Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

*tin foil hat on* We know Derek Paxton creates forum posts and hides it from us, to be unveiled at an appropriate date. Frogboy, with his god+1 admin abilities, probably saw the post and thought it was public.

78 Replies 46,654 Views

Just a heads up, if you plan on changing any core files in the installation directory, remember to save the original. The current patcher does not update changed files. You must restore the core file to original before patching, or the file update will simply be skipped. This is true as of 0.91

3 Replies 8,544 Views

IMHO, they keep talking about how amazing and organic and dynamic the skill system is, but noone really explains how the hell it works. I like the feel of the environments, but the characters look dull as sand. I don't play computer games to look at people on my screen that I can look at going out the door. I'll wait for a trial period.

3 Replies 13,181 Views

Also, reporters who demo alpha versions rarely report on bugs because it would be pointless. The actual players are much less forgiving.

20 Replies 30,447 Views

[quote who="DsRaider" reply="6" id="3115011"]Have you actually managed to change the environment textures. I can change their name but the texture won't change for some reason. Is it locked or I'm I doing something wrong?[/quote] I have not run into any problem modding the textures. Are you modding the core file? That's usually a good idea when dealing with the terrains. [quote who="Frogboy" reply="7" id="3115035"]You can modifify the terrain graphic

11 Replies 7,283 Views

I wish it was doable, but alas ;( Edit: Yeah, I've been thinking the same thing about the fangs. I'll remove them. They're even worse when actually animated in-game:

145 Replies 94,042 Views

[quote who="DsRaider" reply="6" id="3114848"] I'm not sure how moving this system would make implementing sieges easier. Sieges have been pretty much declared a no go several times already. [/quote] They're moving the city tiles to a separate window/map. If any time was the time to do some sweet combination between tactical maps and city maps, it is with sieges. Even if the city has no effect whatsoever on the tactical battle, I'd still like it just

78 Replies 46,654 Views

You can change the existing environments, yes, but you cannot add more. There are only 3 environments that are accepted in FE (in E:wom we had 5). I don't know about plans to improve or open up this feature. I requested that way back in E:wom.

11 Replies 7,283 Views

To disable core units, you need to replace all the pioneer unittypes with a new one. This is the list of the pioneers: Unit_Pioneer_Altarian Unit_Pioneer_Amarian Unit_Pioneer_Ironeer Unit_Pioneer_Krax Unit_Pioneer_Mancer Unit_Pioneer_Quendar Unit_Pioneer_Tarth Unit_Pioneer_Trog Unit_Pioneer_Urxen Unit_Pioneer_Wraith Disable them by introducing a new Prerequisite that cannot be fulfilled within your game, and put it in all th

20 Replies 8,867 Views

For all of these things, the answer is No, not planned or doable. http://forums.impulsedriven.com/408576/get;2937174

8 Replies 7,088 Views

Could be anything. I'm not using those in the rivermod, they are hardcoded to a single type of river - the water river.

5 Replies 3,749 Views

I loved the combat in fantasy wars, far better than Civ5 of course. Unfortunately, I got into fantasy wars too late, the graphics were too ugly for me to watch while playing so I couldn't enjoy it. The tower defense these guys just released was a total disappointment. I'll wait for reviews and patches before I pick up this game, but if it looks good and plays like a better fantasy war with strategy elements, I'm in.

153 Replies 678,691 Views

Despite all the work that has gone into the Drota, both back in E:wom and now, I still think they feel pretty weak (they're _basically_ goblins...). So I was thinking to myself, how can I kick it up a notch? Then I thought... why just a "notch", let's aim for full retard and see where we end up. The Drota are now spider hybrids: There's a bit of work that needs doing for this, most imp

145 Replies 94,042 Views