I do try! Can't take myself too seriously though.
Heavenfall
Grey text is very hard to read from the elemental forums https://forums.elementalgame.com/419194
Turns out most people don't care about privacy. See Facebook.
None of those are simple if you take AI into consideration. Edit: I also think tactical battles need something more, another layer of mechanics, but I am just saying it's not a small step to add.
Item 36. Wooden Sword Description: A sword made out of wood, it will regrow any damage caused to the blade instantly. The sword has been described by the most ancient historians as one of the most powerful objects in all of existance, perhaps even powerful enough to build worlds and destroy them. The historians also mention another sword which they call its "brother", a diamond sword, although no other record of such an object exists. Assuming the historians were telling
[quote who="Chalkbot" reply="11" id="3097415"] Quoting Heavenfall, reply 9Every other RPG and adventure game in history has some sort of limit. Deal with it. I don't think anyone was complaining about the item limit. In fact, most of us agree that it is an improvement. What we were trying to address is that the system is still not ideal. Some people feel like discussing potential improvements or pitfalls on these forums is what we're all here for, and
Faction differentiation is at the top of my list. But I'm not talking about rules mechanics, they're fairly solid there. I'm talking visuals. Every Empire is the same, every Kingdom is the same. Even if every faction just has an armor set, some weapons, or a unique city hub design, that'd be a step forward. Instead of looking exactly the same.
I find it a bit stupid that you guys are complaining about micro-managing. Every other RPG and adventure game in history has some sort of limit. Deal with it.
She beats you anyway, and not with consent.
It is unfinished.
Holy shit, metro sounds absolutely dog shit for a pc user.
Yes, those things are not possible. We also cannot apply or remove a trait to a spell target.
I see this too.
The rule pretty much has to be there to keep champions in check. Although some items, perhaps, could be exempt from the rule if they provide a very minor advantange, such as +1 sight.
This is something completely new in FE that we couldn't do in E:wom. Production rules basically allow us to attach one kind of production to something else. That's how tech, production and gildar work in cities; population produces those things. For more examples, see CityResourceEffectDefs.xml in the installation directory. To set up a new production rule, there are three steps that need to be taken. Below, you will find the XML to produce 1 metal fo
The factions mod will take a long time, and it's also low priority. There are a LOT more possibilities in FE when modding stuff than in E:wom, and I want to do a thorough job on the factions mod.
How do you mean? If someone likes their free will, they are less inclined to use an item that takes it away.
I'll change to Vine in next update.
Item 28. Shield of Many Fates Description: The Shield of Many Fates must be considered one of the strongest magical objects known to man. It appears as a rusty old kite shield, but its visage betrays the viewer - the shield is made of a metal that cannot be destroyed. It will not heat up when put in a fire, nor will light or darkness change its appearance in any manner, forever staying the same rusty brown. The Shield of Many Fates has an exceptionally p
1) Guaranteed to happen: Everyone will continue to express how much they value their families. 2) Probably will happen: Resources will grow more scarce, survivors will start to face starvation and diseases. Splinter groups will try to break away from the main group and this will cause conflicts. 3) Likely to happen: Mason will try to put his history knowledge to use by convincing the aliens to do things differently. He will fail and witness some great atrocity and will thereaf
Also, if you have the UnitStat background mod installed, that contains an overwrite for all pioneers.
I'm not sure what is the problem exactly. I made a new mod file, and put this in Pioneer Pioneers are equipped with the necessary materials to start new settlements. Pioneer<
No idea what's wrong.
The xml for bless city and curse city are wrong, so they won't work.
Is anything being done about the clusterfuck c:\users\ folder being referenced in 1000 different ways by 500 different programs?