Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

Definitely going to pick up that Assassin's creed: pirates ahoy game. That new god-game from Populous also. Castle Story, not sure it's on Steam though. Brutal Legend, never got around to playing it. The X-com expansion if it goes down to a 10'er. Remember Me, looks interesting.

52 Replies 140,272 Views

I really wouldn't consider it whining to say something like There are so many low-budget games that support steam workshop. And they do it because the workshop is ultimately about improving the user experience. It's not a toy for modders to play around with, it's a way for you to unlock the modding potential of the game to a much wider audience. That "modding potential" has already been bought and paid for with many, many dev hours. And now it sits mostly unused. I doubt e

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Yeah, they'd have to create new unittypes then. I should clarify that the unitstats are not inherent from the faction but from the race . Altarian race is considered kingdom no matter what your faction is.

61 Replies 389,252 Views

The reason you shouldn't put it all in /gfx/ is because it makes uninstalling mods nigh impossible, and modular mods go out the window. And if the game doesn't save gfx file locations anyway, they should just extend the on-client-start search to include all the folders in /mods/ instead of having a separate folder for gfx. All they'd need to do is change their asset manager so that it looks at /mods/ instead of /mods/gfx/ But, again, this is just one of many things that do

12 Replies 61,709 Views

Frogboy nov 2012, Why modding FE is worthwhile long term ; [quote] For those of you who aren experienced modders, much of which follows is just preaching to the choir. But for those of you new to modding, you may find this useful.. As some of you know, FE development was led by modders. Derek Paxton and Jon Shafer are best known for their Civ 4 mods (Fal

11 Replies 13,668 Views

Oh yeah... I don't recall any problems with it. The guy that made it never came around for LH if I remember right.

12 Replies 61,709 Views

I doubt the workshop has the capability to overwrite core installation files anyway. And as long as they're not willing to put time into fixing stuff like "must-have-core-overwrites", the gfx folder, the tactical battlemap folder and any of the other myriad problems... I doubt they'll spend any time on the steam workshop for FE:LH. Because those other things would need to come before that. It is actually really strange not to have the workshop. I see much, MUCH smaller studios

12 Replies 61,709 Views

When I did my undead faction for Children of Storm, I calculated that if the cities were filled with living people there would be more bodies than you would ever need. This would be my go-to approach for fixing the DLC as well. Population would essentially create corpses (global resource) over time, that you get to store until used up for units. The special improvements would be redefined as "famous graveyards", making people living in the wilds go there for their own burial needs (and then y

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Reply to E2015 Q & A in E2015

Will it have multiplayer? Will it require Steamworks DRM?

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These are the instructions for Children of Storm found in the readme.txt [quote]More info available at http://childrenofstorm.wikidot.com/ To install this mod, a 64-bit capable computer with at least 4GB memory is recommended. Install instructions: 1. To install the Children of Storm mod, extract all the folders to Documents/My Games/LegendaryHeroes/Mods 2. Take the files in /ChildrenOfStorm_TacticalMaps/ and move them to Documents/My Games/LegendaryHer

12 Replies 61,709 Views

I just realized I pretty much "own" and play early access to the games I'm looking forward to already. Sunless Sea Maia Dungeon of the Endless Endless Legend Planetary Annihilation Galciv 3 Spacebase DF-9 I am also looking forward to Massive Chalice and The Darkest Dungeon but I don't think either will release this year.

72 Replies 211,405 Views

[quote who="DrJBHL" reply="13" id="3472616"] Quoting Heavenfall, reply 10I do, however, think I'm too clever to fall for the obvious "here's a pretty spaceship, give us money" ploy. I'm sure glad we didn't fall for that penicillin, round earth, airplane, telephone, television, computers and walking on the moon nonsense either. [/quote] I don't know about you, but I personally adopt new technology based on its results, n

21 Replies 59,859 Views
Reply to N/A in FE Multiplayer

https://dl.dropboxusercontent.com/u/32649007/namegen.xml

12 Replies 29,289 Views
Reply to N/A in FE Multiplayer

Reminds me of my very old e:wom mod https://forums.elementalgame.com/408124 I'll see if I can dig it up somewhere.

12 Replies 29,289 Views

Teaser Early gameplay You play as a commander and get to design your own armada, which you can use to fight other players. It looks like it's F2P. I don't speak german, so that's all the info I have. But I love the idea of space battles being less twitch in tiny bee-sized ships. It reminds me a b

0 Replies 23,759 Views
Reply to E2015 Q & A in E2015

64-bit CPU requirement? Running Nitrous engine? What's planned in terms of modding?

27 Replies 44,033 Views

So to what degree are we allowed to talk about it? There wasn't an NDA, and obviously we can't just give the documents away in their entirety... I think my biggest question is if the antagonist's champions are persistent, or just pop up around the world through "magical portals" whenever the AI feels like it. It would be very cool to see a set of champions on your enemies' side grow over time, and thus I develop a sort of animosity towards them ("holy shit, that's

69 Replies 76,369 Views
Reply to E3 Livestream in PC Gaming

Star Wars Battlefront looks good. Dragon Age Inquisition looks REALLY good. Witcher 3 looked like shit. I don't understand how everyone talks about it as if it will be truly demanding and has high "fidelity" (now there's a word noone used three years ago to describe graphics).

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For the base stuff I wanted to avoid making such decisions as much as possible. If it didn't explicitly say it was a demon I didn't add it. But if you have a list of suggested changes I'd be very interested in seeing it.

61 Replies 389,252 Views

I would make a quest event that spawned his goodiehut after turn X. Edit: Wait, isn't that the master quest guy? I think he spawns on every map if you have master quest victory condition enabled?

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Yes, you can use havok content tools 7.1 (32-bit) and https://forums.elementalgame.com/401142/ to set up Maya and 3ds Max to export to .hkb format (havok format). Edit: Also from blender: https://forums.elementalgame.com/395707

3 Replies 3,690 Views

[quote who="tjashen" reply="22" id="3471003"] The Sythe of the Void has a -100% to experience. That works, right? Unit AdjustUnitStat UnitStat_ExpBonus -100 THAT's the modifier I was thinking of when I put together that little warning label in my last post. The POINT was to deter people from clicking it, so even if they had bonuses to offset the -100 to experience penalty, well they'd STILL see a blan

59 Replies 46,315 Views