[quote]I could fill the whole Mod up with just LotR factions or just Dragonlance Factions, but this isn't a pure LotR or Dragonlance Mod. It's a mixing of universes. I hope that clears up a little better what I mean.[/quote] Especially considering I'm doing a pure LotR mod[e digicons]:P[/e]
kyogre12
I'm changing the name of the mod. Lord of the Elements just wasn't cutting it, and I wanted a more descriptive name. So the new name is The Rise of Mordor.
[quote who="Tridus" reply="43" id="2691404"] Quoting Island Dog, reply 39 So, your point is to buy PS3 version just to fuck Steam? Let me be clear here that this is my personal opinion alone. On principle, yes I would rather buy the PS3 version rather than being forced to use Steamworks. To say I'm not supporting PC gaming is nonsense. I spend more on PC games than console games hands-down, with the great majority bought from Impul
I wish you luck. If you finish this, I will definetly play it. I don't envy you having to model all the pokemon, though[e digicons]:P[/e]
[quote who="MadMagnus" reply="26" id="2690931"]You know, if there were only 5 pieces for everyone to fight over, it'd be like players in Smash Brothers Brawl fighting over pieces of that dragoon item from Kirby's franchise. Someone with 4 pieces would surely hunt down the Sovereign with the remaining bit. That could be fun. [/quote] I was going to say that! [e digicons]:P[/e] I think it would be rather fun to have people fight over the pieces, although I suppose that then you wo
[quote who="Tasunke" reply="26" id="2689039"]sigh ... it CAN get delayed if it needs to but there is no need. (AI is the only concern) [/quote] My understanding was that at this point it's too late to delay it, at least not without lots of bad repurcussions. [quote] GalCiv didn't have starbases, Sins had a different economy and was missing one of the any chance any of those details still exist in an archived form on a forum s
This is what, the tenth thread about this in the last month? They aren't rushing the game. As of last week they were ahead of schedule, adn considering everyone worked over the weekend, I doubt that has changed. And as Brad has posted every other time this has come up, a lot can happen in the last couple weeks between the closing of the public beta and the final release. GalCiv didn't have starbases, Sins had a different economy and was missing one of the factions, etc, etc. And as An
[quote who="Tridus" reply="13" id="2688145"] Quoting Twohawks, reply 11 Quoting TCores, reply 10TCores hands out karma stickers to everyone with a dev tag. Hell with that we should be ordering them Little Caesars pizza LOL.. See, now that's a plan I could get behind. Pizza for the devs, courtesy of the forums! [/quote] If someone over at Stardock wants to set up a "Pizza Fund" paypal account, I'm sure
[quote who="StevenAus" reply="3" id="2684875"]I think the betas have been getting the information from the server, including beta 3B I think, so I don't think it can be edited at the moment. Best regards, Steven. [/quote] I'm pretty sure this is correct. IIRC, we have to wait until beta 4 to actually be able to mess with any of the xml.
[quote]Quoting kyogre12, reply 1 I actually like that it's been moved. From my understanding of Frogboy's post about it, the Faction creator was moved to allow it to be more complex than just choosing a couple traits and a color and being done with it. I agree to an extent, however, that the sovereign creator should be moved with it. I actually missed that post and didn't find out that it was moved until late last night. I had just thought it was moved becaus
[quote]an't Cast Tactical Spells:[/quote] You have to add them to your favorites, then you should be able to cast them in battle. I suspect that's bug. [quote]oving Create a Faction to the editors: What's the logic behind moving the "Create a Faction" to the Editors? I'd really like to see it moved back to the "Faction Selection" screen. Why? Well, you left "Sovereign Creation" in the Sovereign Selection screen, so why move ONLY faction creation? It doe
I'm pretty sure Stardock ships outside the US, although I'm pretty sure you'll be paying a lot for shipping and such. I'm almost positive that back around their respective releases I saw the Collecters Editions of Sins and Demigod in my local Target. But that's still in the US, I wouldn't know if they did that elsewhere. Buying direct from Stardock is probably your best option if you're out of the US.
