Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

Here's a 0.1 version of the mod. Only the Angels, Greenskin and the Living Stone are in. It's a massive WIP, but I figure it should be good for a playthrough if anyone's tired of the current beta. http://dl.dropbox.com/u/32649007/ExpandedFactions0.1.zip Factions don't have anything special except their faction bonuses, a couple of unit design traits, and a race mount. Edit: Just to b

145 Replies 94,048 Views

One thing missing from the vanilla game is a simple way to understand what unitstats the faction has (and they ARE different). Seems obvious to put something like this in: http://dl.dropbox.com/u/32649007/FallenEnchantress_1331209882.jpg

145 Replies 94,048 Views

Nice! And it's a tag so we can change odds around with tags. Great news. How about a "beastmaster" trait that gives you 10% chance to charm any beast target?

6 Replies 3,436 Views

The requiredimprovement has one big flaw, unfortunately. The buildings required have to be "inside the city walls", it is not enough that the improvement is connected to the city like a world resource OUTSIDE the city walls is. Hopefully that will change, as it makes the temple of essence (and similarly modded buildings based on world resources) difficult to use.

4 Replies 3,134 Views

If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams, in what manner of time units would you describe the current state of the beta, mutatis mutandis? And don't just say "Friday". It's soooooo predictable.

142 Replies 290,565 Views

[quote who="Wintersong" reply="66" id="3102570"]I was wondering about some kind of _IsMasterwork UnitStat but I cannot actually think of an scenario where to use it. After all, you can have a masterwork weapon but many pieces of masterwork armour. I do like the change for the weapons (ie _IsAxe). Does it make sense to have here stats based on the type of damage? In my case I know that my Blade Dancer needs to work with blades no matter the length of those blades (as long as they be

145 Replies 93,315 Views

For the next update (which will be released at the time of the next official beta update), the weapons are going to change somewhat. Each sort of weapon will have its own unitstat, ie axe, spear, sword, staff, bow, mace, dagger. Also, these two [quote]UnitStat_BG_IsUsingTwoHanded - 1 for units with a Two-handed weapon equipped, 0 for others. Note that Spears and Staffs do not count as two-handed UnitStat_BG_IsUsingOneHanded - 1 for units with a one-handed weapon equipped,

145 Replies 93,315 Views

[quote who="Frogboy" reply="74" id="3102475"] Quoting seanw3, reply 69What about the terrible 18 unit limit for battles? The most defeating and buggy element to battles. It would be better to allow more units in city defense battles so that city militia can matter. I would also like the "cast spell at beginning of battle" to be able to summon monsters. So a summoner can have more that nine units in a battle as well. Militia and such don't count against any sort of limit. &

122 Replies 403,377 Views

Injury traits do not honor any prereq tags, unfortunately (at least they did not in 0.75). Great news that you decided to go for the library, it will help our mods be more compatible with each other.

19 Replies 20,306 Views

I think it's something you build up to. I mod because I enjoy bringing "life" to different things. But at some point, I already have a vibrant world to play with. So you start out enjoying modding very much, but playing with it not so much. And when you're done, you don't want to mod more, but play much more.

145 Replies 94,048 Views

Today I spent some time building a script to help me with some background stuff. As you know, each faction has a number of unittypes that become available at different times, such as "archer" and "knight". The problem is that these are actually crucial for the AI to function. But they also contain a LOT of data, such as what model to use, what unitstats they have, and how they feel in the morning. In addition, when things change, they change pretty big. For example, when we moved from beta 1

145 Replies 94,048 Views

I do the same. The thing is, I WANT to use the 3d view because it just plain looks better. The little hud icons help me see most stuff.

1 Replies 1,815 Views

Here's a good comment from reddit that basically explains why giving these people money is fucking retarded. http://www.reddit.com/r/videos/comments/qlc3u/invisible_children_stop_kony/c3yil0i

10 Replies 1,025 Views

If you are changing files in the installation directory ("core files"), you'll need to start the game through a shortcut that has -localdataonly added to it. "C:\Program Files\Stardock Games\FallenEnchantress\FallenEnchantress.exe" -localdataonly

8 Replies 4,269 Views

The rivers will primarily be for looks, but they will also have world resources the player can build on. For example you can build a magma forge on a "magma river with bedrock", giving better cutting attack and a little bit of fire damage to the connected city. Poison river means a little bit of poison damage, and a few extra potions to buy. River of blood will have some health bonuses to the connected city, maybe some extra constitution, but also some regeneration. I have no solid ideas for

24 Replies 28,755 Views