Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

I would not expect more. Your graphics card is the problem, it's a low-budget low-performer. It is approximately similar to a 7900 GT nvidia card. What resolution are you setting the game to? You can either try decreasing that, or you can try putting it at the same resolution as your laptop screen maximum. Sometimes, setting it to that maximum (your native resolution) can help.

6 Replies 5,249 Views

I noticed some more errors that will be fixed in the next version. All shields had the old _IsUsingShield tag, that is being removed. Also, the unitstats for IsUsingTowerShield and IsUsingSmallShield were not set up properly and won't work in version A. I've also made some other decisions in regards to what unitstats go into the mod. UnitStat_BG_ResistBlunt UnitStat_BG_ResistCutting UnitStat_BG_ResistPierce these stats are already unoficially in the m

145 Replies 93,301 Views

Item 1. Of-The-Earth Description: A weird stone parasite, this is the only one known in all of existance. It will bond with any person, greatly reinforcing their physical fortitude but slowing down their actions. The parasite will cover the back, the right shoulder and the right arm of whoever wears it, and two dagger-like objects will emerge from the right temple on the head of any person it merges with. It is capable

52 Replies 30,793 Views

[quote] This mod has been merged into the Stormworld mod pack. This topic will not be updated.[/quote] Reliquary 0.7 Reliquary is an

52 Replies 30,793 Views

In the newest version, its a very low-level quest that gives you a potion of restoration. Look for "odd huts" quest locations. Spoiler: [spoiler]You'll have to fight one single butcherman[/spoiler]

46 Replies 117,758 Views

[quote who="Frogboy" reply="28" id="3091354"]Game of Thrones only has Men. You don't need Orcs, Elves, Dwarves and Goblins for the factions to be considered "different". They just need more features that make them effectively different. And calling the factions all Men with different facial features and such could be said of pretty much all fantasy universes. What's the difference between an Elf and a man or a Dwarf and a man or even an Orc and a man. <br /

209 Replies 669,286 Views

[quote who="Capn Darwin" reply="50" id="3090901"]HF, Your CoreSpells shows two SummonEarthElementals. They appear to be identical. Core Units has the Likihood mis-spell in it. Rest of the Mod is awesome. Thanks for all of the hard work![/quote] Thank you for the reports. The earth elemental spell duplicate was removed. The tag is how it is in the core files, and it is how it is spelled in some cases.

145 Replies 93,301 Views

I want a lot more magical items in the game, specifically ARMOR pieces. There is already a plentitude of weapons, but armor pieces are quite lacking. I am doing a mod where I add a bunch of items of various nature to the game, but if they can find some inspiration in the list so far that's great: http://pastebin.com/raw.php?i=K8EwL1ST (some numbers missing, those are in the "already implemented" file) I also want more mounts to

25 Replies 16,344 Views

When I go on a quest that shows me a possible reward, there is an area where that reward is shown. If it's an item, for example a battle axe, I would like to be able to hover over it to see what it actually is in terms of strength. That will help me make an informed decision when I decide to go on the quest or not.

0 Replies 487 Views

Unitstats that have 1 still show up in the Hiergamenon:

49 Replies 34,896 Views

Here is an early version of the mod. It's up-to-date for 0.86. This is for modders only. http://dl.dropbox.com/u/32649007/A_LIB_UnitStat_BG_vA.rar You'll also find 3 example mods in the folder. Remember to delete those for any potential release you make. The first is a trait that becomes available for anyone with at least 3 injuries at level-up: Battleborn: +5 defense The second is

145 Replies 93,301 Views

Hey, this issue has been in the game forever. Once I gain the summon earth elemental spell, I am able to summon and maintain one in strategic mode, and in addition summon one with my champion in tactical combat. The earth elemental (and the fire elemental) are way too powerful for anyone to have two of them from a weak-ass champion.

0 Replies 657 Views

Clearly, it is not intentional. If it was intentional it would say that they hit for 1 damage per mite. Not less. It makes no sense for a unit with 3 attack to go up to a unit with 4 defense and attack for 5 damage.

6 Replies 1,936 Views

A wide retaliation would break the game at this point. That's why I suggest only trained military units counter-attack each other by default. Note that such a mechanic would not be enough to fix the problem with AI vs mechanics. But it would be one step.

29 Replies 21,646 Views

Continuing my post above. In the post above, I detailed how the AI could more appropriately use the game mechanics. In this post, I will be making suggestions for how to adapt the gameplay mechanics to the way the AI plays. Suggestion 1) Wages for units stationed in cities are reduced by 75%. This creates a high cost of attack, but a low cost of defense. It allows turtling AI to maintain a reasonable army while not giving up all its tech and gildar income to do so. Suggestion

29 Replies 21,646 Views