[quote who="Jharii" reply="108" id="2813741"] Quoting Gwenio1, reply 107 Depends on how it is done. If you have raw resources that are local that are then used (like houses use food, only this would be local) by the refining structures then it is XML (at least I assume local resources work, the XML supports them but I do not know if it will be handled correctly). To make it so you can get the resource directly from the mine if you do not have other buildings that 'convert' it then t
RikazeMA
Chapter III, Part Four: The First Year Nabaja kept the pace slower, as promised, and used the pace as a way to help teach the newer recruits proper marching and team-work. While they stumbled over each other at first and prompted Nabaja's rage in doing so, but by the end of the day, they were working together nearly as well as the men from Attiembi. They arrived Nokeslil just as the sun was setting on the thirteenth day of travel. On the far edges o
Chapter III, Part Three: The First Yeat The next day, just as he'd said, Jormund informed the citizens of Attiembi of the growing threat, and put out a call to arms. Nal went to the architects to have them start tutoring under him, but they wouldn't listen, thinking him rather bold to be telling such a lie. All apologized profusely to Jormund when they found it to be true, and he in turn directed that they apologize to Nal, whom they'd now be apprenticin
Chatper III, Part Two: The First Year Jormund left that night, riding alone on the fastest Horse Embineas could offer. Horses were few and far between as it was, mostly procured only from the smuggler, and on rare occasion. Without sleeping and without stopping, he made it to Attiembi in only three days time, the horse nearly lame by the time he arrived. He consequently declared the horse the first member of Talranth royalty, and proclaimed that no one would ev
Chapter III, Part One: The First Year Jormund, Re, and Nabaja sat around a campfire late that night. Nal and his mother had gone to sleep. The mercenaries has brought beer from the tavern and conducted a celebration. For what, Jormund couldn't be sure, but they were happy, and he wasn't going to rain on their parade. They were asleep now, happy and drunk. The mood around the campfire was not so happy, howev
Chapter II: The Budding Nation Jormund padded his away around the field. What he was looking for, he couldn't be sure, but he knew he was looking for something. An irregularity, a hot spring, an exceptionally warm patch of ground, anything that might explain what happened here. After several hours of searching for clues, he gave up. Exhausted and frustrated, he returned to the tent, and slept. The visions hit him harder t
[quote who="RogueCaptain" reply="100" id="2813517"]The system is a little bit clunky right now. To help streamline the process, an all accessible notification icon/button (no not the red exclamation mark) and a new hotkey to cycle to the next available ready to be improved resource would help improve the process a bit faster and easier, especially for the new players. After reading through pages of ideas, most of those posted are adding to the resource
While PC Gaming is by no means dead, or even dying, per se, it is in a decline. And like people have said, this is a slump that will eventually pick back up. Market trends. But supporting Blizzard is supporting PC Gaming, albeit indirectly. But no more so than supporting any single Developer/Publisher. Well, less so now that they're owned by Activision... (Which I abhorrently oppose btw, but what're ya gonna do?) But if you really
@Mystikmind: Lol, yes, attacking from within a city is VERY buggy. In my present game, I'm playing as the Magnar with a custom Sov and 9 other Realms for a total of ten. Resoln is dead, conquered by the lack-luster might of the Magnar, and now the true might of the Magnar has conquered every city that the puny Lord Karavox of Kraxis owns... But he is not conquered... I actually know exactly where he is. I literally have the bastard imprisoned...&
[quote who="FishSlayer" reply="71" id="2812872"] no offense, I appreciate your reply, and you are definitely correct about the implementation time line. But read my post and yours again.... OP asks a question. I chime in with a 21 line reply about why I do not agree with it. and you reply to ONLY the last 2 sentences. And one was a sig. LOL. Not busting your butt, but I think the two main points I bring up are far more important as to why I DO NOT agree with the tweak. A
Well, I play on Large maps with either 10 or 11 Realms, depending on if I'm using one of my custom creations or not. On average, I'd say, given a decent enough start, I get 7-8 cities of my own. Probably one level 4, 3-5 level 3's, and the rest level 2, before my food caps out. At this point, I'm rarely far up enough in any tech tree for it to make a difference however, so that's usually when I conquer my closest neighbor for access to additional food resources, which usua
[quote who="FishSlayer" reply="35" id="2812854"] Quoting scifi1950, reply 29FishSlayer - You do realize that with version 1.1 they are removing the link between Food & Caravans. This strategy will be DOA. Not picking on you personally, I think we'll all have plenty of rethinking to do given all the changes being made. Back to square one everybody! yeah, i heard that. 1-- I dont believe anything a dev says about "upcoming
[quote who="Fearzone" reply="7" id="2812832"]Yuse sayin' dat da big warboss Feerzone runz wit da pretty elf babez wearin' pink g-stringz if allz he gotta do iz eatz a little kabage? Dat ain't no problum cuz Feerzone just chooz on it a lil' biz den spitz it out when hot elf chiks ain't looking den feerzone getz best of ALL da worldz likez killin' da puny humies and takin der gunz and sords and skulls as toyz for me!!![/quote] You've got Orkish down pat man. Kudos.
