[quote who="GreekSeasoning" reply="1" id="2701087"]This is why I love Stardock!! [/quote] Quoted for truth. Stardock is by far my favorite gaming company.
kyogre12
Updated. Still waiting for that sticky...[e digicons]:P[/e]
[quote]Too much effort even for a parody. I can't say I wouldn't play it for curiosity sake, but I'd much rather see a mod based on a good franchise.[/quote] If it was really, really, really well done, I might play it. But no matter how good it is, there are definetly better ways to spend your time then mod a Twilight parody.
[quote who="Lord_Agamemnon" reply="4" id="2700172"]Would it be too much to ask to have a slider in-editor to change brush size? If there is one, I can't find it, and I can't figure out how to change it at all. I hear + and - are supposed to do it, but they don't do anything when I hit them on either my number pad or in the number row. I'm on an HP laptop, in case that makes any difference. [/quote] Try pressing the fn (function) key while pressing + or -. That s
[quote who="Tasunke" reply="3" id="2699888"]if your any student? or just a coding/ digi design student? [/quote] Any college/university student. All you need is a valid email address ending in ".edu" and you can register for a free student lisense of 3DS Max, Maya, or Softimage (formally XSI). They're all owned by the same company now, so you can get them from the same website. Just search "Autodesk student edition" or something similar, you should find it pretty easily. As far a
I agree with most of this. One thing I would really, really like is the ability to click+drag to fill a large area with land or forest or whatever. I'm trying to make Middle Earth on a HUGE map (the dimensions are twice the default large map's) and filling in the land, even with the tool as large as I can make it, took forever. Clicking+dragging to raise mountains seems buggy. I click, drag, and half the time it will raise a new mountain where my cursor was dragged to, instead of wher
Excellent! I was actually planning to dig through the map XML today to see if it was possible to make bigger maps, but this saves me the trouble[e digicons]:P[/e]
[quote who="andrewArvizu" reply="85" id="2699238"]Ok, bear with me for a second, I dont want to come across as a complete jerk. What I was trying to say was that "when my first version comes out" I would like to have a space on the thread. I do plan on working on this mod when the real game is out, but not in the beta. Since this is a thread for mods with work allready done on them, I'm not sure you want to have mine on the list yet but of course I leave that up to you. Sorry for nitpicking,
[quote who="andrewArvizu" reply="83" id="2698637"]Feel free to add my upcoming mod, when the first virsion comes out of course, Elemental war of imperialism. A 17-19th century based mod that would change factions, add recouses, and of cours includ muskets, cannons, and grand line battles. [/quote] Ah, I didn't realize it had gotten to the "mod" stage yet. Your thread title has "mod idea" in it, so I didn't think it was something you were planning to actively work on. Sorry about
I was wondering about MP as well. I'll probably never do much MP, except with my friends, but it's still important. They did the MP test beta a while ago, but it was pretty much just a "let's make sure this works" type of test, not anything serious. Then it was disabled, and I'm not sure if it's back yet with Beta 4 or not. All the best balancing suggestions come from the MP people, because SP people don't care if some thing is unbalanced, as long as it is in their favor.
[quote who="Frogboy" reply="1" id="2698543"]What are you talking about? [/quote] Seriously. If you get the boxed version of the game there is no activation of any kind. None. Nadda. Zip. If you want updates, yes, you need Impulse. But as soon as the update is downloaded, you never have to use Impulse again. You can even uninstall Impulse and keep playing the game with no problems whatsoever. And once your game is registered with Impulse, you can download and insta
[quote]Quoting arstal, reply 1LOL at describing the game as an RTS. Though I'd love to see you do one someday. SINS was an RTS in the absolute sense, however far too slow paced for it to ever really become a spectator sport. /shrug.[/quote] And as has already been mentioned, Stardock didn't make Sins. Ironclad did. Stardock published it.
