Great idea for a mod!
Heavenfall
Uploaded 0.6
[quote]Don't make me come over there.[/quote] Come at me bro! [quote] Right now, if you turn on anti-aliasing, it does it to everything and you get a massive FPS hit. But 90% of things don't need to be antialiased (a lot of things have anti-aliasing basked into their texture). As for perf, turn off the particle effects for now. I found a bug that is causing all particle effects to run all the time no matter what and those buil
Version C: http://dl.dropbox.com/u/32649007/A_LIB_UnitStat_BG_vC.rar changelist: Updated weapons to have one of the following: UnitStat_BG_IsUsingSpear UnitStat_BG_IsUsingStaff UnitStat_BG_IsUsingBow UnitStat_BG_IsUsingMace UnitStat_BG_IsUsingSword UnitStat_BG_IsUsingAxe UnitStat_BG_IsUsingDagger In addition, all weapons have one of the following: UnitStat_B
[quote who="Frogboy" reply="4" id="3106948"]It does. It's just not noticeable.[/quote] ಠ_ಠ You're getting the look of disapproval because I'm not getting 60fps except in the very start of a game.
How does this NOT incur a performance loss?
THAT'S A LOT OF SPAM
Played the demo, then "pre-ordered" to get the alpha. I recommend this to anyone who liked Dwarf Fortress, or liked the idea of Dwarf Fortress but found it too ugly/complex/bad UI. This game, so far, is like a Dwarf Fortress Light where more focus is put on advancing through the underground dungeons rather than mining and exploration. That said, the game is very early in alpha, and I only recommend that you keep an eye on its development. Although I spent about 10 hours so far on the ga
Yeah, you should be extracting just to the /mods/ folder, not the mods/data folder. You should end up with mods\relinquary mods\gfx\relinquary
Which faction were you playing?
[quote]we will be working to make them visually different as well[/quote] This is the greatest news. Although I'm not expecting miracles, it is still a vital point that I feel fall in the background often when discussing faction differentiation.
When dealing with global values, you must use A_Additive_Unrest. For example, the OnyxThrone improvement gives you -30% unrest in all your cities. If you desire to add unrest according to cities, I would recommend you add a similar stat to the cityhubs. <Mod
Yes, I have not done any re-balancing at all, the unitstat background mod merely adds more unitstats and a few other things. There is no real reason to play with the unitstat background mod at this point, because 1) reliquary isn't working and 2) expandedfactions is very unbalanced. I'd go with seanw3's mod if you want to have a more fun gameplay experience in beta 0.86.
Yes, dev items would be around those numbers. I don't know why those gauntlets have a negative value, I noticed that too. If they are not supposed to be in the pool it should be enough not to have any likelihood tag at all.
I'm reducing all likelihoods by 75% in the unitstat background mod. That's from 100 to 25.
I've talked to Cari Elf about it, but I don't think she believes me.
I love games like this, will definitely buy it if they stay steady on development. Thank you for the link.
The "connected" phrase is what appears on world resources when you click on them, if they aren't inside city walls. Ex: "Connected: Xxxyzz"
It appears that you cannot in 0.86
Its description indicates it should be available.
Phew! I must have gotten 10 crashes yesterday because my animationpack didn't support my (modded) unitmodeltype (or something).
I did something similar, in the Reliquary mod there is a Grail that sometimes allows you to heal specific war injuries on level-up. like so http://dl.dropbox.com/u/32649007/FallenEnchantress_1331491453.jpg I like the idea of having a building for champions that have a chance to heal some wounds when in a city.
This one technically isn't a bug, but it's so gamebreaking that I'm going to report it as one. Please provide us with a notification if an enemy player casts a spell on us. You don't have to tell us who it was, just that it happened.
The temple of essence should be available when a shard is connected to a city. Instead, it is only buildable if the shard is actually inside the city walls.
[quote who="Frogboy" reply="23" id="3105295"] Quoting Heavenfall, reply 21Your reports are not automatically submitted. See this https://forums.elementalgame.com/415301 In 0.86 they are via Smart Exception. But it is still very helpful for people to make a POST with what they ran into.[/quote] Uhm... I'm getting a shit ton of mod crashes. Feel free to add me to your ignore list. Or is there a way not to send errors?