[quote who="Annatar11" reply="3" id="2682025"]Nope, you're not wrong. Stardock traditionally is the only seller of their collector's edition, other stores just carry regular. [/quote] Actually, he is wrong[e digicons]:P[/e] Amazon (the US one anyway) has the Limited Edition for sale http://www.amazon.com/Elemental-Limited-MBX-Pc/dp/B003B
[quote who="Annatar11" reply="7" id="2681214"] The Sins economy got reworked between the end of the beta and release. It would be more effective to say that Advent were added between the end of beta and release [/quote] Well I didn't know that, as I wasn't in the beta[e digicons]:P[/e] I was just going off of what Frogboy said.
[quote who="lvletalsoljah" reply="5" id="2681183"]I know what a Beta is, And it isn't like the game is going to get a huge overhaul and everything in it change, this is beta3 now, most likely just bug finding and minor tweaking. I like searching for bugs, I have done it for many years on many games. [/quote] No, actually things can change significantly. As Frogboy likes to mention, GalCiv didn't have starbases in the public beta, but they were in the final game. The Sins economy
[quote who="otakucore2" reply="19" id="2680431"]I guess you could use trial versions to do the format conversions, and then work in Blender? I prefer to keep things as "honest" as I can, because otherwise you're learning skills you can't use professionally (unless your workplace has those high-end 3D apps). Maybe there's an importer/exporter for one of the less expensive apps, like Hexagon ($250), Carrara ($150-$550), or Cinema 4D ($1,000). Blender would be ideal.
[quote]Searching for "HKB Blender" I couldn't find much, just old forum posts saying they couldn't find much either. I think the NIF scripts for Blender might support the format, but I haven't tried it yet. (Pretty busy now learning other things.)[/quote] Check out here: https://forums.elementalgame.com/384302 specifically reply #16 by me. It basically sums up everything we know about HKB thus far. Basically, it's the format f
Wow, that is an awesome tutorial, thanks for pointing it out. Yeah, I have no idea about animations and such either. I've only modeled buildings and ships, and with a different program. Oh well, I'll do my best to try to figure it out.
[quote who="seanw3" reply="8" id="2679575"]Are you guys really commenting on a game aspect that is specifically not added into the current beta? Wait until we have dynasties and then tell us what you think. [/quote] I don't know what beta you're playing, but there have been dynasties for a while...
[quote] the behaviour and animation packages are proprietary and need to be bought[/quote] I don't think so. If you fill out the "Try Havok" page and agree to the lisense agreement, you get these options for downloads: Havok Behavior Tool for Game Artists and Designers (6.6.0) Havok Behavior Tool for Game Artists and Designers (6.5.1) Havok Content Tools for Game Artists and Designers (7.1.0, 64-bit) Havok Content Tools for Game Artists and Desig
See this thread: https://forums.elementalgame.com/384302 It will answer some of you questions. HKB is the format for Intel's Havok. If you google "Intel Havok" or something similar, you should find the site, and you can get free plugins for 3DS Max, Maya, or XSI/Softimage. With the plugin you should be able to at least export (I'm not sure about import) HKB's and from there hypothetically get them in-game, although you will probably h
[quote who="TheBirthdayParty" reply="4" id="2677229"] Quoting kyogre12, reply 2 quoting post Not big changes, but minor tweaks: A way to reload without exiting the game first. I'm almost positive that will be in the final version. IIRC, that was done only for beta testing to minimize out of memory crashes. An explanation as to why you apparently can't talk to som
[quote quoting="post"]Not big changes, but minor tweaks: A way to reload without exiting the game first. [/quote] I'm almost positive that will be in the final version. IIRC, that was done only for beta testing to minimize out of memory crashes. [quote]An explanation as to why you apparently can't talk to some NPC's (the dialogue balloon is crossed out).[/quote] If you hover over the crossed out dialogue balloon, I believe it doe
[quote who="Raven X" reply="21" id="2676275"] Quoting kyogre12, reply 20 If you want the real picture of the black hole, go here: http://www.eso.org/public/archives/releases/sciencepapers/eso1028/eso1028.pdf But even then, it's not real "proof" that they exist, it's evidence that they exist. A lot of it is really semantics, and it's kind of a stupid argument anyway, but everything scientists have found is evidence suggesting they exist, not actual
[quote who="Raven X" reply="16" id="2675882"] because even today they haven't been proven to exist, although there is a lot of evidence to suggest they do. Ahh but they do. There are even pictures of them taken with radio telescopes. Hold on let me see if I can find one real quick... Here's one. It's a artists rendering of the picture, but they have Actually found them and Know they exist for a fact. So, it has been proven today that the