This is the guide for modifying the .hkb file if you decide that's worth the time: https://forums.elementalgame.com/437515/page/1/#3285776
Heavenfall
Endless legends is a 4x fantasy game. Dungeon of the endless is a tower defense / rogue-like game.
[quote who="uberlicker" reply="7" id="3463605"] Quoting Heavenfall, reply 6 Multiplayer, that's what. BOOO!!!! No MP time wasting when they can make this the new defacto fantasy empire builder plz [/quote] Multiplayer for dungeon of the endless. I don't know about the fantasy game.
Multiplayer, that's what. [e digicons]:grin:[/e]
It is very fun but "alpha" because of limited content. What they have is incredibly solid, but you can play through it in a night.
[quote who="alaknebs" reply="16" id="3463114"] why does anyone need a home button? do you set new tab to open a blank page or home?[/quote] Home for google, new tab for rss feeds.
Oh look, they moved the home button again. Even further away from everything. By FF ~35 I'll be needing an extra screen just to see it.
https://forums.stardock.com/410524/ https://forums.stardock.com/418892 https://forums.stardock.com/445787 [e digicons]:D[/e]
Probably next weekend
Yeah... what? Even if DLC money means further development of the main game, you still kind of need to make the DLC "worth the money".
What I really don't like is the complete lack of depth in tactical battles. No LOS, terrain penalties/bonuses, flanking, morale, "give bonus to adjacent friendly unit" and so on. Stardock have been trying hard to keep the time you spend on battles down to a few minutes at most, and it's hurting because of that. But it doesn't go well with how combat is handled on the strategic level anyway. Fun fights or difficult fights - I'm there! But most fights just get auto-resol
Supposedly her arrest was followed by "dozens" of people repeating similar tweets in a protest.
And I'm buying them all! Golden age of Pc gaming is right now! Diversity has never been higher (indie + kickstarter = win)! Sales have never been higher! Post-release support and modding has never been better! It's a great time to be a pc player.
The best thing about warlock 2 cities is how much they are influenced by the resources around them. If you find a gold mine you just GOTTA turn it into a coin producing city. The second best part is how some races have special buildings they can build on resources as a choice . And this is actually done well, not just each race having 1 resource slightly different. Plus, you know, the fact that there actually are 20 some interesting resources in the world helps. The th
[e digicons]:ninja:[/e]
My guess is they are just holding the patch until they can release the DLC. They're trying to get maximum recognition for their post-release support, and sell as much DLC as possible at the same time. Just go loot some patience.
Not seen it yet, looking forward to it. Wish the trailers didn't have so much info in them.
The AI is very basic... but the more I play, the more I think the game is basic as well. They've spent a HUGE effort on making an interesting set of rules for the units in the game - even a basic unit can have 20+ different traits. How does the AI handle all this? 1) every city I capture is underdeveloped 2) The AI units are just a mix, they don't build/spawn units to counter mine, they just mix 3) few spells are cast - maybe the AI isn't researching extra
Needs a warning that this might affect performance. Instead of checking spells every frame update for 40 units in strategic, game may need to check thousands of units.
Dude, you think this is taking a long time? Fallen Enchantress 1.4 was literally never released!
[quote who="louist" reply="69" id="3455259"] In regards to AI rushing out during a siege, I've noticed that happens a lot when I hold back and pelt them with spells. It seems they decide it's better to get some hits in rather than be slowly pecked to death.[/quote] Yeah, there's definitely some of that going on. I used a lot of archers and they ran out immediately in every fight (only their own archers stayed behind). I'm having some serious issues k
How bout we play the game for a month or so then talk about how X game can learn from Y? Otherwise we're just pointing out differences... I mean, it's not like you can CHANGE mounts in AoW3?
It's a very, very high-end card. And you're acting surprised it's not aimed at mass market? [e digicons]O:)[/e]
Nah man, trolling just means you're constantly regenerating like in AoW3. This game is so groundbreaking that it is changing the lingo. The synergies are off the charts! It's totally networking. It's a paradigm shift in the next generation. It truly pushes the envelope while the expectations are carefully calibrated for "generation X" organic growth face time milestone; social media! 20 billion!
Game seems to love throwing impossible shit at me in the early game. How the hell am I supposed to kill a 300 hitpoint peasant mob with 35 attack and immune against everything, also it selfresses and cleaves damage, at turn 25? Or a 60 hp vampire that has a ranged lifedrain attack?