Yay, Hortz is back! My favorite person in the world. Don't bother trying to debate with him, it isn't worth the effort.[e digicons]:|[/e]
kyogre12
[quote]Quoting kyogre12, reply 13 This type of "teleportation" could *maybe* be used for high speed communication, but using it to "teleport" something more complex--like a human--would be pretty much impossible. Think outside the box: "Since there exists in this four dimensional structure no longer any sections which represent 'now' objectively, the concepts of happening and becoming are indeed not completely suspended, but yet complicated. It appears therefore more na
Das: I like your idea a bit better now that I understand it better, but I still have some problems with it. The most important being that whenever possible, I want the mechanics to mirror the canon as much as possible. Using the Ring doesn't (necissarily) make Sauron stronger. It might gain him a minion, but if anything it makes he weaker. Someone using the Ring could overthrow him and become the "new" Dark Lord. He doesn't want a "strong" character (Gandalf, Denethor, Elrond, Aragorn, e
[quote who="Annatar11" reply="49" id="2706157"]What jealousy? I preordered the LE! Thanks for the pic, Boogie [/quote] But do you have it in your hands yet? I don't think even you are that good[e digicons]:P[/e] (I pre-ordered the LE, too).
[quote who="BoogieBac" reply="44" id="2706135"]ANNATAR!!! Here's you friggin proof.. http://dl.dropbox.com/u/6311359/Mobile%20Photo%20Aug%205%2C%202010%204%2027%2033%20PM.jpg ..I'm holding the LE edition. I'm swimming in your jealousy [/quote] Not just his jealousy. You're swimming in mine too[e digicons]:P[/e]
[quote]With that being said, why would we use a UFO? Traveling through the universe in a spacecraft seems unrealistic to me. We've teleported a proton instantaneously a mile away, just think of what we'll be able to do in a few hundred years. [/quote] The type of teleportation you're talking about (quatum teleportation) is not the same as the typical "sci-fi teleportation" you see in Star Trek or whatever. It uses an entagled pair of photons or other particles, where if you change the
[quote]where you could find guides, tutorial, files and a list of Mods with descriptions which are in the Database.[/quote] Modding Guides, Tutorials, References, Tips, Hints, and Tools List of Elemental Mods
[quote who="Bellack" reply="56" id="2704694"] Quoting Frogboy, reply 6 Yes. In an XML editor. Is that editor coming with the game or is it some 3rd party software we have to find on the internet? [/quote] You don't need any sort of special editor (although you can use one if you want). You can open and edit them with Notepad/Wordpad. If you want something fancier, there are tons of free programs on the internet. Notepad++, Eclip
[quote who="Annatar11" reply="97" id="2703982"]Depending on how the quest system ends up (it's kinda simple right now but they're redoing quests for launch so maybe they'll come up with more fun stuff), I might be interested hopping on board as a quest guy. Unless of course rather than a campaign you're thinking of making it mostly a sandbox without quests [/quote] Well, I want to do both. Ideally, there will be at least two campaigns, one good and one evil. And then maybe that
[quote who="Wintersong" reply="4" id="2703950"]Opportunist! Trying to compensate for lack of Twitter!!! (hopefully this will get stickied faster than the mod list?) [/quote] Yep![e digicons]:P[/e] Still waiting for the Twitter to come back, but I suspect Boogie is just a little too busy to do it for now, what with all that stuff about actually making the game and all[e digicons]:P[/e] And yes, hopefully this will get stickied in the near future. Pleas
Yeah, the magic system is going to have to be completely reworked and/or removed entirely. Very few characters have anything that could be called "magic." The wizards, Sauron, the Nazgul, and some of the Elves (the mirror of Galadriel, the Three Rings could maybe be called magic). And even those that had magic, it wasn't anything like throwing fireballs at people or whatnot. It was generally much more subtle. Things like your Horn of Gondor idea don't even have to be spells. They coul
[quote]Over the coming weeks, we’ll go over this one by one. If someone wants to put this into a wiki and elsewhere, that would be great.[/quote] https://forums.elementalgame.com/390029 It's not quite the same as a wiki, but it is handy for finding guides and such about specific topics. It might be something you want to sticky. Anyway, that aside, thank you for this, it is very helpful.
I like it better, actually. Maybe it's because I had been using the Sins forums for a while before I started coming to the Elemental ones (the Sins ones are white on black). I wasn't much of a fan of the old color.
[quote]And "flatten forum categories" isn't workable really. It makes the Elemental forum so busy that finding the threads I want to read isn't worth the effort.[/quote] It's not perfect, no. But at least you can actually see the forum posts. I've been using it for a while, so I've gotten used to it.
[quote who="GunslingerBara" reply="5" id="2703066"]I've tried switching between flattening the forum categories and not but I am unable to see the problem. Bara [/quote] Here's some screenshots to (hopefully) show you whats wrong with them. Elemental Dev Journal page (working): Elemental General sub-catergory (not working): <img src="http://i
[quote]I actually can't see any forum other then the dev journals one from the main page for some reason. Every forum link goes to the dev journals. Using the recent threads works.[/quote] Use the Flatten Forum Catergories option. Then you should be able to see the rest of the forums besides the dev journals.
[quote who="Annatar11" reply="9" id="2702644"]They should really consider doing something Mass Effect-like with achievements. In ME, earning them gave you tangible bonuses (extra shield, damage, whatever). Same could be done here. "Win a Diplomatic Victory with at least 10 AI" could give you a % bonus to your diplomatic capital income. "Earn 500,000 Gildar with caravan trading" could give you a bonus to caravan income. So on, so forth.. The achievements that make you play a little
[quote who="DeathRowsas" reply="17" id="2702972"] Quoting crafty35a, reply 13 Is it just me, or is the beta forum (https://forums.elementalgame.com/forum/623) not working? The only topics I see are those that belong in the Journals forum. its not just you I have been having that same problem all day [/quote] Try switching your options to "flatten forum catergories." I have problems if I have it unflattened, but when it's flattened ever
Good luck and have fun!
[quote who="Annatar11" reply="9" id="2702835"]Tbh, I'd hold off on wiki until release since some stuff is probably still subject to change. [/quote] Yeah, I'd wait, but if you want to, knock yourself out. If the wiki happens and it's kept up to date, etc, I'll let my thread quietly die[e digicons]:P[/e]
[quote who="Annatar11" reply="2" id="2702832"]I think at this point snapping won't happen, but if the X/Y/Z position sliders and the rotation dials became absolute numbers instead of having you estimate with your eye, that would be an incredibly big help. [/quote] This. I'm weird and like my things to be symetrical, and it is horrible trying to place towers or whatever evenly.
[quote who="Frogboy" reply="2" id="2702781"]It would be great if someone could gather this stuff together. I'll be writing this stuff from the airplane on the way to G4. At G4, I will be demoing the internal version of the game which looks somewhat different from the public beta (different UI). [/quote] Ok, here's the beginnings of the thread to gather it all up: https://forums.elementalgame.com/390029
Frogboy wanted someone to gather his Mod Week stuff together, so here it is. But I'm taking it a step further, and adding in all the guides and such that have been posted here so far. And of course it will be updated as people post new guides. Developer Stuff Mod Week Begins <a href="https://forums.elementalgame.com/38
Excellent! It might also be helpful to put these posts in the modding section of the forums and sticky them.
[quote]Suggestion: Implants a suggestion in an enemy unit that has a %Int x 2.5 of resisting. This allow you to move a unit a square in any direction, but not attack a friendly unit.[/quote] Change the name to "Inception" and it's perfect[e digicons]:P[/e]