If there was an easy way to do that, I totally would. Maybe 0.5 or 1 buck for current+future releases. It's not that I'm greedy, but a "revenue stream" would totally help me out with getting new 3d models for the mod. I'm really hesitant about spending my own cash on it, but sometimes I think it's worth it - for example the undead model is from http://www.turbosquid.com/3d-models/3ds-max-human-
Heavenfall
Yes, it is defined for each faction in coreraceconfigs.xml
[quote who="Leo in WI" reply="526" id="3271864"]Heavenfall, a question or two on Frost Giants and their cloaks of hierarchy. I see the warning about not setting the cloaks as upgradeable, else losing the upgrade armor option. Does that mean that you can upgrade the units to the next cloak size, or is that more in relation to not being able to upgrade the rest of their armor? Also, with not setting the upgradeable cloaks, does that mean you went through and set up basic units with t
In CoreRaceConfigs.xml in the installation directory, change all 1 to 2 If you have custom factions you'll need to do the same for them in C:\Users\yourusername\Documents\My Games\FallenEnchantress\Race\
Heh... working on a new bow going in to version F. I messed up the location of the files so I had a duplicate. I kept overwriting the wrong one, and I wanted to make it smaller but it wasn't getting smaller (cause of being the wrong file). When I finally understood what was going on: http://i.imgur.com/fcpVu.jpg
[quote who="NanakoAC" reply="22" id="3271712"] Quoting Heavenfall, reply 19Limit it to higher difficulties if you have to, but I want to see it used on me, just as I can use it on enemies. Fun is getting a challenge, not winning by using mechanics the AI does not. well that sounds pretty masochistic. We'll see how you feel when a lone horseback tireless marching scout rides through your territory to grant vision, and then suddenly your capital city vanishes in a plume of f
No idea, tried to do similar stuff but couldn't get it to work. I put the stuff in improvements instead, as those can be built in any city. To create a world resource: Map CreateResourceHoard <Value&g
Easiest would be to provide them from herbalist improvement instead.
I really don't like the corners of rivers. If you have a zig-zag pattern it can end up looking really ugly in places. However, I understand why they have gone with this solution. It's easy to add rivers to a game like this, and that's important. Instead of going with a solution like in Civ where rivers are "between" tiles they went with them occupying a full tile. The scale of things makes it difficult to have more narrow streams like other games - really, it would be a "s
Another thing. Now that we have potions to remove random injuries, I really should never come across Ai champions on higher difficulties with injuries. When they're sitting on thousands of gold, have the AI remove injuries and subtract 150 gold. I tried to mod this in but it crashed the game.
Limit it to higher difficulties if you have to, but I want to see it used on me, just as I can use it on enemies. Fun is getting a challenge, not winning by using mechanics the AI does not.
I built it just to get the potions, honestly. Besides, there's a +1 essence from Oracle, and another +1 Essence from the Pariden building that I could build in the future.
The game's been between 400 and 900 the times I checked. It seems to drop to 0 every now and then, so there are probably a lot of issues with gathering the statistics. I see it 0 at right now for example.
Sorry, ignore this thread I was wrong.
When patch 1.01 arrived I HUNGERED for the new potion to remove a random injury. So I started building Conclaves to get to Apothecary. But for some reason I couldn't build Apothecaries in some cities. As it turns out, the city has to have at least 1 essence in order for me to build an Apothecary. Now, the main function of an Apothecary is something that scales with Essence, so I can understand why the requirement is there. But the secondary function of an Ap
go to C:\Users\yourusername\Documents\My Games\FallenEnchantress\mods\data\ and make a new file called OthelloDesecrateLand.xml and copy that into it. Make sure you have "Use Mods" turned on in the options in-game.
1) Please make the AI always value constructing metal-producing improvements and upgrades whenever possible. This is crucial to making sure the AI can build stronger troops. 2) For the middle game, also make sure they improve crystal-producing improvements for the same reason. I am tired of facing leather-wearing spearmen on the highest difficulties. These things are all I face because the AI gets insane research bonuses, gets the highest level armor/weapons unl
An item will only show up in the city shop if it has been 1) researched or 2) unlocked using the from an improvement. I would recommend you add a prereq to unlock the bow from Training or something like that, it is by far the easiest solution. Otherwise, if you desperately want it in the shop from turn 1, I would recommend you create a techdef that isn't in the tech tree, and then automatically unlock it from the Archers playerabilit
The XML in the OP looks right to me, and it shows up in-game for me when I put it in (for anyone with Archers). Obviously you don't need to repeat the gameartdef stuff. Think of it like an external type altogether, they just bundled it in coreweapons.xml for some reason. As long as it exists anywhere in the installation directory, you don't need to re-define it. C
Modding the tech tree is not possible from the /mods/ folder, you have to go into the installation directory and do it. Yes, that's retarded but that's the way it is. Check out https://forums.elementalgame.com/434780 for more info on specifically modding from /mods/. Otherwise everything you said was correct. Another way to go about this would be to automatically give out Training to all factions as you play the game. Then
Also you can try placing a world resource with that modifier. A sort of beacon of life-draining. Could work.
I haven't tried it, sorry. But I guess you could try putting stuff like Resource TileYieldGrain -9 &n
Oh wow I really managed to confuse things, didn't I. [e digicons]O:)[/e]
The download link won't work until it's been approved. I really like that colour for them, is it easy to see on the world map though?
This is actually really simple because all you really need to do is copy an existing spell. I copied birth of summer and tuned it up a bit. [quote] Desecrate Land Desecrate the land. ReviveLand_Pa