Pre-order FE instead of getting E:wom. It is improved in every way.
Heavenfall
Isn't that how it works now?
There's already a bunch of hero-only loot in the game, from quests and other sources (goodiehuts, high-level monsters).
wnd = window (yes I know it's not logical, but that's the shortened version they use, check install dir/screens/) I don't really see how henchmen will work without creating a ton of micro for the player with a bunch of equipment-needing trait-popping units running around.
Prince of Nothing (series) by R. Scott Bakker, 3 books, has a follow-up triology with 2/3 released so far. Best books I've ever read.
see https://forums.elementalgame.com/423928
I agree with your conclusion. If you want to "enjoy" the game as a challenge, GTFO of the auction house.
Uploaded 0.9b http://stormworld.wikidot.com/versions
Meh, every Blizzard game has this problem because having millions of users at the same time is unbelievably difficult to pull off.
The guardian could scale somewhat with the city you are defending. Imho, it needs to scale with the city to make sure that players that choose to focus on 1 city instead of 10 are not punished for that.
Thanks!
I really like this one, it fits perfectly. Can I use it? The others are beautiful as well, but there's a bit too much detail for the size of the logo.
You need Quick to get Fast, it's a prerequisite.
[quote who="Kalin" reply="3" id="3153030"]To be fair, even when they do work, it does 4 piercing damage... so even if you don't have much armor it almost always does 1 damage. It's kind of pointless if you ask me. You could have just picked up a random rock and throw it for that much.[/quote] First thought: depends on your blunt defense. I need a small break!
Uploaded 0.9 http://stormworld.wikidot.com/versions
I like the increased faction differentiation. I like that (some) monster lairs upgrade over time and become more dangerous if you don't deal with them.
0.05 difficult enemies and massive armies give more experience 2.9 a lower value means units level faster those are the important ones
Go to install directory, find TerrainTypes.xml in data/english/ and change 1 to 0 inside
1) There are 8 factions in, with 2 less developed. The 8 are still being worked on during this part of the beta. There has been no word if the remaining 2 will return. 2) FE does not have traditional fantasy races, they have made their own lore. 3) It has a much better design. 4) You can only decide for yourself what is worth your money. The game is still being worked on and it has several bugs as you would find in any beta. If you only want to enjoy the game, I sugges
I noticed a small limitation with these rules. If you have a rule that says resource B comes from only A, you cannot have a resource that says C comes from B. Even if you produce 10 A, and therefore 10 B, you will still produce 0 C. Edit: This may not be true. However, for some reason, I can't make a rule from research->something new.
Murteas, do you think you could come up with a logo for elves? Their theme is forest, magic, immortality, bows, deer (mount), hopelessness. Their faction colour is the same as Tarth, a slightly dark green.
You need to do two things (if your intent is to make a "profession") 1) The internal name of your AbilityBonus school has to match the already existing ones, otherwise they are not mutually exclusive [quote] [/quote] 2) If you look at the AbilityBonus in CoreAbilities.xml they will have a special tag inside them. This denotes what type they are - unit design traits, traits for champion level-ups and so on. For a profes
What I meant was which one of those should I do first.
Two champions in the same army, one telescope. The telescope only gives a larger sight radius if the army leader has it equipped. If the second person has it equipped, it does nothing.
Quests are not my thing. I think seanw3 has some plans for that though.