[quote who="Raven X" reply="7" id="2697988"] Quoting kyogre12, reply 6 Quoting sjwt, reply 5 Quoting otakucore2, reply 4 Where did they write that they're giving us a converter? I t was said that owning 3DS or Maya was not going to be required, but that doesn't mean they will have a converter, but one can hope. It was in some dev journal a while
[quote who="sjwt" reply="5" id="2697771"] Quoting otakucore2, reply 4 Where did they write that they're giving us a converter? I t was said that owning 3DS or Maya was not going to be required, but that dosent meen they will have a converter, but one can hope. [/quote] It was in some dev journal a while back. Also, one of the devs confirmed it in the IRC chat. See <a href="https://forums.elementalgame.com/384302
I feel like it's a little premature for this. Stardock is going to give us a converter, and I'd be willing to bet it will allow us to use at least one peice of free modeling software (Blender, XSI mod tool, whatever). It would be crazy for them to expect people to have access to professional software. Plus, we won't be getting the converter until release at the earliest anyway, so I would wait until we know the capabilities of it before asking people to convert for you.
Everything we currently know about the modeling/animations is in these threads: https://forums.elementalgame.com/387447 https://forums.elementalgame.com/384302 Those will answer some of you questions. Everything else I suspect is going to have to wait until release or later for official documentation of all that stuff. They are probably too busy
*coughstickypleasecough* Ahem, sorry about that. The list has been updated. If your mod isn't on the list right now, it's probably because I missed it by accident, or was under the impression it was just an idea/suggestion for other modders to do. If that isn't the case, let me know and I'll add it.
Real time tactical battles. But like Annatar's, that has already been shot down[e digicons]:'([/e]
[quote who="Lord Cobol" reply="8" id="2694450"]Release date in late Aug doesn't scare me. RTM / gold-date in early Aug does. The game starts out fine for me, then become unplayable after I get a few cities. The RTM version really needs to be better, especially if, as Froggie has stated, reviewers traditionally that version. [/quote] No, he said that they reveiw the updated version, with the Day 0 patch.
[quote who="Sushikawa" reply="68" id="2694422"]In order to effectively smack around Steam, I'd target more independent studios. Not "indie" but guys like GPG, 38 Studios, or DoubleBear Productions. The last I had heard Blind Mind, the guys behind "Star Ruler" were having issues with Valve and Steam as a distribution platform. [/quote] GPG is already out. They used Steam for SupCom2, and they're using it again for Kings & Castles.
[quote]And i think you will laugh at the end of the movie when the whole audience says "ahhhh."[/quote] I know I laughed[e digicons]:P[/e] I think that's the first movie I've been to where the audience did something like that at the ending (granted, I don't go to the movies very often). I could see that coming though. I was thinking "oh, the screen's going to go black an second now" and then it did[e digicons]:P[/e] I won't say it's the best movie I've ever seen, but Inceptio
[quote who="Folcik009" reply="6" id="2694237"]Has anyone had any luck locating any more modding data related to units? I was hoping I'd be able to make some custom heroes/champions. Also, is there a list of the equipment, abilities, and bonuses? Has anyone released any of their custom units yet (or mods, in general)? Lastly, how would one go about updating a portrait or "medallion"? EDIT: Lots of custom sovereigns here, any really good/unique ones? [/quote]</
[quote]exclusives always make me laugh the majority of the clan im in has never heard of impulse so what came first steam or impulse [/quote] Neither. Stardock Central predates both of them. [quote]impulse is highly unlikely going to be better then steam and steam is going to be bought out by microsoft soon so even more content for them[/quote] I suppose you have some industry insider information to back that claim up or something? Last time I checked, Microsoft has an
[quote who="marlowwe" reply="2" id="2693504"]Thanks for the update. How close up to the release date will you be working on Elemental? What I mean is, what is the cutoff date for the version of the game that is going to be downloaded on the 24th? I assume after this date you will be working on the first patch? [/quote] I would assume that since it's digital, they have until the day of to work on it. Maybe a day or two before that to make sure there aren't any hor
[quote who="si1foo" reply="23" id="2693399"]hmm will it be on steam aswell as on impulse because i would rather buy off steam were all my other games are then on impulse were i only have demigod and it would be hard to get anyone from my clan intrested in the game if they cant find it on steam quick and easy [/quote] No, it will never, ever, ever be on Steam. Ever. https://forums.elementalg