Yup, danes are real classy sometimes. [video]http://www.youtube.com/watch?v=s-mOy8VUEBk[/video]
Heavenfall
Imho, ZOC from cities should go up a lot, and the cost for pioneers should increase by a lot. Founding a city should be as weighty a decision as founding an outpost. The current spam of outposts is neither fun nor interesting.
[e digicons]B)[/e]
Cities are going to be much smaller in beta 4.
Storm "makes sense" to me. It has higher base damage, is a damage type that practically noone is immune to and many are vulnerable to - lightning. That's incredibly important, and the reason why lightning damage is so sparse in the game. You can use it against any monster. Actually, that's probably the intent - against monsters the random nature of Storm goes away since you're mostly fighting just 1 enemy at a time. Yes, it takes 1 extra turn to cast, but factor in that you also g
I met an ashwake dragon in I think the burning lands. About halfway through the battle it stopped and did some kind of fireball attack on me, but instant. There was no visual effect though, so it was really hard to understand what was going on. The damage still took, and lots of it X_x
When my sovereign has hitpoints from levels only, he can cast paragon without losing health.
For example, the Exploration quest says I can go on Serious quests. But the quests themselves are actually called Medium. Serious = medium. The tech should have the same text.
Imho, the level of items should take into account the size of the map and other relevant settings that affect the length of a game. If I'm playing on a tiny map with fast settings, my sov is never going to get above maybe level 8 unless I go out of my way to make it so. But if I'm playing on a medium map with normal settings, I usually get above level 11.
[quote]E) Link city income to population? I know research is based on pop, but it looks like that's it.[/quote] Population also responsible for production and gildar income (based on taxes).
Imho, Warlock has good graphics and plays fun. It's a must-buy at 20 bucks for any 4x fantasy player. But I am personally going to be spending more of my time on FE, because 1) I'm a fanboy and 2) FE has mods and I am a modder.
[quote]* Rounds just auto-end with no confirmation[/quote] You can turn this off in the options->Gameplay.
Thanks!
<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAOYUlEQVRoge2afTyTex/Hy2zU3aNK0YkoY7PKQ5xQEZKS2aZp12ae5mFDbWOY42GEZojIIemQ0qEcYncnxep1OKc6SURYOTci9HA8lJCMc91/dL9KHmb0Omfnfr3O58/f7/P7fr/vbdeu7+/6XQvA/3MtkHYBX6p/AKStvylAS0tLfn7+iRMneDxeWlpaY2PjTM6/HUBzc3NKSgqLxSKTyRQKhclkurm5BQUFlZWVTev/GwH09fWdPXuWxWLhcLiYmJjW1tYP469evaLRaJ6enp2dnVNX/V0Abt68yeFwiERicHBwV1fXpNknT55gMJhTp05NXSh9gP7+/rS0NAaDAQBAdXX1TDYmk0kmk6eOSxmgpqYmKioKAIC4uLiRkRExztDQUGtr6/fv308alyZAQUEBi8XCYDB37
Scenario: A city has +2 Growth. It needs 1 more population to level up. It has exactly 1 food left. But it will never get there, because if growth > food then growth = 0 because it thinks food is "capped"
[quote who="keithburgun" reply="13" id="3146822"]>>If I'm reading you right, you want a 4x Fantasy game that has 1) no complexity and 2) no depth. See, this is where you guys have me completely wrong. I want complexity and depth, but a special kind of complexity and depth called "emergent complexity". I don't want there to be 100 spells; I want there to be less than 20 extremely rich and deep spells. [/quote] Then it is more obvious than ever
I personally find it pretty surprising that such thoughts would be considered "ahead of my time". You're basically living in a police state. To me, the only difference between an actual police state and the USA is that the population still thinks they have freedoms. The police does not have your well-being in mind. The politicians do not have your well-being in mind. The companies do not have your well-being in mind. In fact, the only people that probably h
@keith It sounds like you want a very different game, not just from what the devs are doing, but what the players want. If I'm reading you right, you want a 4x Fantasy game that has 1) no complexity and 2) no depth. With due respect to who or what you do, if you think that's what is good for FE, you're out of your mind. Give me 1000 spells and 1000 monsters and 50 different ways to win the game. Then it'd be a game for the ages. Edit: Are
I am also finding the early game (expansion and consolidation) very difficult with roaming super-monsters. I want them to be in the game, just not so much in the early game. Drakes, shrill lords and slags are the most difficult, but even a fire elemental can be difficult sometimes.
Hey, just a quick question - are you using any mods? Because I just discovered a bug from a mod an hour ago that would cause the second thing. It may happen without mods.
Uploaded 0.8g http://stormworld.wikidot.com/start#toc8 [quote]Stormworld_ExpandedFactions: Changed all special traits with mana cost to require crystals instead (AI unable to build units that cost mana) Fixed Living Stone faction ability Earthsworn to do what it says Ceto sovereign now AI type: Warmonger instead of Builder (focuses warfare tech instead of civilization) Ceto sovereign now has trait Half
So I was doing some testing and I noticed that this mod was breaking random drops from monsters. That is, of course, unacceptable. So for now, I've disabled the following unitstats: [quote]UnitStat_BG_IsUsingSmallShield - 1 for units with a small or normal shield equipped, 0 for others. Does not mark tower shields. UnitStat_BG_IsUsingTowerShield - 1 for units with a tower shield equipped, 0 for others. Does not mark non-tower shields UnitStat_BG_IsUsingSpear - 1 for uni
version L uploaded Reducing the Likelihood of items caused the random itemdrop to bug out. Everything now has normal likelihood again.
Just to confirm, I've seen this work in 0.913
Just came across this goodiehut and when I looted it it said [quote]The witch gives you a hearty drink that increases your strength.[/quote] the goodiehut has a modifier to increase the strength of the unit.