills today, should be another day or two. So there's still time to send in any tiles you have lingering.

334 Replies 617,213 Views

How do touch screens work, exactly? I mean, if the hardware is built so a press equals a mouse button press... well, you'd be halfway there. In other words, what happens when you run a piece of software that doesn't support touch screens specifically? Do you retain some ability to use it, or is it simply useless?

9 Replies 6,504 Views

To make an item appear in the shop, it either needs a tech prereq, or a line like this SaltedPork in the cityhub improvementtype. ShopValue does not cause items to appear, but it can keep them out of the shop by using shopvalue -1. If there is no shopvalue tag, the price of an item in the shop is automatically calculated, but I don't know the formula.

2 Replies 3,134 Views

Since the meaning of fun is highly subjective (I, for example, enjoy games in 1.1 with mods), maybe you can tell us a bit more about what would make the game fun in your opinion?

46 Replies 114,415 Views

Are you sure it has finished constructing? Click on the resource to find out if it is still building (it will say 0 seasons left - this is a bug, that means it's not finished). If it is finished, it will say to the left what city it is linked to.

3 Replies 5,213 Views

I've been struggling with how to implement the next 8 unique units. Originally, I intended for these to be Tier 5 units, ie you would have access to them at capital city level 5. But... even on extremely high difficulties, players will almost always produce level 5 cities before the AI does (the AI has a very low priority on housing in level 4 cities). Currently, the "T4" units work like this; you gain access to the spell at capital city level 4, but you also need 20

457 Replies 638,093 Views

This is such a silly topic... talk about being over-sensitive on a minute detail when it comes to marketing. You know, Enchantress suggests there is some magic or things involved. We wouldn't want to imply that the game will be "magically" better than EWOM, would we? Also, we should probably avoid any reference to magic altogether, so as not to upset the fundamental religious consumer base. Furthermore, I've been thinking about the name Stardock... to me, it's important to cater to al

29 Replies 19,343 Views

[e digicons]:drool:[/e] ctpcasey, you've done the goblin tiles so the "honor" should be yours if you want it. What alternate building colours would you suggest for the goblins? @Winnihym I like it. Did you consider turning the pillars into ovens/forges? Also, you might want to add stairs across the central "walls", so people can move across without effort (yes, I'm nitpicking).

334 Replies 617,213 Views

Yeah, they're the same, but I'm open to suggestions. I like the outdoors bookshelves, objects I always found it very difficult to place. kronik nice work on the citycores. Do you think you could give the last one another pass, see if you can make it more massive? Don't be afraid to cover up the open central area of the tile.

334 Replies 617,213 Views

I think ground control 2 had its entire single player campaign available for coop. I also think dawn of war 2 had coop for 2 players in its campaign mode, although I am not 100% sure.

16 Replies 73,142 Views

[quote]The game seems to slow down and get bunged up when you have unassigned "Floaters" in the XML pool.[/quote] Do you have any evidence of this? Because it would be a major issue.

263 Replies 571,963 Views

Hey impinc, I plan on adding the elven weapons somewhere down the line to the artifact generation. I just need to do some xml hacking in the hkb files so I can assign variable skins instead of the hardcoded that are in there now, and that's very timeconsuming. No idea when I will get around to that though, possibly after next update to expandedfactions.

263 Replies 571,963 Views

The damage would only have been "smaller" were that the case, hashes would not protect you. Obviously DES is outdated, but if people have such shitty passwords as 12345 then I wouldn't even need to run bruteforce checks against the hash if I had the source as well (which they did). Edit: just to be clear. If you store passwords as hashes then there is no need to reverse it anyway, all you need to do is come up with something that produces the same hash, as the source cannot tell the d

10 Replies 20,990 Views