Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

Storm "makes sense" to me. It has higher base damage, is a damage type that practically noone is immune to and many are vulnerable to - lightning. That's incredibly important, and the reason why lightning damage is so sparse in the game. You can use it against any monster. Actually, that's probably the intent - against monsters the random nature of Storm goes away since you're mostly fighting just 1 enemy at a time. Yes, it takes 1 extra turn to cast, but factor in that you also g

17 Replies 10,304 Views

I met an ashwake dragon in I think the burning lands. About halfway through the battle it stopped and did some kind of fireball attack on me, but instant. There was no visual effect though, so it was really hard to understand what was going on. The damage still took, and lots of it X_x

0 Replies 567 Views

When my sovereign has hitpoints from levels only, he can cast paragon without losing health.

0 Replies 354 Views

Imho, the level of items should take into account the size of the map and other relevant settings that affect the length of a game. If I'm playing on a tiny map with fast settings, my sov is never going to get above maybe level 8 unless I go out of my way to make it so. But if I'm playing on a medium map with normal settings, I usually get above level 11.

18 Replies 66,159 Views

[quote]E) Link city income to population? I know research is based on pop, but it looks like that's it.[/quote] Population also responsible for production and gildar income (based on taxes).

1 Replies 2,534 Views

Imho, Warlock has good graphics and plays fun. It's a must-buy at 20 bucks for any 4x fantasy player. But I am personally going to be spending more of my time on FE, because 1) I'm a fanboy and 2) FE has mods and I am a modder.

50 Replies 111,770 Views

<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAOYUlEQVRoge2afTyTex/Hy2zU3aNK0YkoY7PKQ5xQEZKS2aZp12ae5mFDbWOY42GEZojIIemQ0qEcYncnxep1OKc6SURYOTci9HA8lJCMc91/dL9KHmb0Omfnfr3O58/f7/P7fr/vbdeu7+/6XQvA/3MtkHYBX6p/AKStvylAS0tLfn7+iRMneDxeWlpaY2PjTM6/HUBzc3NKSgqLxSKTyRQKhclkurm5BQUFlZWVTev/GwH09fWdPXuWxWLhcLiYmJjW1tYP469evaLRaJ6enp2dnVNX/V0Abt68yeFwiERicHBwV1fXpNknT55gMJhTp05NXSh9gP7+/rS0NAaDAQBAdXX1TDYmk0kmk6eOSxmgpqYmKioKAIC4uLiRkRExztDQUGtr6/fv308alyZAQUEBi8XCYDB37

12 Replies 55,638 Views

Scenario: A city has +2 Growth. It needs 1 more population to level up. It has exactly 1 food left. But it will never get there, because if growth > food then growth = 0 because it thinks food is "capped"

0 Replies 530 Views

[quote who="keithburgun" reply="13" id="3146822"]>>If I'm reading you right, you want a 4x Fantasy game that has 1) no complexity and 2) no depth. See, this is where you guys have me completely wrong. I want complexity and depth, but a special kind of complexity and depth called "emergent complexity". I don't want there to be 100 spells; I want there to be less than 20 extremely rich and deep spells. [/quote] Then it is more obvious than ever

41 Replies 122,308 Views

I personally find it pretty surprising that such thoughts would be considered "ahead of my time". You're basically living in a police state. To me, the only difference between an actual police state and the USA is that the population still thinks they have freedoms. The police does not have your well-being in mind. The politicians do not have your well-being in mind. The companies do not have your well-being in mind. In fact, the only people that probably h

28 Replies 127,094 Views

@keith It sounds like you want a very different game, not just from what the devs are doing, but what the players want. If I'm reading you right, you want a 4x Fantasy game that has 1) no complexity and 2) no depth. With due respect to who or what you do, if you think that's what is good for FE, you're out of your mind. Give me 1000 spells and 1000 monsters and 50 different ways to win the game. Then it'd be a game for the ages. Edit: Are

41 Replies 122,308 Views

I am also finding the early game (expansion and consolidation) very difficult with roaming super-monsters. I want them to be in the game, just not so much in the early game. Drakes, shrill lords and slags are the most difficult, but even a fire elemental can be difficult sometimes.

37 Replies 101,204 Views

Hey, just a quick question - are you using any mods? Because I just discovered a bug from a mod an hour ago that would cause the second thing. It may happen without mods.

6 Replies 4,801 Views

Uploaded 0.8g http://stormworld.wikidot.com/start#toc8 [quote]Stormworld_ExpandedFactions: Changed all special traits with mana cost to require crystals instead (AI unable to build units that cost mana) Fixed Living Stone faction ability Earthsworn to do what it says Ceto sovereign now AI type: Warmonger instead of Builder (focuses warfare tech instead of civilization) Ceto sovereign now has trait Half

1,118 Replies 2,457,409 Views

So I was doing some testing and I noticed that this mod was breaking random drops from monsters. That is, of course, unacceptable. So for now, I've disabled the following unitstats: [quote]UnitStat_BG_IsUsingSmallShield - 1 for units with a small or normal shield equipped, 0 for others. Does not mark tower shields. UnitStat_BG_IsUsingTowerShield - 1 for units with a tower shield equipped, 0 for others. Does not mark non-tower shields UnitStat_BG_IsUsingSpear - 1 for uni

145 Replies 93,357 Views
Reply to New in v.912 in FE Modding

Just to confirm, I've seen this work in 0.913

5 Replies 3,972 Views

Just came across this goodiehut and when I looted it it said [quote]The witch gives you a hearty drink that increases your strength.[/quote] the goodiehut has a modifier to increase the strength of the unit.

1 Replies 1,775 Views