[quote who="FishSlayer" reply="67" id="2812847"]Ummm no. Sure it SOUNDS cool, and in fact some games have done it. But was it done well, and/or did it add to the fun of the game? A few of the first posters in this thread hit it on the head. "more complication", "frustrating". etc... Here is my thoughts on this. Basically in an action rpg (think diablo or hellgate) game they take some "garbage" and break it down into components, th
[quote who="Polistes" reply="9" id="2812757"]Make peace with him. He will be your bitch for ever after unless your military weakens. Or you can make peace, sign a non aggression pact so he can move them when he leavers the city far enough use that curdgens inferno on him. It kills him instantly and no chance of escape. I have used that on factions I am allied with when they started harassing another faction, just cause the volcano to arise under the sov no matter where he is and its all over
[quote who="Freebird1956" reply="64" id="2812821"]I agree 100% with your thoughts with the current setup. There is too much going on, but nothing great. Make the actions simple and rewarding. Diablo was that type of game. It was fun and the magic system worked. For me its not about growing my city. its more about the battles and the magic. Lets fix the current problems with the game. Then move on to make it better. Theres alot to improve on and Derek will make that happe
[quote who="Soletestament" reply="28" id="2812617"]I think what makes having different resources begat new resources fun is the feeling of progression... pure and simple. We want to see our cities go from using Bronze swords to Steel or Adamantium or whatever. But like several people already pointed out, doing that can really make things tedious rather than fun. Why not keep Ore as ore but give research options that improve the quality of gear or what
[quote who="mqpiffle" reply="17" id="2812562"]I would prefer 'materials' and 'metals' be broken down into their true resources (wood / stone / clay / hide / iron / mithril ) etc and then refined using various combinations of buildings / magic and citizens / heroes. I think hills should be able to be mined for stone and regular forests for wood, then have more specific resources like marble / gems / oak grove / yew patch / whatever, as they already exist in the game, except with more var
[quote who="Alstein" reply="14" id="2812554"]Some suggestions: If you're going to put refined resources in, it should require a building, like a blacksmith. One area I think you should look at for refined resources: horses. Spend 2 horses to get a better horse? Breeder's farm for various horses? Magical Crystals should be part of enchantment recipes. A +1 Sword should be like making a regu
[quote who="Tim4fun" reply="10" id="2812539"]Not sure I'm on track with the post, but... I'd sure like a Trading option to convert resources. Like in Settlers of Catan, I can envision this adding fun and variety: maybe once you create X building (Trade Center) you begin *possibly* attracting Traders who will convert some of your materials for a price--maybe gold, food, metal, etc. Yes, you can convert some materials into weapons with your own buil
[quote who="John_Hughes" reply="6" id="2812530"]And then perhaps we could RAID Caravan's (anonymously of course) to get raw materials not yet available to our Kingdom/Empire. That would be very interesting. The way it would/could work might be, I take a couple Diplo techs, have a chat with my nearest neighbor and he offers Xmentium for Lumber. Ding Ding. I need Xmentuim but can't spare any of my current lumber supply. Well, being a rather shrewd leader, I now know my n
[quote who="John_Hughes" reply="4" id="2812523"]What happens if you Raze that City?[/quote] Are you nuts? It's my only size 5 city. I'm not razing it! That's sad, considering it's not even my city... It was Karavox's capital...
[quote who="markmenm" reply="4" id="2812526"]I hate to be "that jerk", but unless you come up with a *really cool way* to make that system not feel like extra work...it's only going to frustrate. I mean, it's only going to be valuable if I can turn one resource into atleast 2 options, right? (say, iron ore into iron sheets or iron ingots). But then what happens if I want to make that *insert special item here* that requires iron sheets AND crystal powder? now I have to manage
Taking that statement a little out of context... The system is rather streamlined, you mine, you use, you get. In context though... It would naturally make sense to keep the resources we already have. The way population works (Read: Is going to work in 1.1,) wouldn't change, because population as a resource could be considered an extremely versatile resource. For the distribution of Materials, there are lots of different ways you could do it in conte
Okay, now the problem has become rather serious. I really can't kill Karavox, under any circumstances... [IMG]http://i624.photobucket.com/albums/tt324/MedicAir/Elemental_1288283819.jpg[/IMG] Notice the Kraxis-Icon hovering above my army. That's my Sov riding the Warg, a Squad of Archer Units, and a Squad of Rushers. [IMG]http://i624.photobucket.com/albums/tt324/MedicAir/Elemental_1288283931.jpg[/IMG] Noti