Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

The Drota and the Goblin use the same model, as they did in E:wom. Goblin naked: http://i.snag.gy/sURMe.jpg Drota naked: http://i.snag.gy/LgJT1.jpg Goblins wear bones of their enemies as a sign of prowess, while the drota wear them as totems and charms. In particular they tend to put bone masks on top of their normal helmets (which was no small feat to accomplish model-wise): <a href="ht

145 Replies 94,042 Views

For every model that looks right, there are probably 10 that looks wrong. And for every 10 that looks wrong, there is one that looks horribly wrong. I can only tell you that it did not suffer for long. http://i.imgur.com/l5dDU.jpg

145 Replies 94,042 Views

The Death Legion will also be making a comeback. Their heads also needed adjusting to the new armor. In addition, I needed a way to differentiate between male and female. So I decided that the males will wear necklaces of red stones around their necks, while the females won't.

145 Replies 94,042 Views

If you want a great experience, don't play any beta from any game, play the game when it is released. There are many improvements made in FE beta, and many yet to come before release. So far they have 1) more accessible interesting magic 2) champions develop according to choices 3) much deeper combat system 4) better graphics. 5) more interesting world 6) better city and tech management

5 Replies 4,064 Views

In FE they have changed the armor models, so factions that used certain models that worked in E:wom won't work any more. So time to edit them! Basic Golem before/after: http://i.snag.gy/AKgCd.jpg Note the head, biceps and the chest that were clipping badly with stuff. Boots and bracers still clip a lot. Also that spike in the back shouldn't be there, wonder where that came from...

145 Replies 94,042 Views

Sounds overpowered if you ask me. Cities are way too important to just vanish because someone dispelled them.

14 Replies 67,384 Views

Since they change 20 values in the file every patch, it's a good idea to keep track of changes you make to it. Just sayin'. Anyway, some files just straight up are not possible to make modular. Sometimes you just have to accept that. TerrainTypes.xml is another such example.

7 Replies 7,801 Views

Just a small update, since they've started talking about faction differentiation being one of the main things they'll be working on from here on out, I won't be working on this mod until we're much closer to release. First, I don't want to "reinvent the wheel" every new beta patch, and Second, I'm hoping they will unlock more possibilities in faction differentiation for modders. I will focus instead on mods that aim for areas unlikely to see significant change, such as

145 Replies 94,042 Views

Keep in mind there's a month's difference between our build and the showcase build. I do not agree that this is too early to showcase. Showcase builds are often extremely limited builds, almost like demos, that show off concepts. If you've got an hour of great gameplay, you've got a game to showcase. And FE has an hour - and more - of awesome game. The problem with FE currently is lack of replayability (every faction is the same) and lack of meaningful c

177 Replies 675,613 Views

The tent is a goodiehut that is set to have a random champion of a certain spawnrating and allegiance (kingdom/empire). If none is found, it will be empty.

49 Replies 34,900 Views

That happens when there isn't a single champion in the pool with the appropriate spawnrating.

49 Replies 34,900 Views

Set the capital city hub type to produce 1 "capital city" resource per turn. Then create a production rule that is linked to that resource, but is 0 by default. Then, each faction could have their own faction bonus that unlocks the power of the production rule. ( edit : the bonus then being that you can make it selectable for custom factions as well) Although there are downsides to that, the most obvious being if you conquer someone else's capita

31 Replies 93,178 Views
Reply to Cheat Codes in FE Modding

brb, generating meme there we go

10 Replies 15,973 Views

How about a pioneer that simply costs more, probably local population to build, but also creates a larger city from the start? When you have a massive civ you should be able to send a 100 or so to start a new, larger city than the normal one.

7 Replies 32,859 Views

I've been thinking about how to best allow the players to actually use the rivers, ie a magma forge for example. The modifiers that I want to use don't work from world resources - ie stuff like "apply trait to trained units" or "apply stats to trained units", or "give stats to defending units". So I can't just put them in the improvement and link it to the closest city, that won't work. The other option is that each world resource from these rivers, for example

24 Replies 28,751 Views

I designed the tiles in the E:wom editor. Other than that, it is more a matter of understading the XML, and then applying it.

24 Replies 28,751 Views